Archive for the ‘Baba Is You’ Category.

Weekly progress post #84: Movement update

I had noticed some cornercases/inconsistencies in Baba that turned out to be very much nontrivial to fix, so after some failed attempts I decided to change the way movement works so that instead of moving things having an arbitrary order in which they move, their movements are logged and then made happen simultaneously. I’m slightly worried about new cornercases, but this way of doing things is probably the most sensical one. Next up will be finally redoing the game’s map systen; currently there’s a separate map editor but I want to be able to implement ‘layers’ of maps (i.e. sub-maps and so on) and there’s no real reason why the map editor couldn’t be integrated to the level editor apart from the levels needing some more variables stored.

The image above was just something I found from the on-stream to-do lists from April. Heh, farts.

Weekly progress post #83: Music!!

Yay! Today’s stream was very productive, and I ended up finishing Baba’s main theme (somewhat) along with a map theme and some updated sound effects. I also polished some sprites and did some early work on a trailer. The submission deadline of a certain competition is on Tuesday so this is all happening just in time.

I tried to upload an mp4 to showcase the music I made but alas, the internet doesn’t want to co-operate.

Belated weekly progress post #82: Music??

I streamed for another time this week to catch up with missed streams (one left!) Two new colour palettes were added along with a tool for future trailer-making. I also ran into several really odd bugs that I’m surprised haven’t turned up earlier; luckily they were more about tracking where things go wrong rather than puzzling out how to ultimately fix them. I had noticed a rule inconsistency and dealt with that although that left me with a word I don’t know a good word for; “together” would be perfect but it’s a tad too long! :( Finally, I started working on some music for the game which is great because it’s been on the to-do list for a long time now! I have somewhat of a deadline coming in a week or so and would really want to get some music in before that.

We’re getting close to a trailer here, too! It’ll be super cool to have the game in a state where I can kind of “announce it”. :) Although I’m not sure if I’ll be able to pull doing such an announcement off…

Weekly progress post #81: Pretty colours

Missed another stream! So I’m 2 streams behind again.

On today’s stream I worked further on alternative colour palettes, something I had already begun to implement a bit earlier. I’m intending to divide Baba’s level map into smaller areas, and it’d be cool if all of those could have a different colour scheme. The code I’ve done for this system also allows for things such as a colourblind mode, which is neat. I also added 3 new objects, fixed a really silly bug with the new rule system & spotted a couple new ones. I also redid a level and added another. Dividing the game into smaller areas is probably necessary due to the sheer amount of levels at this point! :O

Belated weekly progress post #80: More not

So yeah, to catch up with missed weekly updated I streamed on two days in a row! Ended up finishing the Not operator (although there’s still a specific word system that doesn’t support it and is in other ways outdated; gotta look at that at some point). I’m afraid that there are some horrible buggy cornercases I’ve overlooked but things seemed fairly solid for now. Unfortunately the game’s FPS has taken a hit due to these recent additions to the code because the game needs to go through more stuff per step. I’ll see what can be done about that.

I also added a new visual feature (that I had added earlier but removed due to technical reasons), an intermediate step of which can be seen above, haha. It needs a bit more work but the basics seem to be ok. Today’s streem was in many ways really productive from a technical viewpoint! Even finished a level started yesterday and added another :)

Weekly progress post #79: Not

Today’s stream was fairly active! I spent basically the whole time trying to make a new system work; end result was that I kinda got it there but with a bunch of serious bugs. I think that most of those will be somewhat figure-outable outside of the stream, so I’m not too worried (except for one mystery bug, ughgh). This new word will almost definitely add a huge amount of flexibility to the rule system! :)

Baba thing

YEAH! I’ve been rewriting the rule system of Baba lately and it’s been pretty sweet because earlier the system had a couple silly things/hacked-in solutions and those should be gone now. Still a bunch of work left & there’ll probably be odd cornercases that’ll crop up but it’s very promising!

Weekly progress posts #77 and #78: I guess I’ll do this now

So, last time I streamed I promised a weekly update for the next day. As it turns out I forgot to do that and here we are, over a week has passed with no weekly updates. Whoops!! I’m also 2 updates late to begin with. WHOOPS!!! I can’t remember at all what I did during the stream I didn’t make an update of, so let’s just leave it at that.

Today I added more words to Baba, along with some little graphical polish in preparation to changes to how the sprites are positioned on-screen. Stuff was tedious, yo, but now it’s done and that’s good. One of the new words can be seen in the gif above.

Last weekend I was at the Sommerhus Game Jam in Vellerup, Denmark. It was a fun cozy tiny little jam, there being about 10 people attending in total. The theme was ‘Me’, but I ended up working on Baba most of the time (along with having saunas and doing other summer cottagey things). I had a couple ideas but mostly they were too ambitious or I lacked the motivation to create them. I did finish a tiny thing, so if you’re interested you can download that here.

Hello

Space invaders!

…Implemented in Baba Is You:

Weekly progress post #76: Recipes

Today’s stream was kind of a silly one; I spent most of it working on a markov chain recipe generator. I had made the generator itself last spring, but the recipes I used then were written by random people and thus had fairly different ways to express themselves, making the generation less interesting. On top of that I was a bit uncomfortable with showing the generator off with the data being recipes ripped from the internet. Today I went and dug up an old Chinese cookbook I have and started adding recipes from that instead; the book is from 1984 and old enough that tofu wasn’t a common thing in the west yet (it’s referred to as “bean cheese”). Since the book is in Finnish, I had to translate it on the fly which probably butchered a lot of the grammar, but at least now I have something I can actually show off! As can be seen in the gif above, there’s a lot of repetition (I think I have 7 or 8 recipes in the database atm); I suspect there might be a bug in the algorithm itself because there are large parts of recipes that basically never show up in the generated ones. Gotta look at that! Fun projects.

Baba was also worked on; I implemented a level selection dialogue for when a level has a more difficult variant available. This has been on my to-do list for a long time now but various things (laziness, The International 2017) have reduced my motivation to actually get it done. The way the variants themselves are implement is terrible right now so that’ll need some looking at. As a nice side effect of this work, I separated the names of the levels into a separate file because previously they had been stored in a very nonsensical way that is somewhat hard to explain. Progress!