The year 2015

Well then! It’s the end of the year, as well as the beginning of the 7th year of my blog! Wow, I actually hadn’t ever counted how long the blog has been around, but that’s pretty cool, I’d say. Lots of stuff has happened over the past year (and sadly most of it not in this blog). Anyway!

Environmental Station Alpha was rated the Best PC Metroidvania of 2015 at, along with Axiom Verge and Castle in the Darkness! I’m really glad about the game’s generally pretty positive reception, even despite all the little problems and quirks that unavoidably accompany a larger game designed by a single person. As an extra-cool thing, SmiteTV, who was one of the first to stream the game, has returned with the intention to do a full LP along with his co-commentator, Madithen. There have been lots of neat LPs of the game already, of course, but what makes this one especially intriguing is that it’ll probably be headed to once it’s completed! Sweet!

This year has been pretty interesting also in the sense that in a post-ESA world I’ve found in myself the ability to concentrate on game projects for longer period of time, even during those lulls in interest that have previously driven me away from a project for months; this is neat and makes me more certain about future projects. The weekly stream I’ve been doing since …April? has also helped a lot, although I’ve also noticed a tendency of hurrying and not concentrating enough while making games on-stream due to the feeling that I need to show “cool stuff” instead of working on more technical things.

I’ve been feeling really anxious at times about things happening in different parts of the world over the past year; it definitely feels like there’s a lot of anger, frustration and bad will bubbling in people’s minds everywhere, and I’m scared of the prospect that there are people who believe that hurting others is justifiable who might eventually decide to take the law in their own hands somewhere. Let’s hope that doesn’t happen!

(The year has also had lots of great things going on, though!)

To cap this weird end-of-the-year post, here’s a list of the games I’m working on:

1. The new metroidvania – It’s the thing I’ve been mostly showing while streaming. I couldn’t help it and ended up starting to work on a new metroidvania as soon as the old one was done. What I said earlier about hurrying and not concentrating enough has affected this project the most – I feel it has a lot of potential but I also feel that there are some things that I’ll eventually have to rework pretty heavily to really make the game work. Mainly graphical stuff, though.

2. Snake game – I’ll post screenshots once I get a bit further with the project, but people who have watched the stream have probably seen bits of this. Flying on a plane and seeing snakes, that inspires me a lot. I’ve been very excited about getting this project forward! Alas, there’s a lot of stuff in the engine that’s wonderfully complicated and I feel there’ll be several problems to solve before I’ll get the game to a truly polished-feeling state. Right now there’s one aggravating graphical bug that I dread to touch.

3.-6. Various smaller games that might need a bit more work before being “announced” – Yeah, this list is pretty silly because most of these games are in a pretty early form right now. But yes, there are some secrets projects I’m slowly also developing! These are mostly smaller, too, so it might be that I’ll finish them before my next “larger” project is done. Who knows!

Happy new year!


  1. Bob says:

    My god, that screenshot of what looks like ESA2, why the hell aren’t there more people commenting on that? Also, thanks for making awesome games!

  2. lapinrieska says:

    Is there any chance to see Masjin, or any other of your older games, (but mostly Masjin) in steam greenlight now that you have had previous success in that area?

    • Hempuli says:

      I haven’t really considered that. Technically I would want to make some kind of “deluxe” versions of said games since the free versions are publicly available anyway, but there are some games that might be worth it. Masjin unfortunately isn’t really feasible to be turned into a commercial game without redoing it all in some other language because of how shaky the netcode is (and Multimedia Fusion 2 can’t really do netcode that wasn’t shaky). I really wouldn’t want to get into a situation where I release a game that costs money but is also reliant on online bits due to my ineptitude at that stuff, along with having to take care of hackers etc. Sorry about that :(

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