Archive for the ‘Regular updates’ Category.

Monthly update: Marchpril 2024

I haven’t updated the blog in a bit, but this time there’s actually a reason for this! I’ve been intending to eventually migrate my blog away from WordPress, and have been setting up a homemade thing for viewing posts & then migrating old posts into the new system. I vaguely thought that after starting this process, the next blogpost would already be in the new system and as such didn’t log in here for a bit. But it’s been long enough (partially because I don’t entirely trust how good my PHP/PDO code is) without the new blog coming online, so let’s make a normal update here instead.

First of all, A Solitaire Mystery is now fully out! It boasts 23 solitaires at the moment, but we do have plans to add more at a later date. You can get it for USD $3 on Itch.io:

That’s my first proper Löve2D release, too! There are a lot of little odd spots in the codebase, but overall I think I’ve built a relatively nice basic system for future lua games. Thanks to Hazelstorm and knexator for the guest solitaires & to Hazelstorm for the excellent music!

In other news, the number of Covemountlikes has reached a whopping 16! All of them (plus RUDE CHESS and IT’S A BLOCK-PUSHING GAME) can be found in this collection!

Also, I’ll be moving to a new apartment soon! It’s exciting although I worry about the cats a bit, both in terms of logistics and especially Fondue getting used to the new place. We’ll see.

Ludum Dare 55 will be at the end of the week, and Nordic Game Jam a week after that. We’ll see what happens with those…

Monthly update: February 2024

Another month, another… month. Things have progressed mostly in quite a similar manner as before, but there have been some changes as well. A major thing is that I managed to finally restart my weekly streams, after failing to do so for the entirety of January due to Cat Reasons (and various others). At the moment Planet Keke has the main Tuesday development slot, while ESA2 stays as the Thursday game.

In other streaming news, MelonyPepon‘s crew of mostly-vtuber streamers kindly invited me to play games on stream with them on the weekends, and for the past three or so weeks we’ve had a good time playing Among Us, Jackbox & Gartic Phone. I haven’t really done this kind of social streaming before so it’s been a fun change of pace.

The covemountlike series has also continued, and I’ve now released 9 of these in total this year. The ones released after the previous monthly update are:

In non-computer news, the cats have been getting along really nicely. Fondue still needs a bunch of time to be comfortable around guests, but Vilma’s and Fondue’s playing now ends in hisses much more rarely and there was even a recent instance of Vilma climbing onto the sofa and the cats sleeping there together!

Monthly update: January 2024

The year has started with a lot going on. Games-wise, the important thing is that I’ve released 6 little browser-based block-pushing puzzle games. It all started with being inspired by a discussion about movement counters in puzzle games in the Thinky Puzzles Discord server, and at this point I’ve actually managed to get out a couple longer-time puzzle ideas that have occupied my brain but not felt inspiring enough to implement. I’ve some more ideas for tiny browser puzzlers, so look forward to that, I guess. Here’re the current ones, in order of release:

In other news, I adopted a second cat, Fondue! A lot of January was spent on getting her more used to the house, me, and Vilma, and while there’s still ways to go especially when it comes to playing with Vilma, she’s progressed amazingly!

I also recorded a series of videos on Youtube about her process of getting used to her new home. You can watch them from the start here!

Due to me being ill, having some worries, and taking care of Fondue-Vilma relations, I failed to start my weekly streaming. I’m currently trying to get that sorted out but my daily schedule has been even more chaotic than usual due to the cats so it’s a work-in-progress.

2023 in review

So! Another year has passed. After 2022’s productivity, 2023 followed more on the footsteps of 2020 and 2021 in that I got very very few games released. However, this comparison feels somewhat unfair because I was still working on multiple projects throughout the year, and Mobile Suit Baba was the fruit of those efforts, ending up being quite a bit more ambitious than I initially planned. I also worked on Noita again, adding some more content. Thanks to Petri & Olli for letting me do that!

2023 also saw me getting into boardgame development more seriously. I’ve been dabbling with trying to make my own boardgames/cardgames since childhood (I have about 5 different imitations of Magic: the Gathering & the Pokémon Trading Card Game I made back then stashed in a cupboard), and Petri Purho (from the Nolla Games team) and Erik Svedäng (developer of Blueberry Garden & Else Heart.break()) inspired me further by making boardgames at various game jams. However, during adulthood I’ve never really gotten past the initial stages of design due to impatience, lack of skill, and other factors. Me and Petri developed 2 boardgames together somewhere around 2013, but the first time I got close to actually releasing something was with Piiri in 2020, although that too went unfinished at the time.

