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Added customizable controls as well as a settings menu that allows you to choose between two gamemodes and whether you want to reward a person dynamite/ammo/nothing upon successfully defeating an enemy. Also fixed some stuff and made it so that you don’t have to restart the game to play more rounds; now the game continues automatically until someone wins.
Greetings from Denmark! After missing the event last year it has been really great to meet all these cool people and make games with them in the Aalborg University. :) I don’t remember when I last slept 3 nights in a row on the floor, but here we are. The theme was Obvious, which I think to be kind of silly in the same way many Ludum Dare themes are in that almost anything can fit it.
My entry is Copenhagen 2030, a game where global warming has turned Denmark into a Wild West -esque wasteland. Four players combat against each other in a deadly standoff. The game doesn’t have instructions so I’ll list them here:
You can only shoot when not behind the crate, and you can only be shot at when no behind it. The dynamite can hit you even behind the crate. If you run out of bullets, you need to shoot 3 times to re-fill your bullets. Bullets deal 1 damage, dynamite 2, while all players have 2 health. The score is counted based on successful kills.
Huh, well, I ended up updating Masjin slightly. I added some stuff to the Server hoster; so now you can see the IP address players should connect to. I also enabled killstreaks and scoreboards again, because I initially removed them due to bugs with the public larger server.
We tested the server hoster today with some friends and it seemed to work perfectly. If you have problems with the hosting, contact me and we’ll try to figure out something. I’ll probably organize some Masjin nights next week if I have time. :)
Masjin has been in a practically unplayable state for quite some time now. I’m really sorry about this, but unfortunately there isn’t much I can do to help the situation, for multiple reasons, the most important of which being
1) The public server the game originally ran on wasn’t mine, but rather a free-to-use test server made by the developers of the server plugin (Lacewing). Since the Lavewing plugin didn’t see all that much use over time, it’s understandable that the developers moved onward, but this also meant that the public server is now defunct as far as I know.
2) Related to that, I haven’t been able to contact the devs properly regarding this issue; before I could inform them when the server was down and thus affect the situation, but what with how things stand now I haven’t been able to inform them of this, nor do I know whether it could even be possible to set up the public server anymore.
I’m really terribly sorry about the situation, but right now it seems that it can’t be helped :(
EDIT: The server hosting tool works for me – what kind of problems have you had with it? Please inform me in the comment section! :)
The game’s now to be officially published on Steam! No further information about the date or anything else available yet, sorry about that, but at least the uncertainty of Greenlight is behind us. Thanks to everyone who participated in getting the game through the treacherous depths!
Also happy new year to everyone! I’m sorry I didn’t manage the original aim of release during 2014, but alas, there was a lot of stuff related to the publication not under my control so hopefully that explains it a bit. Hopefully?