Archive for March 2022

Baba Is You update 1.09 on Nintendo Switch (version 462)

Changelog:
– Removed some unfinished translations from the game files until they’re more complete
– New level in Familiar Lands!
– Fixed | not showing in the hand-drawn font
– Fixed a small visual glitch in the main game
– Fixed a recursive submenu bug
– Fix to a cornercase where Fear would cause an object to move in a buggy way
– Fixed Power not working with Level
– Added support for multiple Power/Powered words
– Fixed Seeing and Power not working together
– Fixed lua errors with Baba and Play
– Fixed broken Play notes
– Fixed some language file quirks
– You can now see the level code in the pause menu
– You can now see the level code when browsing the “Play Custom Levels” menu
– New level in Land of Vehicles
– Fixed a bug where the quickbar could have non-existent objects
– You can now enter level codes without the hyphen and the game will add it automatically
– Level Is Chill works now
– * added to the in-game font
– Fixed level numbering in Starry Lands
– The way conditionals are handled in the code was reworked heavily
– Fixed “Baba Play Not A” not disabling “Baba Play A”
– The pause menu buttons should now stretch horizontally if needed
– Added Cheese, Chair, Bomb & Table
– Fixed Level not working with multiple conditionals
– Fixed objects blinking annoyingly in 3D
– Fixed an Empty & Chill interaction
– Fixed an Empty & Facing interaction
– Fixed a bug where Empty Is Move would make Empty move randomly even when it shouldn’t
– Implemented some stuff for displaying Thai
– New level in Land of Oddities
– Implemented an optimization for Power/Powered that should speed them up a lot
– Another new level in Land of Oddities (thanks to Misshapensmiley for showing this variant idea!)
– A large optimization to sentences placed next to each other; something like “Baba Is You Rock Is Push” now separates the two rules earlier in the parsing process to prevent unnecessary processing
– Fixed a buggy interaction between Word & Feeling (potentially also Powered)
– Fixed Pull breaking if you pull more than 2 objects more than one tile at a time
– Added a drop shadow for signpost text
– Fixed a bug where Still objects could be Swapped in certain circumstances
– Fixed a bug where text stacked with letters could break rule parsing
– Fixed a bug where the outcome of a Powered condition check could be affected by particle effects
– Fixed signposts losing their text after being destroyed
– Fixed Not Without working differently from how it used to in how it handles multiple parameters
– Added some missing translations
– Fixed some oversights with word-wrapping