Archive for September 2017

Belated weekly progress post #82: Music??

I streamed for another time this week to catch up with missed streams (one left!) Two new colour palettes were added along with a tool for future trailer-making. I also ran into several really odd bugs that I’m surprised haven’t turned up earlier; luckily they were more about tracking where things go wrong rather than puzzling out how to ultimately fix them. I had noticed a rule inconsistency and dealt with that although that left me with a word I don’t know a good word for; “together” would be perfect but it’s a tad too long! :( Finally, I started working on some music for the game which is great because it’s been on the to-do list for a long time now! I have somewhat of a deadline coming in a week or so and would really want to get some music in before that.

We’re getting close to a trailer here, too! It’ll be super cool to have the game in a state where I can kind of “announce it”. :) Although I’m not sure if I’ll be able to pull doing such an announcement off…

Weekly progress post #81: Pretty colours

Missed another stream! So I’m 2 streams behind again.

On today’s stream I worked further on alternative colour palettes, something I had already begun to implement a bit earlier. I’m intending to divide Baba’s level map into smaller areas, and it’d be cool if all of those could have a different colour scheme. The code I’ve done for this system also allows for things such as a colourblind mode, which is neat. I also added 3 new objects, fixed a really silly bug with the new rule system & spotted a couple new ones. I also redid a level and added another. Dividing the game into smaller areas is probably necessary due to the sheer amount of levels at this point! :O

Belated weekly progress post #80: More not

So yeah, to catch up with missed weekly updated I streamed on two days in a row! Ended up finishing the Not operator (although there’s still a specific word system that doesn’t support it and is in other ways outdated; gotta look at that at some point). I’m afraid that there are some horrible buggy cornercases I’ve overlooked but things seemed fairly solid for now. Unfortunately the game’s FPS has taken a hit due to these recent additions to the code because the game needs to go through more stuff per step. I’ll see what can be done about that.

I also added a new visual feature (that I had added earlier but removed due to technical reasons), an intermediate step of which can be seen above, haha. It needs a bit more work but the basics seem to be ok. Today’s streem was in many ways really productive from a technical viewpoint! Even finished a level started yesterday and added another :)

Weekly progress post #79: Not

Today’s stream was fairly active! I spent basically the whole time trying to make a new system work; end result was that I kinda got it there but with a bunch of serious bugs. I think that most of those will be somewhat figure-outable outside of the stream, so I’m not too worried (except for one mystery bug, ughgh). This new word will almost definitely add a huge amount of flexibility to the rule system! :)

Baba thing

YEAH! I’ve been rewriting the rule system of Baba lately and it’s been pretty sweet because earlier the system had a couple silly things/hacked-in solutions and those should be gone now. Still a bunch of work left & there’ll probably be odd cornercases that’ll crop up but it’s very promising!