Archive for the ‘Nordic Game Jam’ Category.

Neltris & stuff

I didn’t end up finishing anything on time for either Ludum Dare nor NGJ (not that I tried, either, for the latter) but I did start a little side project that feels promising, so I guess I’ll be tinkering with that a bunch for a bit. I’ll post more about it when it gets to a slightly more complete state.

However, unrelated to either jam, I made a tiny silly browser game called Neltris and put it on Itch on the Thursday-Friday night! It’s… silly but I quite like it.

You can play it here!

I’ve been failing to get the weekly streams going this year, first due to being sick, then due to Fondue arriving, then due to laziness, then due to moving and then due to Nordic Game Jam. I have some more stuff in the horizon that’ll affect my ability to stream, but outside of specific events preventing me from streaming I need to step up the game a bit, especially ESA2 really needs that.

Monthly update: Marchpril 2024

I haven’t updated the blog in a bit, but this time there’s actually a reason for this! I’ve been intending to eventually migrate my blog away from WordPress, and have been setting up a homemade thing for viewing posts & then migrating old posts into the new system. I vaguely thought that after starting this process, the next blogpost would already be in the new system and as such didn’t log in here for a bit. But it’s been long enough (partially because I don’t entirely trust how good my PHP/PDO code is) without the new blog coming online, so let’s make a normal update here instead.

First of all, A Solitaire Mystery is now fully out! It boasts 23 solitaires at the moment, but we do have plans to add more at a later date. You can get it for USD $3 on Itch.io:

That’s my first proper Löve2D release, too! There are a lot of little odd spots in the codebase, but overall I think I’ve built a relatively nice basic system for future lua games. Thanks to Hazelstorm and knexator for the guest solitaires & to Hazelstorm for the excellent music!

In other news, the number of Covemountlikes has reached a whopping 16! All of them (plus RUDE CHESS and IT’S A BLOCK-PUSHING GAME) can be found in this collection!

Also, I’ll be moving to a new apartment soon! It’s exciting although I worry about the cats a bit, both in terms of logistics and especially Fondue getting used to the new place. We’ll see.

Ludum Dare 55 will be at the end of the week, and Nordic Game Jam a week after that. We’ll see what happens with those…

2022 in review(?)

Ok! I’ve been promising a general “what’s going on” post for a while now, and I guess it’s time to write exactly that. When this year started, I had a couple specific plans for how I’d handle my game development throughout the year (and in some cases onwards from there):

  • I intended to start a more structured weekly schedule, sleeping times included, in an effort to both differentiate my free and work time better and to get my terribly unstable daily rhythm under control.
  • I planned to make a small game every month for a total of 12 small games, both as a way to try out this system I had first seen used by Petri Purho in… 2007, was it? and in order to take a mental break from Baba Is You and other large, multi-year projects that had been on my mind over the past years.

So how did all this turn out? Not very well. The structured schedule and the monthly game system both fell apart already in January. I couldn’t get myself to stay awake long enough if I woke up early, and preferred going to sleep when I felt tired, sleeping through the day and then being awake overnight. The first monthly game I had planned, a refined version of my earlier Ludum Dare #47 entry Keke’s Underwater Adventure, turned out to be way too large in scope (and most of the other ideas I had picked for monthly projects had the same issue, I suspect) and while I did get some stuff implemented, by the end of the month things were way too unfinished to call the result a success.

So yeah, not great. I don’t remember the exact order of events at this point, but I think I decided pretty quickly to try to make 12 small games over the year in total instead of trying to make one game every month. As for the weekly schedule, it seemed that since the issue was mostly feeling tired (and a decade of getting used to being a night owl), I was better off trying to live with it for the time being, especially because on top of tiredness I was noticing a slightly concerning lack of energy to make things. I did eat more than a half of a Carolina Reaper chili, though!

