Baba Is You update 1.09 on Nintendo Switch (version 462)

Changelog:
– Removed some unfinished translations from the game files until they’re more complete
– New level in Familiar Lands!
– Fixed | not showing in the hand-drawn font
– Fixed a small visual glitch in the main game
– Fixed a recursive submenu bug
– Fix to a cornercase where Fear would cause an object to move in a buggy way
– Fixed Power not working with Level
– Added support for multiple Power/Powered words
– Fixed Seeing and Power not working together
– Fixed lua errors with Baba and Play
– Fixed broken Play notes
– Fixed some language file quirks
– You can now see the level code in the pause menu
– You can now see the level code when browsing the “Play Custom Levels” menu
– New level in Land of Vehicles
– Fixed a bug where the quickbar could have non-existent objects
– You can now enter level codes without the hyphen and the game will add it automatically
– Level Is Chill works now
– * added to the in-game font
– Fixed level numbering in Starry Lands
– The way conditionals are handled in the code was reworked heavily
– Fixed “Baba Play Not A” not disabling “Baba Play A”
– The pause menu buttons should now stretch horizontally if needed
– Added Cheese, Chair, Bomb & Table
– Fixed Level not working with multiple conditionals
– Fixed objects blinking annoyingly in 3D
– Fixed an Empty & Chill interaction
– Fixed an Empty & Facing interaction
– Fixed a bug where Empty Is Move would make Empty move randomly even when it shouldn’t
– Implemented some stuff for displaying Thai
– New level in Land of Oddities
– Implemented an optimization for Power/Powered that should speed them up a lot
– Another new level in Land of Oddities (thanks to Misshapensmiley for showing this variant idea!)
– A large optimization to sentences placed next to each other; something like “Baba Is You Rock Is Push” now separates the two rules earlier in the parsing process to prevent unnecessary processing
– Fixed a buggy interaction between Word & Feeling (potentially also Powered)
– Fixed Pull breaking if you pull more than 2 objects more than one tile at a time
– Added a drop shadow for signpost text
– Fixed a bug where Still objects could be Swapped in certain circumstances
– Fixed a bug where text stacked with letters could break rule parsing
– Fixed a bug where the outcome of a Powered condition check could be affected by particle effects
– Fixed signposts losing their text after being destroyed
– Fixed Not Without working differently from how it used to in how it handles multiple parameters
– Added some missing translations
– Fixed some oversights with word-wrapping

3 Comments

  1. anonymous says:

    Is there going to be levelpack support for Switch? I have been playing the game for quite a while now and would love to make (or at least play) levelpacks. I am aware of the technical problems that come with this, especially since some levelpacks use mods, but earlier, you said it wasn’t available “at the moment.” Does this mean you are working on or plan to work on it? I don’t need a release date or anything, just the reassurance and closure on if this is planned to happen.

  2. Raf says:

    Hey Hempuli! I just wanted to ask you, when do you think you’ll be ready to share some more information about ESA2? A trailer, a steam page, even a release date? Fan of your work on the first one!

  3. 2062 says:

    I’ve finished all the levels in “???”, including 12 normal levels, 7 extra levels, but the steam achievement “not baba” still cannot be unlocked. Is there something wrong?

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