More ESA + IGF
Posted on 2012-10-09 02:26



So there.

IGF deadline is on the 17th, and I’ve been working on the updated, physics-based version of Officer Alfred in order to get some kind of a test version for the competition. At the moment I’m still a bit unsure whether I’ll be able to get anything done in time, but the game’s level editor is looking pretty snazzy already:



3

Tags: Games, ESA, Officer Alfred, GDC, Plans, Happenings


Back to work (again!)
Posted on 2012-10-01 15:43

Yay. Finally finished that 7th boss for ESA, and started work with the temple area For Reals this time. Behold:




The reason for this huge pause in development is that I’ve been a lot more social this autumn than ever before. It’s kind of cool, I like it. But yeah, it also eats my dev time.

Tags: Games, ESA


Ughghgh
Posted on 2012-09-25 15:28

Still busy, aarrggh

Tags: Other


Hi.
Posted on 2012-09-07 02:37

I’ve had a crazy week with university and sickness fighting equally from my attention, along with other things. I haven’t been able to work on games much, mostly due to the sickness. Hopefully it’ll get better soon.

Tags: Other


ESA ->
Posted on 2012-09-03 01:24


Ohh yeah

Tags: Games, ESA


ESA mentioned at Kotaku, and stuff
Posted on 2012-08-30 13:33

I thought I posted this yesterday, but it appears that I didn’t!

So yeah, ESA got a really nice and positive mention at Kotaku.com, and as a result the game’s twitter followers doubled. Pretty cool!


Also LD24 was a total disaster from my part – I didn’t finish anything and the theme (evolution) left me completely uninspired. Boo! During the final hours of the event, I did work on something, but it was hardly worth submitting – I’ve been wanting to make a java roguelike for my cellphone to pass time with. Turns out it eats battery charge really fast so I can’t really use even the bare-bones RL I created, but I had fun working on it! Some screenshots:

Tags: Games, ESA, Happenings, Ludum Dare, Procedural generation


A painting! Also Ludum Dare
Posted on 2012-08-23 22:38



Yeah, it’s a painting. Tried some new techniques here, though the result is kind of simplistic and ‘bare’.

Ludum Dare #24 is upon us! The final round of voting started today. There are a couple interesting ones (“Break the Rules”, “Don’t Go Outside”), but as usual the general opinion seems to favour the more ambiguous themes (“Abandoned” appears to be a favourite). I have a couple ideas, but we’ll see whether I have time and/or inspiration to finish anything (I probably will!)

Tags: Art, Ludum Dare, Plans


Back to work on ESA
Posted on 2012-08-20 20:18



Yay.

Tags: Games, ESA


AGbIC 2012
Posted on 2012-08-19 05:37

So, I took part in a 2-month gamedev competition known by the name A Game By Its Cover. The idea is that there’s a bunch of various fake game cartridge images uploaded, and you choose one of them and create a game around it. I collaborated with Jajitsu and Fireshaw, the former of which is a great artist while, Fireshaw being just an all-around cool guy. He designed the levels and did a large part of the actual game design. We also got music from the Hyperduck team, which was really really cool!
We used this cartridge:
(Broken image)
I’m not a fan of this cover, really; it’s quite bland and doesn’t give me any inspiration. Luckily, Fireshaw and Jajitsu got some neat ideas from it, so the game ended up being rather solid (in my opinion).

The result looks like this:


Visit the game’s entry page!

Tags: Games, Small games, Other jams


Not dead!
Posted on 2012-08-08 03:00

Working on ESA, among other things. Currently I’m struggling through a lot of bugfixing, streamlining and testing, so that I can work on the new areas more easily.

Here’s the area that I should work on after these nuisances have been taken care of:


It’s a temple/sand ruin -themed area, with lots of puzzles and traps. Working on it should be a ton of fun! Oh! And I’ll soon get to work on the seventh boss, or third mini-boss if you prefer.

In the meantime, have a random teaser gif:

Tags: Games, ESA, Plans

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