Considering the above, me being able to develop so many boardgames to a state where I felt confident enough to put them available online last year felt really nice! Mostly the boardgame design motivation came from procrastination regarding videogame development, but I can’t complain too much about that since the end result was still creative work being done on something I was happy with. The impatience and lack of skill are still present, though, and as such my boardgames have stayed very carefully in the land of 2-player abstracts. Maybe this year I’ll go further?

2023 was also the year of books for me. I started trying to read more in 2022, and once the habit was formed, it was great to get through a lot of new stuff after years and years of re-reading the sam books over and over. In total I read 24 titles last year, although some were very short affairs.

Anyway, here’s the total list of stuff I released last year:

  • Baba Files Taxes
  • Cylinders of the Wise
  • Obsidian Sentinels
  • Malsymmetric (technically unfinished because I wasn’t happy with the design)
  • Equal measures (paper puzzle)
  • Piiri (mostly designed in 2020)
  • Kepi
  • Elder Dance (technically unfinished because the rules were broken)
  • Kurote
  • Gnome Thicket
  • DIAGORT
  • Flatdog Scuffle
  • Mobile Suit Baba
  • LITSilly (paper puzzle)

Last but not least, 2023 was also the year I finally got a pet, although a better term might be that a pet was got-ed at me. Vilma has been getting more used to me and my apartment, and lately I seem to have figured out what kind of scratching she likes, and she has also started to spend more time lying next to me while I sleep. It’s funny how years-long plans to get a dog turned out like this. Oh well!

For 2024, I have plans to try to release more tiny games like in 2022. However, ESA 2 and Planet Keke are on the table still and especially ESA 2 needs all the attention I can give, so I’ll have to be mindful of that when I decide to dedicate time to sideprojects. I’m sure something’ll work out, though.

Off to a new year we go!

Monthly update: December 2023

Hey look! I didn’t miss the timing!

Anyway, big news first: Mobile Suit Baba is out! Really glad it didn’t take a year, but it got close. I want to add a bit more in terms of modding support and such, but after that it’ll be time to return to Planet Keke.

You can find the game here!

I also finished Flatdog Scuffle, another 2-player abstract boardgame! The rulebook will need some clarifications and illustrations, but the game seems to work pretty nicely.

See the rules here!

Monthly update: Sectovember 2023

Sectovember! Gotta love that month!!

To be honest, not too much has happened over the past three months. Mobile Suit Baba trudges ever onwards, Planet Keke has been on hold to give more time for the former, blah blah. The most significant change over here has been Vilma’s introducton to the ecosystem. This has gone mostly fine, I’d say.

I ran playtests of two more-than-2-player boardgames; one is a more eurogamey deal, while the other is a roll-and-write. Unsurprisingly the eurogame design didn’t work very well on the first playtest, while the RnW showed more promise. I’ve been excited abour LedergamesRoot again, and pondered about something inspired by it and My City.

I removed Elder Dance from Itch.io since it turned out that the design had some very glaring issues. I have an idea for how to address them now, but said ideas need more testing.

ESA 2 has also progressed at a ponderous but nonetheless existent pace. I’ll need to refactor the moving platform code sometime soon, and this prospect isn’t one I look forward to.

I decided to finally record a playthrough of the old 2006 demo of Spud’s Quest by Chris Davis. It’s a klik-based game that’s close to my heart and virtually impossible to find online anymore, and as such showcasing it to a larger crowd seemed like a fun idea. I’ll do a playthrough of the full game as well at some point.

Watch the Spud’s Quest demo playthrough here!

Monthly update: August 2023

I really need to do these at the end of the month instead of during the next month, I have a lot of stuff from September I’d want to write about!!

Anyway – last month was mostly fairly uneventful. My game projects progressed, the solitaire collection got another new solitaire (not released yet), Planet Keke got its name and moved along at a slow-but-steady pace, same for Mobile Suit Baba & ESA2.

I’ve had a bunch of trouble lately concentrating on my game projects when not streaming. With this in mind the weekly streams have been excellent, but it has meant that I’ve only done work on my projects a couple hours every week, and that doesn’t quite cut it due to how slow everything progresses at the moment. I’ll need to figure out something there…

My favourite procrastination from videogame dev has become… boardgame dev! I designed about 3-ish new boardgames last month, one of which can be seen above. The design processes might spill a bit over to September, hard to remember. Anyway, I have 3 boardgames that I think are almost ready, but that need a final(?) looking-at, as well as writing out the final rules, before I’m happy putting them available. I removed Malsymmetric from my Itch.io listing because after some thought that one didn’t really feel solid enough. Maybe I should take another look at it…

What else… right, I set up the Mailchimp newsletter thing, and sent the first newsletter at the end of last month! That was exciting! I doubt I’ll have enough content for regular monthly messages, but maybe that’s a positive for most of the people receiving them; makes sense to only send out stuff when there’s something to actually say.

