Weekly progress post #26: Debris and more

Today I made the basics of a new tileset to the game; my intention was to get to work on a new area today but alas, things took a bit longer than I thought they would and I didn’t really feel too motivated to actually work on that. I added a new enemy type, shown above, along with random floating debris that can be seen while floating in space. I’ll have to draw quite a few variations of that, though.

I also worked some on the map generator, mostly fixing bugs. I feel simultaneously excited & intimidated by the things I’m working on right now in that project.

One Comment

  1. Mikhail Katychev says:

    Very smooth animation on the bubbles1

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