I had a plan for an April’s Fools game (two, in fact!) but the aforementioned lack of energy posed a fairly serious obstacle because I couldn’t muster the will to make either game happen on time. Luckily later in April I participated in Nordic Game Jam, which allowed me to actually finish a project, RUDE CHESS. I guess this triggered further productivity, because over the weeks following RUDE CHESS I managed to also finish It’s A Me, Baba Is You XTREME (one of the two April’s Fools games), Baba Friend and Keke in the Caves of Peril. Yay!

Before NGJ I started having constant restless leg syndrome, which further caused trouble with sleeping and keeping my daily rhythm straight. I often had to tire myself to get any sleep at all, and after the above burst of productivity, over the Summer I fell into a serious lull in motivation, resulting in me stopping bi-weekly gamedev streams and not really feeling like working on games at all for ~3 months. Ugh!!! I did manage to do some paper puzzle design and comics drawing in the meantime, but something was seriously not right.

October drawing close, I was contacted about a plan to make a small bundle of Halloween-themed games. This seemed like a potentially good way to get back on track gamedev-wise and I agreed, deciding on a whim on my game idea (or maybe it was more than a whim, I can’t remember. I think I had come up with the idea slightly before and decided to use it because it seemed funny?) Around this time I also had some blood tests taken and it turned out that I had a serious iron deficiency both in terms of hemoglobin and body iron reserves. And would you believe it, this turned out to have been the issue all along: getting some extra iron gave me motivation & energy back, and the restless leg syndrome went away, too! What’s funnier, a friend had recommended having my iron levels checked just before this (advice which I didn’t heed). Lesson of this story is: don’t get iron deficiency.

With the iron issue sorted out, I managed to finish The Plumber Thing, and this then led into a bunch of unrelated small games: Mamono Mower, Cavern Sweeper, Babataire, Babataire EX, a rerelease of Cavern of Flight, a rerelease & update of Once in Space, a holiday update to The Plumber Thing, some paper puzzles and finally It’s A Block-Pushing Game, fulfilling the goal of the year (or not, depending if the rereleases count). Overall I’m really happy with this year’s productivity, which is a bit surprising considering the iron deficiency. I also recorded a playthrough of a game I liked as a child, Lost Valley.

There are a couple things that were left somewhat or entirely unfulfilled over the year:

  • Most of the games I did end up making weren’t part of the original list of monthly games. As stated, most of those were too scope-creepy for this project, but nonetheless.
  • My sleep schedule is still mostly terrible, and I didn’t get enough exercise this year, spending most of the time sitting at my computer.
  • I didn’t paint almost at all! And I mostly drew just the usual 4 comics I make annually for the student magazine. I mean, that’s definitely something, but I’d want to do some watercolours again.

And now, what’s planned for the next year?

  • I’ll keep making some smaller games, although this time without an explicit count I’d aim for. There are a couple ideas I think I should be able to get done with semi-limited trouble, so hopefully at least some of those can become reality.
  • It has started to feel that working on ESA2 might actually be fun again. Maybe? We’ll see! I’ll try to make ESA2 my main project next year, and actually get that thing somewhere instead of it staying forever in a limbo of sorts.
  • The weekly streams will return; hopefully this time I won’t lose steam halfway through.
  • I think it’s time to move on from Baba Is You, at least for the time being. Next April I’d have spent about 6 years of my life around Baba, and while it’s been largely an enjoyable ride (and I do have Baba-related ideas for the future, about which I’ll post when they’re ready to be revealed), it’d be nice to feel that the game as it is now is more or less a “finished” product. Note that this doesn’t mean that I won’t do anything more with/to BIY, but rather that I’d wish to mentally move on from the game and get the feeling that it’s where I want it to be.
  • My internal deadline for getting my master’s degree in Psychology has been set to the beginning of April. There’s so little left!
  • I’ll try to exercise more.

