Eye
Yeah.
Archive for October 2012
Yeah.
…I didn’t actually make it. Technically, at least. I couldn’t get OA done to a passable point in time, so I sent the same version as last year. Thanks for help with submitting the game, Petri!
So there.
IGF deadline is on the 17th, and I’ve been working on the updated, physics-based version of Officer Alfred in order to get some kind of a test version for the competition. At the moment I’m still a bit unsure whether I’ll be able to get anything done in time, but the game’s level editor is looking pretty snazzy already:
Yay. Finally finished that 7th boss for ESA, and started work with the temple area For Reals this time. Behold:
The reason for this huge pause in development is that I’ve been a lot more social this autumn than ever before. It’s kind of cool, I like it. But yeah, it also eats my dev time.