Archive for June 2018

Weekly progress post #100: Back to ESA 2

Today I worked on a new level editor for the new take on ESA 2. Things went pretty swimmingly, and in 3-and-some hours I managed to implement basic tile placement & room creating, saving and loading. Next up will be layers, quality-of-life stuff for tile placement and object placement. I can’t say I’d be massively hyped about doing all this again, but it’s a promising start. Let’s hope the development keeps going at a good pace!

Maybe weekly? progress post #99: I’M BACK

Ok! After a couple months of almost total silence, I’m trying to get back to weekly updates & streams. Today I worked on Baba’s map art, seen above in its WIP state, as well as restructuring it to make more sense. I kind of dreaded streaming beforehand but it was good fun once I got going. I’ll be trying to stream ESA 2 a bit more in upcoming streams because I’ll need to work on Baba outside of streams as well.

In other news:
– I won the Excellence in Design & Best Student Game awards at IGF! I’m aware that this update is over 2 months after the fact, but looks like I didn’t post about it.
– Stumblehill, the penguin game, is pretty much done! It was quite exhausting to concentrate solely on it so I’m happy that I can soon leave it behind.
– I’ll be going to No More Sweden, the oddly-named game jam, in July!

Let’s see if I can get this to work, now!