Weekly-9 progress post #115: Audio, part 2

Yay, two streams in a row! Today’s stream was very similar to yesterday’s in that I concentrated on fixing issues and polishing things, along with implementing audio-related features. I implemented a system that makes repeated actions have smaller visual/audio effects; this makes the soundscape less oppressive and improves performance in cases where a lot of stuff happens across several turns. Yesterday’s stream showed that overlapping audio is a surprisingly large source of lag, so it’s great that this new system helps with that issue as well.

Happy holidays! There’ll probably be more streams once we return from our Christmas holiday trip; we’ll see.

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