Weekly progress post #43: traps and scary ghosts!

A fairly productive stream, yay! I added two new rooms, an important mechanic for the ruins area, two new traps (or one trap and one map feature that behaves similarly), and a new enemy. Also some decorative tiles, woo!! I’ll have to up my room design game a bit soon because I’ve been working on the ruins area for several weeks now; the good thing is, though, that I think I’m really starting to get a good feel to the area! The next area to work on will be very very different and located kind of awkwardly, so I’ll have to do some plans regarding that before tackling it.

I was informed by ZenSoturi in the stream chat about the upcoming Ludum Dare! Despite my earlier regrets, I feel like it might be fun to join this time around. However, whether I’ll actually join or not remains to be seen.

3 Comments

  1. theANMATOR says:

    Been a follower since I purchased ESA1 on steam. Love the game and eager to play ESA2.
    Has anyone in your live stream or other through other communication mentioned the double jump FX looks like sci-fi flatulents? Thought someone would of mentioned this by now since it’s been a while since you incorporated them.
    Might consider testing out some different looks.
    Anyway – great game and enjoy following your blog.

    • Hempuli says:

      Hahah, thanks for the feedback! Yeah, it’s been mentioned; I’ll do something about it eventually although I don’t personally see it that way; I’ll have to rehaul a bunch of the player-related graphical things eventually but I’ve been putting that away for now. :)

      • theANMATOR says:

        Oh good – I’m not the only odd ball.
        Probably with a good soundfx the resemblance would totally disappear. :)
        I know development priorities – so I’ll leave you to it. Really enjoy seeing your weekly progress.

        Also fyi – every time I posted I received this error message.

        Error: Time limit is exhausted. Please enter CAPTCHA value again. Click the BACK button on your browser, and try again.
        After refreshing the captcha – it processes correctly.

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