Progress post #138: Awards and stuff

A couple streams have gone by without me having the energy to make a blogpost. Anyway, here we are again!

ESA2 hasn’t been progressing quite as swiftly as one could hope, but the basic framework is looking very promising. I’ve added some of the first enemies as seen above, started implementing the map and in general tried to keep everything going despite lapses in progress.

News on Baba Is You follow a very similar pattern – the level editor is getting close to being feature-complete apart from a couple potentially-extremely-troublesome features. The annoying thing is that most of the level editor work isn’t very screenshot-able! I’ll have to be happy that I have ESA2 to showcase instead. I did add a new word, Nudge, and make a gif of it, though:

Also! Baba Is You won the Best Design and Innovation awards at the Game Developers Choice Awards, at which I would have been weren’t it for the looming threat of COVID-19. The talk I was going to give about Baba’s rule system was also broadcasted as a “virtual talk”, so that’s neat. Baba also received the Outstanding Game Design award at the D.I.C.E Game Awards, cool stuff! Soon there’ll be the BAFTA awards, let’s see if Baba can keep it up with people appreciating its design.

3 Comments

  1. Cole Anderson says:

    I was playing Baba Is You, I finished “all” of the levels, based on what the internet said, and I was interested, so I looked at the level and world sprites, and there was 321 levels, contrary to the 250 smthn levels that the internet says there is, I was stoked to find that there was more levels but I couldn’t find a tutorial, or hint anywhere on the internet as of how to get to those other levels.

  2. Oni says:

    Gz for the awards.

  3. Artur says:

    Did you start doing esa 2 again from scratch or just changed the style of the game and all the progress in 5 years has not been missed?

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