If you want to have strictly Environmental Station Alpha -related news, check out the Twitter Devlog!
If you have any general comments, bug reports or such that don’t really fit below any of the recent blog posts, feel free to say them under this stickied post! A forum might be necessary at some point… Also:
- All comments will eventually be visible, sometimes they might end up marked as spam by accident and I’ll have to retrieve them. Using the same username/e-mail combo makes commenting much more reliable and less prone to give false positives, so please do that :)
Huh, well, I ended up updating Masjin slightly. I added some stuff to the Server hoster; so now you can see the IP address players should connect to. I also enabled killstreaks and scoreboards again, because I initially removed them due to bugs with the public larger server.
We tested the server hoster today with some friends and it seemed to work perfectly. If you have problems with the hosting, contact me and we’ll try to figure out something. I’ll probably organize some Masjin nights next week if I have time. :)
DOWNLOAD THE GAME
DOWNLOAD THE SERVER HOSTER
I think I should make some more online games in the future, just for fun. :)
Masjin has been in a practically unplayable state for quite some time now. I’m really sorry about this, but unfortunately there isn’t much I can do to help the situation, for multiple reasons, the most important of which being
1) The public server the game originally ran on wasn’t mine, but rather a free-to-use test server made by the developers of the server plugin (Lacewing). Since the Lavewing plugin didn’t see all that much use over time, it’s understandable that the developers moved onward, but this also meant that the public server is now defunct as far as I know.
2) Related to that, I haven’t been able to contact the devs properly regarding this issue; before I could inform them when the server was down and thus affect the situation, but what with how things stand now I haven’t been able to inform them of this, nor do I know whether it could even be possible to set up the public server anymore.
I’m really terribly sorry about the situation, but right now it seems that it can’t be helped :(
EDIT: The server hosting tool works for me – what kind of problems have you had with it? Please inform me in the comment section! :)
Tested for a bit:
Making some ESA art in order to learn how to paint digitally. Using Krita and mouse for these. Interesting stuff. I’m thinking of maybe doing this kind of pictures of every boss in the game.
So, the voting for Ludum Dare #31 ended last night, and the results seem really nice! The theme was “Entire Game on One Screen“, and my game was called Where They Once Were.
1st place in Mood
3rd place in Graphics
10th place Overall
Considering there were over 2500 entries, I’d say this was a pretty good result! :) Thanks to everyone who voted.
The game’s now to be officially published on Steam! No further information about the date or anything else available yet, sorry about that, but at least the uncertainty of Greenlight is behind us. Thanks to everyone who participated in getting the game through the treacherous depths!
Also happy new year to everyone! I’m sorry I didn’t manage the original aim of release during 2014, but alas, there was a lot of stuff related to the publication not under my control so hopefully that explains it a bit. Hopefully?
Making cutscenes in MMF 2 is really tedious, so I’ve been tinkering with a general cutscene editor that could export a kind of a cutscene file that could be interpreted by my games. It’s been fun to work on this and I hope the final result is robust enough to be actually useful!
EDIT: Tested porting the cutscene engine to a different game and it works!! This is going to be amazingly handy :)
Made as a tribute for a fellow coder
That didn’t take long! I added another ending and sounds (courtesy of Freesound.org, see the Credits.txt for details), and I think the game feels much much better atmosphere-wise now.
The Ludum Dare page of the game (old version)