Archive for October 2011

Well, there it goes!

IGF deadline has now come upon us, but fortunately I managed to make it in time.

PLAY IT!

Also, here’s the trailer!

FINAL MOMENTS, KINDA!

Lazy day in devmoor

I think I’ll make it! :)

One day left!


BBBLLLAAAAARRGGHHHHH

UUGGHHH

Time is running short! I think I’ll make it in time but it’ll sure be a close call!

Masjin will be frozen for until IGF has passed

^^ Seconded. The deadline is 17th October, and I really want to get this thing done before that! Once I’ve got a demo out for the competition, I’ll get back to work on the level editor.

Some more Masjin stuff and other things as well

Welp, looks like port 6121 is broken again; I’ll get in touch with Jamie asap. Port 6122 seems to work well at the moment.

As for other things, I’ve been working on something to put to the upcoming IGF competition. I’m quite sure you can tell what it is.

Masjin server crashed, back up.

Huh, I suppose I should eventually create a server app for players to use. I’m not sure if anyone would find it worthwhile, though …?

More Masjin stuff

The level editor is coming up slowly but nicely; at the moment I’m thinking of a replacement for the molotov cocktail due to the fact that the poison bomb basically does the same job and is tons more efficient. Here are the two options I have currently in mind:
1) Black Hole bomb – It has been suggested at least thrice here, so I guess people would like to see it. Basically it’d be the opposite of gravity bomb, sucking people to the center of the explosion instead of pushing people away. I’m not sure how useful this’d be, but it could be used nicely in conjunction with a mine.

2) Remote-controlled bomb/missile – Basically a floating bomb/missile that the player could move about for a short while before detonating it. Could do wonders against turrets and people trying to hide in hard-to-reach places.

So what do you think?