Weekly progress post #3: Headache and animated tiles

So yeah, I felt pretty awful last evening due to a headache; I tend to get those a couple times a month due to forgetting to sit in a good posture, and they usually require a good night’s sleep to go away. The stream ended up being shorter than usual due to this and I ended it rather abruptly.

Nevertheless, the progress was surprisingly ok! I added the basics of a new room, fixed some bugs in enemy behaviour and added some new much-needed tiles, among them some random animated stuff that will be useful in livening up the rooms. Also I finally made metal pipe tiles that I’m somewhat happy with; the earlier attempts were horrendous. Next up will be a new powerup and a boss fight, which will replace the previously-implemented Skullspider as the first one in the game. I’ve some plans for Skullspider, though – it was probably too hard as a first boss anyway.

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