Would you look at that: another abstract 2-player game! Like with paper puzzles, it seems that once I get into the mood, it tends to last for multiple things before I run out of steam.
Malsymmetric is probably the messiest of the three I’ve put on Itch.io (and also messier than the 4×4 one I haven’t posted on Itch but posted pics of earlier). I hope this won’t be too much of a problem, because the playtime appears to also be rather short. I playtested this (and the others) on playingcards.io, which I can recommend for simple boardgame designs, but I’ve (again) gotten the hankering of implementing a personal BGA-style rules-enforced boardgame engine, both for ease of testing and fun.
I worked a bunch more on this boardgame idea, and thanks to some good suggestions from pinchazumos & quantumpotato got it into a way better shape! Thank you! Anyway, the game felt like it was ready to be published to the rest of the world so like with Cylinders of the Wise, I put the rules on Itch.
One change was that the board size increased from 5×5 to 6×6, which meant that I had to craft a new board for the physical build. Pretty happy with the result – the hinges are way nicer although the board doesn’t sit quite evenly when open.
Don’t mind the silly name: it’s what I ended up with with the boardgame I posted about earlier. I got to playtest the game a bit and it seemed solid enough as it was, so I decided to call it done and put it on Itch.io. I also submitted it to Ludum Dare #53, which feels a bit silly in hindsight.
I had another idea and more components at my disposal and thus another prototype was born! The idea here is to get your cylinder to the opposing end of the board while preventing your opponent from doing the same. It has felt somewhat nice and maybe more promising than the earlier prototype so far, but for either a better judgement can only be passed once I’ve tested them against another person.