Papapisshu! v.1.2
Ok, so I now have the (hopefully) last version of Excavatorrr. I’ll fix any bugs found, though, so I may release some smaller updates later.
Changelog:
-Shop system changed
-New item in the shop
-New enemy
-Stalactites should now work without flaws
-Some order-related issues fixed
-New *secret*
-It’s now easier to see where the hidden objects are, though just a bit.
Notice that it’s possible now to get a bigger score than earlier.
Hi Hempuli, very VERY post on this old thread but it’s about Excavatorrr so it’ll fit here. I want to make a game kind of like this one however I’m not really sure just how you were able to make this. It’s a platformer but it also appears to be tile-based (and even where your tiles can be destroyed or manipulated by moving them around). Any tips on this please? I’m more of an art person than a coder but I think another mining RPG would be fun to make.
Thanks!
I’ll send you mail