Progress post #131: Editor & ESA

I streamed today, after a week or so of not getting much done game development-wise. Phew! Baba got some work done on the editor; it’s coming together and even though there’s still lots to do, I realized that I’m possibly closer to being done than I previously thought. That’s encouraging!

On ESA 2’s side, I worked further on making the level editor work in a zoomed-in mode, to make dealing with small tiles nicer. I also shrunk the in-game font and HUD elements to have them not fill the game window as much. All in all, small things but progress nonetheless!

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