General Discussion

Game development streams every Wednesday (unless otherwise mentioned on twitter)

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Twitch Stream:

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  • Weekly progress post #23: Design issues

    In today’s stream I ended up having to give up my original plans due to a particularly nasty design issue. I might have an idea of how to fix it thanks to Mokesmoe suggesting neat solutions, but I’ll have to implement that still and it probably wont be nice! I ended up working more on little details and adding a bunch of powerups along with polishing certain bits that needed it. In the end progress was pretty nice overall. I also implemented a bit of stuff for the world generator, but again public opinion made me turn back to ESA 2 after a while.

    Weekly progress post #22: Boss things

    Today I managed to finish the third and final boss of the first “part” of ESA 2! There’s still a bit of work to be done on the visuals of the boss itself along with some extra cutscenery, but after that it’ll be time to leave the first area of the game for a good while! I’m happy about finally getting this far while simultaneously feeling sared about the scope of the game. Hopefully things will go at least somewhat smoothly in the future…

    Weekly progress post #21: Boss things!

    Today’s stream was spent on a new boss in ESA 2! This one is possibly somewhat “nostalgic” for players of ESA and will also hold some (hopefully) neat plot importance. I got the basic structure of the fight working fairly quickly, but the arena and everything related to the encounter is really bare-bones and in need of heavy polish.

    I started the stream with the map generator but quickly changed to ESA 2 due to people mentioning wanting to see it being worked on, haha. Apparently the stream was also picked as a “community pick”, meaning that it was showing as the “main” stream of the #gamedev tag. Cool??

    Weekly progress post #20: That’s 5 months

    …Well, almost. I’ve felt that ESA 2 has been progressing fairly slowly, but when I checked last week, a surprisingly large amount of the map was done! There’s tons of work ahead for sure, though.

    Tonight I added 3 new rooms, although 2 of them ended up being really rough drafts just to get to the next boss, on which I also worked a little bit. This boss is one I’ve been looking forward to, because it marks a rather important plot point and I have a fairly cool idea for how the boss might work. We’ll see!

    I intended to work more on other projects, too, but ended up only concentrating on ESA 2. Oh well!

    Weekly progress post #19: Rooms


    I didn’t really have a good idea of what I was going to do in today’s stream, but in the end there was plenty of stuff to tinker with. I spent most of the initial stream implementing a somewhat complicated lua code for the map generator (which will need some further looking at!! (Except I just now implemented it, hehe)) The rest of the stream was work on ESA 2 without any specific aim but with some really nice results; 3 new rooms were added and I had some time to refine the general idea of how things will work. I also reserved one room for a puzzle of some sort – it’ll be interesting to try to figure out how to approach those in this project.

    In the end of the stream I also tinkered with a silly little colour-manipulation thing. It might be too inefficient to turn to use but it was fun to make!

    Weekly progress post #18: MORE WASPS

    Work was done mainly on the map generator tonight, but ESA 2 also got its share of new stuff, namely a new room and a new enemy! Needs more work but I’m happy nonetheless.

    Weekly progress post #17: Small steps

    Today’s stream was pretty slow in terms of development, but I still added a couple new things, such as a new trap and the basis of a new room. Decorating the jungle-like area has turned out to be really hard for me, and I’ll have to figure out some kind of efficient plantlife decoration that could be used to make it more junglelike.

    The end of the stream was spent on working on a little sideproject, of which I will talk more a bit later. Progress on it was pretty sweet, though!

    Weekly progress post #16: New enemies & laser!

    A rather haphazard stream, but I got a bunch of things done! The most important of these was a new basic weapon for the player, because the old one was rather hard to estimate the range for (although it did look visually pretty cool!) I’ll have to add some more visual effectry to this one for sure but the basis is already really nice due to how easy it is to estimate just how far I can hit with it.

    Next up will be finishing a certain area (while implementing some new enemies there), and then… SPACE!

    Weekly progress post #15: Lots of new rooms!

    Today’s stream was extremely productive in terms of ESA 2! I implemented the basics for 3 new rooms and finished one I started last time, along with fixing tons of little quirks and bugs (and encountering new ones on the way!) There are a couple design issues I’ll need to decide on really soon and a new boss right around the corner; in general the game’s progress seems to be really nice! I also did a little run of the game as it is right now and it took me half an hour to get through it all, although I did spend some time just chatting. I’m not sure if that time is reassuring or worrying. Time will tell.

    No work on Snake Game tonight because there’s a problem I can’t do much about that’s causing crashes and I really want that one squished before I continue.

    Weekly progress post #14: Slow but steady

    Early day tomorrow so I had to keep it short. Nevertheless, in ESA 2 we’ve now reached the hookshot powerup once again! Some implementation problems arose, though, and I’ll have to look into those before the next stream. Similarly, in Snake Game progress was slow because of a LUA-related thing that I need to look into which is way too boring to stream. Oh well!!