30/12/2014, 22:09
So, the voting for Ludum Dare #31 ended last night, and the results seem really nice! The theme was “Entire Game on One Screen“, and my game was called Where They Once Were.
Results:
1st place in Mood
3rd place in Graphics
10th place Overall
Considering there were over 2500 entries, I’d say this was a pretty good result! :) Thanks to everyone who voted.
29/12/2014, 23:00
!!!!!
!
!!!
YES!
The game’s now to be officially published on Steam! No further information about the date or anything else available yet, sorry about that, but at least the uncertainty of Greenlight is behind us. Thanks to everyone who participated in getting the game through the treacherous depths!
Also happy new year to everyone! I’m sorry I didn’t manage the original aim of release during 2014, but alas, there was a lot of stuff related to the publication not under my control so hopefully that explains it a bit. Hopefully?
21/12/2014, 06:20
Making cutscenes in MMF 2 is really tedious, so I’ve been tinkering with a general cutscene editor that could export a kind of a cutscene file that could be interpreted by my games. It’s been fun to work on this and I hope the final result is robust enough to be actually useful!
EDIT: Tested porting the cutscene engine to a different game and it works!! This is going to be amazingly handy :)
11/12/2014, 02:14
Made as a tribute for a fellow coder
09/12/2014, 00:45
That didn’t take long! I added another ending and sounds (courtesy of Freesound.org, see the Credits.txt for details), and I think the game feels much much better atmosphere-wise now.
The Ludum Dare page of the game (old version)