Archive for the ‘Masjin’ Category.

Masjin V. 1.7

* New class, the engineer! Stand still and press Z to open his own special fabricator. Since there are no other downsides but increased price, I imagine they’ll need some balancing. But hey, they’re here anyhoo.
* Moved the turret healing ability from cybermasons to engineers.
* Fixed a couple weird bugs.
* The game now shows information about the gamemode as you join.
* You can leave a buy menu just by clicking anywhere.
* There was a really easily exploitable builder glitch that allowed basically unlimited griefing; fixed that and trying it again makes you suicide so don’t even try!
* Fixed a really dumb bug about money. Protip: when you send signed bytes remember to check if the value sent is between -128-128!

GETGETGETGETGET

Version 1.6

Really low on additions, but I did some pretty necessary bugfixes.
* Turrets should now work proper. No more nameless killers! Also if a player logs off, his turrets disappear.
* You can’t use the fabricators and such in the enemy base. This kinda sucks, I know, but there were some really annoying tactics around.
* There was a silly bug in the Ore Race that made it horrendously unfair for the red team, but now it’s fixed.

Here we go again

1.5

-A little tutorial-like thing added. It’s a bit empty at the moment, I need to add more stuff to it.
-Mucus grenade buffed a lot!
-Hand tele made ninja-cloakable
-Fixed lots of small bugs and a couple bigger ones!
-Added a nice little tooltip to the shop screen to give a bit of information about the items.
-Removed that dumb level type.
-In ore race, a team earns 5 ore by killing someone in the opposing team.

1.5 coming later this week

I’ve been slightly out of steam, but I’m quite sure I’ll get the next update out this week. After that I’m quite sure I’ll try to work on other projects for a while; I’d like to get some games such as Officer Alfred done. Next weekend I’ll zoom off to Stockholm for No More Sweden, yippee! I’m even going to hold a presentation. I’ll try to advertize Masjin there a bit, it’d be nice to get a lan-like session of the game running (that might even help to locate some bugs). Hopefully the weekend will be all kinds of great anyway.

On other news, check out this insanely neat fan-made Masjin trailer:

Masjin 1.4b

Ehh, it seems like I can’t stop updating this one, haha.
New stuff:
– New item, the mucous grenade (I actually misspelled that one but it kind of fits, still). It slows people down; mainly created against the speed+ chip.
– Speed+ chip has been returned back to its former glory due to player feedback.
– The mines now remember who put them down, so there should be no more ‘killed by !’ -messages on that part. There’s still the same bug with some other weapons, though.
– New gamemode, ‘Ore race’! I fear this may be magnificently boring, but I kind of like the idea so we’ll see what happens! The idea is to collect all the ore. As an interesting sidenote, I haven’t tested if it’s winnable, derp.
– Some small bugfixes.
– More domination lines; 5 in total. Some people are really good at this game, huh. Undecided
– You can see every player’s skill streak in the in-game status window.

Also some new bugs that I need to pin down for version 1.5.

Not so final version after all!

A small patch to Masjin. Changelog:
Fixed a couple more bugs
Turrets have been buffed
Speed+ chip has been nerfed
There’re now 3 items that become invisible with the ninja cloak; they’ve been marked with a small ninja head (It may be that the ninja is now insanely overpowered!)
Radar radius has been increased
cybermasons can now fix turrets by standing next to them (hopefully this doesn’t make them too OP; we’ll see)
The safety blocks can be turned off when hosting a game
Balanced the audio a bit
More price balancing

Final Version of Masjin

Ok, here it is! Who am I lying – this isn’t the last version, since there are still features to add! However, this version should be final in terms of gameplay sans some tiny tweaks like balancing. New things to this version are:
Player profiles
Profile-specific statistics for your delight
New, improved menus
A proper readme (WOAH)
Musics and more sound effects
In-game summary thing (accessible via SPACE)
Some bugfixes
Some price balancing
Builders can now build ramps
Woop!

GET IIIIIT
The music was composed by Artem Bank, going by the name Shojin in the internets!

Much ado about Masjin

Heyhey, added two new things today – the profile thing and an in-game status screen. Behold! I need still to colour the names according to team, though.
I need still to colour the names according to team, though!
You no longer get kills by committing suicide!

Masjin, o Masjin

I decided that that game ought to be finished for good, so I made a list of things that still have to be added and started working on them. Here’s the list:
Level editor
In-game status/game data screen
Player ‘accounts’ and then status pages for them
Diagonal tiles for the builder (finally!)
Musics & sound effects
Proper readme & some more stuff into the main menus
Post-game summary for a finished round

I already implemented the diagonals, as seen here (the ugly grey box has to be there, unfortunately :()

Currently I’m working on the level editor. It’s relatively simple though there are some things I need to think about before implementing. Sneak peek:

1.75

There we go, another update for Masjin.
* Two new gamemodes, sandbox and ‘hold the flag’, the latter of which may be horribly broken!
* bugfixes
* Some price balancing

Bing bong, unless there’s some Really Really horribad bug in there that I’ve overlooked, this may be one of the last updates for Masjin for a while. I’ve got to work on some projects that I (currently) consider more urgent!