Archive for the ‘Games’ Category.

Comic, borthday + paper puzzle collection!

I made an extremely juvenile 6-page comic called Wasserkloset Destiny:Ultra! You can read it here: https://www.hempuli.com/comic/?title=comics&id=7

My birthday was a couple days ago and a friend made me a cool birthday Baba card! It’s cool!

I’ve also updated the Paper Puzzle collection with the Equal measures puzzles, as well as a new Diagaquarium puzzle. You can see that below alongside another new Equal measures puzzle.

Equal measures

Hey, it’s been a while since I put out a new paper puzzle type! This one is apparently very close to various other types, especially Belarusian snake; I’m quite happy with how the puzzles feel!

And the puzzles:

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Recent stuff

I’ve been working largely on my solitaire collection; the project has grown during development, going from the initial plan of 13 solitaires or so to ~24. I’m currently working on the 17th solitaire of the bunch, and while there are a couple potentially nasty ones to implement, I should be done relatively soon. Maybe? Audio is kind of an open question at the moment, I haven’t done that for Löve2D projects before.

I put out another beta of the collection, containing 16 solitaires.

Malsymmetric

Would you look at that: another abstract 2-player game! Like with paper puzzles, it seems that once I get into the mood, it tends to last for multiple things before I run out of steam.

Malsymmetric is probably the messiest of the three I’ve put on Itch.io (and also messier than the 4×4 one I haven’t posted on Itch but posted pics of earlier). I hope this won’t be too much of a problem, because the playtime appears to also be rather short. I playtested this (and the others) on playingcards.io, which I can recommend for simple boardgame designs, but I’ve (again) gotten the hankering of implementing a personal BGA-style rules-enforced boardgame engine, both for ease of testing and fun.

You can check out the rules and more images on Itch.io!

Obsidian Sentinels on Itch.io

I worked a bunch more on this boardgame idea, and thanks to some good suggestions from pinchazumos & quantumpotato got it into a way better shape! Thank you! Anyway, the game felt like it was ready to be published to the rest of the world so like with Cylinders of the Wise, I put the rules on Itch.

Check them out here!

One change was that the board size increased from 5×5 to 6×6, which meant that I had to craft a new board for the physical build. Pretty happy with the result – the hinges are way nicer although the board doesn’t sit quite evenly when open.

Another boardgame & ESA 2 stuff

Welp, ended up prototyping yet another boardgame. I think it needs more work but we’ll see how much once I get to actually playtesting it.

Also ESA2 has been progressing at a steady, if slow pace. Some pics:

Cylinders of the Wise

Don’t mind the silly name: it’s what I ended up with with the boardgame I posted about earlier. I got to playtest the game a bit and it seemed solid enough as it was, so I decided to call it done and put it on Itch.io. I also submitted it to Ludum Dare #53, which feels a bit silly in hindsight.

Check it out on Itch.io!

Another boardgamey thing!

I had another idea and more components at my disposal and thus another prototype was born! The idea here is to get your cylinder to the opposing end of the board while preventing your opponent from doing the same. It has felt somewhat nice and maybe more promising than the earlier prototype so far, but for either a better judgement can only be passed once I’ve tested them against another person.

I made the hinge for the board from an old sock

Boardgame fun!

I made a small abstract boardgame! It’s so small, in fact, that all the components fit in a normal playing card box:

I’ve accumulated a lot of boardgame components over the past ~2 years because I was playing more boardgames in general and got the itch to design my own. To a large extent buying components was one of those unhealthy “I can justify this as vaguely useful and it gives me happy feelings” shopping habit things; I have currently more various game pieces, coins and other such bits than I’d probably need. Not great, but ideally I’ll eventually utilize all those bits and pieces in one way or another.

Anyway!! I recently read the book Lautapelien Historia (translates to ‘History of Boardgames‘) by Ari Saastamoinen; it was fairly interesting, although fairly lopsided in favour of chess & go. The book concentrating on abstract games (combined with the aforementioned accumulation of boardgame components) made me want to design a simple abstract boardgame. I’m not a very skilled boardgame designed but crafting the board and pieces was fun. I’ll probably post the rules here once I’m happy with them.

In other news, I’ve been steadily working on several projects for the past months. ESA2 progresses at a fairly steady pace, while the Keke rocket game and the Into the Breach -esque puzzler have had some chugs in development, followed usually by bursts of activity. On top of these 3 there’s also a collection of solitaires I’ve been making in Löve2D, inspired, again, by the Zachtronics Solitaire Collection. Compared to the others, this game is a bit more limited in scope, and as such I managed to even put out a beta version with 8 solitaires included (including Babataire & Babataire EX, now with more appropriate names)! You can download that version on Itch.io.

Baba Is You update 1.11 on Nintendo Switch (version 477)

  • Cliff now tiles more nicely
  • Added Paper and Scissors
  • Fixed Museum not granting the “fully completed” star
  • Fixed a case where an object could be renamed in a way that caused bugs
  • ï and ë were swapped in the font
  • Fixed “X Write Word” parsing as “X Is Word”
  • Fixed one of Museum’s maps having unclear level icons
  • Added a new level in Museum of Unused Levels
  • Fixed Feeling & Not Feeling combining in a buggy way in certain cases
  • Fixed Empty being unable to move twice in a turn
  • Fixed a small coding error with Fear
  • Fixed Empty Is You And Win And Defeat not winning even if there’s empty space left after Defeat activates
  • Added some safety code for undoing after a Level icon has been destroyed
  • Fixed a HUGE bug related to an object transforming to multiple objects in a single turn
  • Fixed a largeish letter- & stacking-related issue
  • Fixed X Is All being applied on level start
  • Fixed Revert and and endgame word not working together
  • Fixed two Level, Bonus & Safe interactions
  • Removed some accidental duplicated code
  • Fixed Empty transformation -related lua error
  • Fixed “Without Not X” not working correctly
  • Fixed “Empty Is All” not working
  • Fixed Empty Is Revert erroring
  • Objects made via “X Is All” now revert back to X
  • Fixed Empty Is Not Empty erroring
  • Fixed X Write Not Y causing bugs
  • Added Arm
  • Added Bunny
  • Fixed an issue with viewing the intro cutscene
  • Added Snail
  • Fixed “X Is Y And All” causing bugs
  • Fixed Word not behaving in certain undo conditions
  • Added Simplified Chinese translation into the game
  • Fixed issue with level thumbnails bugging out
  • Fixed a crash related to 3D
  • Fixed a rare bug where beating a levelpack could cause another levelpack to save data wrong
  • Made levelpack completion icons not leave empty spots between each other when browsing them via the “Start the game” menu
  • Fixed some small visual bugs in the credits
  • Fixed a rare case where the level unlocking animation could be buggy due to the Broken quality