Archive for the ‘Art’ Category.

Another boardgamey thing!

I had another idea and more components at my disposal and thus another prototype was born! The idea here is to get your cylinder to the opposing end of the board while preventing your opponent from doing the same. It has felt somewhat nice and maybe more promising than the earlier prototype so far, but for either a better judgement can only be passed once I’ve tested them against another person.

I made the hinge for the board from an old sock

Boardgame fun!

I made a small abstract boardgame! It’s so small, in fact, that all the components fit in a normal playing card box:

I’ve accumulated a lot of boardgame components over the past ~2 years because I was playing more boardgames in general and got the itch to design my own. To a large extent buying components was one of those unhealthy “I can justify this as vaguely useful and it gives me happy feelings” shopping habit things; I have currently more various game pieces, coins and other such bits than I’d probably need. Not great, but ideally I’ll eventually utilize all those bits and pieces in one way or another.

Anyway!! I recently read the book Lautapelien Historia (translates to ‘History of Boardgames‘) by Ari Saastamoinen; it was fairly interesting, although fairly lopsided in favour of chess & go. The book concentrating on abstract games (combined with the aforementioned accumulation of boardgame components) made me want to design a simple abstract boardgame. I’m not a very skilled boardgame designed but crafting the board and pieces was fun. I’ll probably post the rules here once I’m happy with them.

In other news, I’ve been steadily working on several projects for the past months. ESA2 progresses at a fairly steady pace, while the Keke rocket game and the Into the Breach -esque puzzler have had some chugs in development, followed usually by bursts of activity. On top of these 3 there’s also a collection of solitaires I’ve been making in Löve2D, inspired, again, by the Zachtronics Solitaire Collection. Compared to the others, this game is a bit more limited in scope, and as such I managed to even put out a beta version with 8 solitaires included (including Babataire & Babataire EX, now with more appropriate names)! You can download that version on Itch.io.

Font images!

I’ve drawn a ton of different fonts over the years for various games without really thinking about it that much further. Some time ago I wondered if it’d be cool to extract them from the Fusion project files and put them available for download, and seeing the cool font packages by SysL convinced me to do it.

Sadly, since I have very low skills at fontmaking, I wasn’t able to figure out FontForge (suggested by Shinmera) to make TTF files to accompany the fonts; so for now, the bundle contains just a spritesheet with the symbols. Hopefully this can change later.

Anyway, check the fonts here!

Stream painting! 2

Baba coming out of their well to destroy all existence (1896, watercolours on paper)
Like with the previous piece, I had done the lineart for this already in 2020, but it took me this long to actually get to painting it. The stream painting setup worked ok again!

Stream painting!

I tested painting on-stream, and it produced this thing! I did the lineart almost 3 years ago but never got around to colouring it. I have another similar, slightly larger piece waiting for colours so I’ll probably do another painting stream later.

Mushroom foraging – traditional Finnish techniques & tips

A friend suggested making a comic about EXTREME MUSHROOM PICKING. I didn’t go in quite that direction but made a 3-page thing anyway. You can read it here!

LANCRE RPG

I haven’t played Lancer RPG but realized a wordplay I quite liked some time ago, and thus we’re here. (Also I really like the mech designs and general concept of Lancer!)

Sailor Grill

I’ve never read or watched any Magical Girl stuff, but I’ve been following streams from the author of Sleepless Domain and random chats on those streams inspired me. This is not meant to be a criticism of SD, I’m just doing some nonsense

Stuff I’ve made, 2006-2023

I went through my “finished games” folder to make a spreadsheet of how many games I’ve finished each year, and made a graph about the info gathered. Said folder contains a bunch of non-game programs or things that were submitted for e.g. Ludum Dare but were never really properly finished, so the results aren’t exactly 100% accurate, but it was a fun if self-indulgent pastime. One big point of inaccuracy is also that the 2006 data probably doesn’t contain some old things I thought of as finished but never put available anywhere because, well, they were terrible or I didn’t have a website yet to put them on.

I also went and included some titles I worked on but don’t keep in a personal “finished thing” folder, such as Noita or the ancient Abstractica games.

Also made an updated version later with some even earlier stuff in!

Chicory!

I played and 100%’d Chicory on my Switch. What a fun game! It was interesting to notice how a game about painting could to some extent inspire one to actually put effort to drawings no-one else will probably ever see; I guess it can be chalked up as a point in favour of the game’s writing that I cared enough about the characters to want to paint the entire game world (although some areas not on the map got noticeably lazier colouring).

THAT SAID, I did also paint some stuff that I thought I’d want to show others; I’ve posted them on Twitter and Cohost already, but why not here as well?? So here we go: