Weekly progress post #1: Weird critters

Yes! Let’s do this! From now on I’ll try to do a weekly blog post after every weekly stream to summarize what I’ve been working on and overall discuss the progress of the games I’ve been working on. Expect pretty tiny amounts of information, though, because it’s somewhat rare for me to be able to implement a larger thing on any given week. Whatever!!

This week I’ve worked mostly on the new metroidvania and a bit on the Snake Game; the former was, as usual, the thing I streamed development for. I added a new enemy, tweaked some platforming elements and added a new cutscene (placeholder). Progress was a bit slower than I would’ve hoped; I got kind of stuck on trying to find a cool design for the new enemy among other things. The design I settled on will fit a certain later enemy better but it’ll do for now. I really need to make some new “starter” enemies to set the mood, kinda like how those crawlers work in ESA.

2 Comments

  1. Mason says:

    why can alpha crawl

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