Archive for November 2023

Monthly update: Sectovember 2023

Sectovember! Gotta love that month!!

To be honest, not too much has happened over the past three months. Mobile Suit Baba trudges ever onwards, Planet Keke has been on hold to give more time for the former, blah blah. The most significant change over here has been Vilma’s introducton to the ecosystem. This has gone mostly fine, I’d say.

I ran playtests of two more-than-2-player boardgames; one is a more eurogamey deal, while the other is a roll-and-write. Unsurprisingly the eurogame design didn’t work very well on the first playtest, while the RnW showed more promise. I’ve been excited abour LedergamesRoot again, and pondered about something inspired by it and My City.

I removed Elder Dance from Itch.io since it turned out that the design had some very glaring issues. I have an idea for how to address them now, but said ideas need more testing.

ESA 2 has also progressed at a ponderous but nonetheless existent pace. I’ll need to refactor the moving platform code sometime soon, and this prospect isn’t one I look forward to.

I decided to finally record a playthrough of the old 2006 demo of Spud’s Quest by Chris Davis. It’s a klik-based game that’s close to my heart and virtually impossible to find online anymore, and as such showcasing it to a larger crowd seemed like a fun idea. I’ll do a playthrough of the full game as well at some point.

Watch the Spud’s Quest demo playthrough here!