Here’s a list of the games released this year, alongside the source of inspiration for them (if I can remember it):

  1. RUDE CHESS (A combination of pondering about randomness as a puzzle mechanic and my earlier No More Sweden 2018 entry, Chnakess)
  2. It’s A Me! (A joke I made in AuthorBlues‘ Twitch stream chat and then realized sounded actually funny)
  3. Keke in the Caves of Peril (My entry for Ludum Dare #48 finished and polished)
  4. Baba Is You XTREME (Idea for an Aprils’ Fools version of Baba Is You)
  5. Baba Friend (Based on that old desktop sheep toy, I’ve wanted to make one of these since forever)
  6. The Plumber Thing (Can’t remember the exact thought process leading to it)
  7. Mamono Mower (Exuno, Goost & Maurice from the Mystery Tournament community joked about odd combos of genres + the community has an inside joke about Lawn Mower, a NES game. Heavy inspiration from Mamono Sweeper)
  8. Cavern of Flight rerelease (A 2016 Ludum Dare entry, which I edited slightly to remove some game-breaking bugs and rough edges)
  9. Once in Space 2022 (Updated version of Once in Space from 2011, which in turn was a remake of Once in Space from 2007)
  10. Babataire (An idea borne out of Cluj solitaire, which I saw in the Zachtronics Solitaire Collection)
  11. Cavern Sweeper (A separate concept for Mamono Mower that I wanted to explore but removed from the lawn-mowing theme)
  12. Babataire EX (A serious attempt to combine Baba Is You and solitaire)
  13. It’s A Block-Pushing Game (Possibly started as a chess-themed sokoban idea? Can’t quite recall)

Maybe that’s enough of that?

RUDE CHESS

Heyy, after a long while I’ve actually finished a small game! My dreams of releasing a small game every month this year have shattered already but at least there’s this (and should be some more before the year ends).

I was at Nordic Game Jam last weekend; it was great to be at an event like this for the first time in 3 years, and due to recent mistakes with game jams (don’t try making menu-heavy games at game jams) I was kind of hankering to make something small. I had this funky puzzle idea in my head, and thought it vaguely fit the themes I drew (“Schadenfreude” and “Matching”), so decided to go with this concept instead of thinking up something new. It’s nice to get some of these ideas out without too much effort.

I’ve now polished the game a bit; it offers 14 levels of somewhat mysterious puzzling fun.

Look at the game here!

News! And stuff! Part 2

So then, there’s a bunch of other stuff that’s happened gamedev-wise, so let’s list some images!

– Baba’s “programming” system is complicated enough that it allows for making games inside Baba! They lack certain vital stuff but here’re Space Invader, Snake & a platformer! The Space Invader thing was done a longer time ago so it might not work quite as nicely right now with the layout it has there, but the idea should be reproducible. Baba also has a Twitter account now, @babaisyou_!

– Some more pics of the game. The bottom-most image with the “Empty Is You” showcases one of the more hard-to-grasp elements of the game and it’ll be fun to see if people get them.

– I’ve been toying around with text generation using Markov chain -based techniques. It’s a lot of fun, and I’ve generated stuff using movie scripts, cookbook recipes, MtG cards, airline catalogue ads, motivational sentences and book/movie titles. I currently have two engines, one of which is more customized and works better on longer texts, and another that’s less sophisticated but more chaotic and thus a good fit for short texts.

I’ve set up two Twitter accounts for posting generated stuff: @chaingenerator miscellaneous text and @MTGmarkov for MtG cards only. Like so:

– I participated in the Nordic Game Jam a couple weeks after GDC! I was still kind of exhausted from GDC and Stumblehill was causing me stress so I didn’t manage to concentrate very well, but I nevertheless managed to make these little prototypes. One is a gam jam simulator showing little jammers walk around the venue with game ideas, fulfilling their basic needs. There’s no gameplay but it’s fun to watch. The other is a cooking game prototype where you can make dishes that get named procedurally. Pretty neat but the idea was too meny-heavy to be fun to implement at a jam. You can find both games on my itch.io page!

Baba Is You and the Independent Games Festival

Well would you look at that, Baba Is You was nominated finalist in 4 categories at the Independent Games Festival, the largest (?) indie game competition in the world. One of these is even the grand prize! Here’s the full list:

  • SEUMAS MCNALLY GRAND PRIZE
  • EXCELLENCE IN DESIGN
  • NUOVO AWARD (Basically the “innovative experimental stuff” award)
  • BEST STUDENT GAME (I’m still a student at the University of Helsinki, mind you!)