And finally: I graduated! For real this time! I’m now a Master of Psychology, and I also applied for and received official sanctioning so now I’m also a real, proper Psychologist. Nice! I’m planning to join some student events this autumn to get a final taste of university life as a way of saying farewell to that part of my life. I’ll also be drawing a final(?) comic & cover art piece to our student magazine.

I guess that’s it, mostly? As said, it’s hard to remember anymore exactly what took place in August and what’s already September material. Not that any of this really matters, haha.

Monthly(?) Newsletter

I decided to finally set up a mailchimp account in order to be able to let interested people subscribe for some kind of news about my games. This seemed prudent since I bet there’s a bunch of people who didn’t want to move from Twitter to Cohost/Mastodon and thus haven’t been seeing any news stuff related to my projects. You can find the subscription page here.

What happened in July

I guess I could try doing a monthly update, since weekly updates were clearly too difficult for me and several of the past blogposts have been kind of general “what’s been going on” style affairs.

1: Kepi

I released another boardgame! The main motivator for making it was that I had these wooden sticks that felt difficult to use because they were cylindrical and as such rolled really easily. I bought a cheap “Yankee scarf” for 1,5€ in the local dollar store equivalent to help with the rolling, and in the end was very satisfied with the overall look. The game turned out to have some stalemating issues, but a rule addition suggested by pinchazumos seems to have fixed that. Thanks! You can download the rules for free here.

2: First Planet Keke song

I almost-finished the first tune for this game, and decided to make a proper preview video to showcase it! There are little details that I still want to adjust in the song, but overall I’m happy with it. The game has also been coming along pretty nicely, although there’s plenty left to do.

3: Watercolours

I had a small notebook and decided to do some little paintings in it. It was fun to paint again, and the small size ensured that being more haphazard about it didn’t feel bad.

4: Summer cottage

I spent a couple days at our summer cottage. It was neat! Photo not mine.

5: New Baba tactics game work

I hadn’t worked on this for a while, so it was nice to get some new work done on it.

Plans for 2022

Hi everyone! My internship is now over and while I haven’t graduated, a big step on my way into psychologisthood has now been taken.

Anyway, I didn’t manage to write much of anything here during the internship, but near the end of the year I started making some plans on what I’d like to change in my life for 2022, and I thought it’d make sense to share some of those plans, insofar as they relate to game development. Most of this is copy-pasted from my personal Discord server, but whatever.

I’ve noted that a big problem for my work & everyday life is how difficult it usually is to differentiate between work and non-work, especially on the internet. In order to improve on this, I’ll try to follow a slightly stricter schedule this year in terms of when I do what. I drafted a tentative sketch for what my workweek might look like:

Mon-Wed: Work on ESA2 and other non-Baba game projects
Wed: Stream 1 – work on ESA2 and other non-Baba game projects
Thur-Fri: Work on Baba Is You
Fri: Stream 2 – work on Baba Is You
Sat-Sun: Time off; I probably won’t be able to keep my mind off videogames so I won’t pretend that I wouldn’t do any game work here, but I’ll try to keep it very relaxed and non-work-like.

I might on some weeks switch the days around or make other changes, stream more often and so on, but it’d be nice to have a general guideline to follow that I can refer to when pondering what to do on a given day and how to spend my days.

Relating to the “other non-Baba game projects”, I have a largeish plan for 2022 that’ll be the other major non-Baba thing alongside ESA2: I want to make a small game every month this year! The idea would be that I take one idea that I’ve pondered about but not implemented and make a prototype out of it, 12 times over the year. However, my goal would be to actually have something playable, not just a rough proof-of-concept. I’m pretty excited about this concept! I might use a format similar to what Petri Purho used during the year that gave us Crayon Physics, in that even though I’ll make a game every month, I’ll only work 7 days maximum on a given game. We’ll see!

Oh yeah, also Baba Is You got its major update, Baba Make Level, last November! Kind of embarrassing that I wrote nothing about it here, but as I said in some previous post, I’ll try to get a round-up “what’s cooking” post done sometime and address all the little things I haven’t mentioned here there and then.

Happy new year!