Archive for the ‘Excavatorrr’ Category.

ESA release date announced!

HERE WE GO! ESA will be released 22nd of April!

VIEW IT IN STEAM STORE

 

 

 

In other news, check out this sicknasty 15-minute Excalibur Meh just achieved in CWOUN:

CWOUN 100% completion recorded by Kie!

Here’s a really cool video of Kie beating the game fully:

Really cool! Thanks a lot for linking this :) I’ll try to get back to updating the game some more eventually but alas, life is hard and things take up time.

Stream recorded

Thanks for everyone who participated! Here’s a link to the recording: http://www.twitch.tv/hempuli/b/555974189

Excavatorrr reviewed by IndieImpression!

Now this was sweet, Nick Reineke at IndieImpression made a really cool video showcasing the game, also saying that he might stream it in the future. Thanks, Nick! And thanks, those of you who read this blog, too :)

There are a bunch of things to be fixed in the game, but I decided to release a small patch that fixes at least something; I made it so that there’s a new option to disable submitting scores altogether, and made it so that the game is able to automatically enter the last nickname the player has used. Handy!

Get the new version here!

 

Aaand here’s the video review. Good stuff!

News and stuff

I feel that I remember to update the ESA twitter and TIGforums devlog more often than this blog. Sorry about that! I’ve tried to focus on ESA to get that out of the way, to put it rudely.

Have a GIF!

Anyway, the reason I wanted to post is that I want to gather some opinions on CWOUN. Mainly, I’d like those 3 of you who read this blog to answer the following question:

What are the hardest things in the game AKA What thing(s) kill you most often?

I’d like to eventually start updating that game again, and it’d be neat to make it a bit more accessible. Comment on this post if you feel like it!

Also check out these amazing CWOUN fan-arts:

(Source: imgur, drawn by Meh)

A new review of CWOUN!

The blog has been relatively silent for a moment. Let’s fix that!

CWOUN got a really neat review over at the RETRO SPIRIT GAMES blog. Go read it by clicking here! Basically the review points out the main problem with the game – it’s too hard. Ugh. I’ll update the game with some updatey updateness once ESA is at least nearly complete.

As for ESA, I was on a trip for a week and thus wasn’t able to keep working on it. However, I’m back, and so’s development. I’ve reached the 90% mark, and decided that after this I’ll try to refrain from using a percentual calculator for measuring the game’s state, since at this point things get a lot more uncertain due to there being so much polishing to be done everywhere, even if the actual content was done. There’re only two rooms to complete before getting to the final boss, so that’s very cool!

I made a list of things that need to be added after the final boss is done!

Nordic Game Jam 2014 is going as I write this, but unfortunately I was unable to attend this year. This saddens me a lot, since that’s easily the best game jam I’ve ever participated in! The other trip I was on kind of drained my money (not to mention energy), so I had to pass this time.

ESA & CWOUN stuff

A player actually found the *ultimate treasure* of CWOUN. Good job! Have some ~official developer-made fan art~:

meh

I also made a neat little graph to illustrate how ESA has progressed throughout the years:

Currently the game’s at 86%! I think I’ll stop using percents once I hit 90%, since the final polishing etc will probably take quite a while.

CWOUN thing at Indiestatik!

Indiestatik did a really nice and kind writeup of CWOUN. Thanks, guys! It seems that the game didn’t really rouse much interest, but I suppose that was to be expected… I’ll update some stuff later when I feel less like working on ESA.

Read the article here!

A small update to CWOUN

– No mean flowers, at least for now
– Ghosts redistributed
– Snails reduced

GET IT

Excavatorrr 2 is out!

Yeah! Yay. Even though I should feel bad for not spending this time to work on ESA, I’m quite happy to be able to put out a game after a long long time without any “serious” releases. Since I’m in a kind of a hurry, I’ll just drop the download link here and let you figure out the rest. Hopefully it’s not too frustrating! I think I’ll make some patches as problems occur.

GET THE GAME!

DED

As for ESA, I’ve been fixing some ages-old bugs and problems with it, and seeing some real nuisances squished out is really invigorating my interest in working on that one. So good news, I suppose!