If you want to have strictly Environmental Station Alpha -related news, check out the Twitter Devlog!
If you have any general comments, bug reports or such that don’t really fit below any of the recent blog posts, feel free to say them under this stickied post! A forum might be necessary at some point… Also:
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One week left until release! That’s pretty cool, also really really scary in many ways. I hope I can build up enough interest for the game so that it doesn’t fall into obscurity instantly. Not very good at this kinda stuff, nope!
Added customizable controls as well as a settings menu that allows you to choose between two gamemodes and whether you want to reward a person dynamite/ammo/nothing upon successfully defeating an enemy. Also fixed some stuff and made it so that you don’t have to restart the game to play more rounds; now the game continues automatically until someone wins.
Greetings from Denmark! After missing the event last year it has been really great to meet all these cool people and make games with them in the Aalborg University. :) I don’t remember when I last slept 3 nights in a row on the floor, but here we are. The theme was Obvious, which I think to be kind of silly in the same way many Ludum Dare themes are in that almost anything can fit it.
My entry is Copenhagen 2030, a game where global warming has turned Denmark into a Wild West -esque wasteland. Four players combat against each other in a deadly standoff. The game doesn’t have instructions so I’ll list them here:
You can only shoot when not behind the crate, and you can only be shot at when no behind it. The dynamite can hit you even behind the crate. If you run out of bullets, you need to shoot 3 times to re-fill your bullets. Bullets deal 1 damage, dynamite 2, while all players have 2 health. The score is counted based on successful kills.
Huh, well, I ended up updating Masjin slightly. I added some stuff to the Server hoster; so now you can see the IP address players should connect to. I also enabled killstreaks and scoreboards again, because I initially removed them due to bugs with the public larger server.
We tested the server hoster today with some friends and it seemed to work perfectly. If you have problems with the hosting, contact me and we’ll try to figure out something. I’ll probably organize some Masjin nights next week if I have time. :)