So yeah, this is very exciting news for me! Can’t wait to get this game actually done!!!

In related news, I’ll be traveling to the Game Developers’ Conference in March, partially to finally attend this magical event I’ve been hearing so much about, but also partially because I felt that Baba had garnered enough semi-spontaneous interest that it’d be a good idea to show it off in a larger event. Being a finalist in a bunch of categories is a really good additional reason to go, so I guess I’m happy I am doing just that?

Ramble ramble

…back to work.

Baba Is You’s trailer!!

Woop! It’s here! I’ve now decided that Baba Is You will be released in Summer, 2018, and the game also has an official website and Steam page now; go wishlist it, you!!

Website: http://www.hempuli.com/Baba/
Steam page: http://store.steampowered.com/app/736260/Baba_Is_You/
Press kit: http://www.hempuli.com/press/sheet.php?p=Baba_Is_You

Nordic Game Jam 2017!

voittoisuus
(Cool photo & cool cake by my girlfriend, Anni :3)

Nordic Game Jam 2017 was last weekend, and I ended up winning it with my game, Baba Is You!

I went in not really expecting much; I wasn’t initially really in the mood for making new games so the plan was to kinda feel the situation and possibly just work on ESA 2 and/or Snake Game. The theme of the jam was “Not There”, and at some point it got me thinking about “not” as an operator in programming/logic. This in turn made me think of a puzzle game where the game logic is part of the game world, and eventually this idea turned into my entry. I was expecting to run to some really hairy coding problems and not be able to finish, but hey, that very much didn’t happen!

notthere

I’m not totally sure where to take the game from here; during the event my plan was to polish it a bit and release it mostly as-is, but since people really liked it and it even raised some philosophical considerations in some players, I think I’ll be working on it further.
hihi
notthere2

Download the game on itch.io!

 

In other news, Environmental Station Alpha’s second anniversary was also last weekend, and I almost completely forgot to announce the sale that went with that. Oh well! Let’s hope we won’t get to its 3rd anniversary before ESA 2 is done.

Next up in the indie gamedev event schedule will be No More Sweden in June; we’ll see what happens there :O

Weekly progress post #61: An end to farting

Nordic Game Jam starts tomorrow! I really want to be able to show bits of ESA 2 and Snake Game there, so I spent today’s stream polishing some tiny bits of both. Thursday will be mostly quiet so I hope that I’ll be able to pull off some more polish in preparation for the actual event.

In ESA 2 I finally updated the double jump effect as well as the hookshot’s graphical look. Not 100% sure about the latter because of how “lasery” it looks, it almost feels as if this new hookshot should be able to be used offensively. Nevertheless, it’s an improvement. I’ll try to add some polish to certain early-game areas as well so that I could show off the beginning of the game without feeling that it’s way too work-in-progress.

In Snake Game I worked a bit on a cutscene/hub area that’ll be used for accessing the various encounters in the game. I needed to implement a ladder for said area, and to be honest the code for it is fairly hacky, but hopefully that won’t become a problem later on. I’ll try to get this area polished further before NGJ so that the player can somewhat seamlessly move from the main menu to the first encounter while learning controls on the way.

Weekly progress post #60: Shadowbeasts!

Today’s stream saw the addition of 1 new small room, beginnings of the tileset for the ~FINAL NON-OPTIONAL AREA~ and a new enemy for the previous area, seen above. The penultimate area is starting to feel pretty good apart from certain awkward room transitions, a missing bossfight and the general lack of background details that applies for almost the whole game at the moment. I’m going to have to spend a bunch of time decorating everything, eventually…

I’ll also have to redo the in-game map soon! I think I’ve talked about this before, but it’s nevertheless something I’ve been hesitating with because the current system has some really obscure code going on and picking that apart will probably be less than enjoyable.

Nordic Game Jam will be next week! I’m probably going and based on previous years it should be good fun. Not sure if I’ll get anything worthwhile done, though…