As mentioned earlier, I didn't make a monthly update in August due to there not being much to report outside of steady progress on my existing projects. The same has mostly continued this month. The art gallery and reaction faces are the big unusual things, but I already posted about those; same goes for the new covemountlike. Darn!
I've been visiting our summer cottage a bunch and foraging mushrooms while there, mainly with my mom; it's been a really good foraging year. Consequently I've been also pondering about various mushroom-themed games, mainly in the boardgame department. I think I have one pretty neat idea related to this, but we'll see if it ever becomes anything. Mushroom-themed boardgames seem to tend to concentrate more on the "picking" part, and I'd want to involve the "identifying" part more in a hypothetical dream foraging game.
Speaking of boardgames, I realized just now that I did forget to post about a new release here! I put a new abstract boardgame on Itch, called Royal Jelly. I posted a picture of it earlier, but it required a bunch of polish and playtesting before I felt happy with it and so the release happened only now. I'm pretty happy overall with the result, though!
I also submitted another boardgame project of mine, Stroll & Hike, to a design contest on BoardGameGeek due to encouragement from quantumpotato, who has playtested and given feedback on a lot of my boardgame projects over the years. I designed most of Stroll & Hike earlier this year, but it being a contest entry has meant that I've now polished it up a whole bunch. I'll make a formal-er post about the game when the contest is over and/or I feel that the game is ready for release.
As for the longer-term projects, ESA2 and Planet Keke have progressed ever onwards, although I did take a break of several weeks from them due to various factors. Planet Keke has been gaining form in a really nice way, I'm much happier with the engine now than I was some time ago.
As a funny side thing, I sent boxes of Finnish candy to 4 people from the Crew (i.e. streamers I've been doing some game streams with this year) and we did a stream of them trying them out. Sadly none of the others liked salmiak (salted licorice), but Saane ended up enjoying the tar-flavoured candy!
This ended up being actually a whole lot more substantial than I initially expected! That's nice, I was assuming that I'd have kinda low-content updates for several months here.
I added a bunch of new art to the gallery. Or well, 'new' - the new additions are largely really old stuff from before I went to university, and mostly there to showcase the development of my art throughout the years.
Relatedly, some of the old art was so crummy in my eyes now that I added a special category for it - there's now the 'Archive' category, and pieces in it won't be shown in the normal gallery view unless you're viewing a specific timeframe, tag, or such. This way I can keep the default gallery listing a bit more curated while still including art that hasn't aged too well but was important to me in some way.
A new covemountlike! It was nice to make a really tiny thing again after months of working on Planet Keke & ESA2. Hopefully there'll be more sooner rather than later.
However, I thought of a way I could still add a little fun interactive thing to the website, so here we are: when viewing a post or a gallery image, you get three options of reactions to add. Effectively they're like likes on various social media services, but I tried to make the options a bit funkier to stay true to the general vibe of the website. I hope you like them!
I've been meaning to make a nice gallery page for browsing art I've made for a while now. I've used DeviantArt since something like 2006, but I've been feeling somewhat iffy about the place for a while, + it seems like my general approach to things has been converging towards "make things yourself if you're able", haha. Anyway:
There's still a bunch of art missing, particularly really early stuff, but the "major" pieces that I'm most proud of should all be there already.
(I ended up not making a monthly post for August because there really wasn't that much to write about - game projects progressing, some nice life event stuff, that's all.)
I've been transferring images on the blog from Imgur to my own webspace to avoid a situation where something gets lost forever due to Imgur breaking/deciding to remove it. I looked through the images uploaded to Wordpress over the years, and there were some fun little images I hadn't posted on the blog, which I now put up in their own retroactive blogposts. See here:
Another month gone, this time with more action on the gamedev front! Mainly on ESA 2 and Planet Keke, of course, but it's been nice to have more motivation again after the slump of June.
Especially ESA 2 has benefited from me having more interest in it again - some long-term points of uncertainty have been cleared up (hopefully), and as a result I have a better grasp of the structure of the game. There are some rooms that I'm somewhat unhappy with that I had made during a time of very low motivation, though; we'll see if I'll rework those or not. Recently a new room had the game slow down from 60 FPS, which is a first and quite worrying. I managed to optimize things a little bit, but I really really hope this won't become a more regular pattern because I'd really rather concentrate on developing the game itself rather than hunting down sources of slowdown.
I also implemented a "planner" of sorts for Planet Keke, to help me keep my ideas for the game together. The game is going to be a lot about moving items between planets and otherwise dealing with inter-planetary light puzzling, and as such having a grasp of what my plans for each planet is has become increasingly crucial as I've gotten closer to actually making gameplay content for the game instead of dealing with the engine.
As for other games, there was a bunch of progress on various side things this month. This includes multiple boardgames - I've had more boardgaming meetings this month than usual, and those inspired me to think about my own designs again. Yay! Still 2-player abstracts, though, I'm afraid.
Somewhat unusually, ESA 1 also saw some work done on it! I'm not sure if I've posted about it here, but ESA 1 has been in a bit of trouble lately in that the Mac version has stopped working entirely, and the Windows build has also been crashing for some players on Windows 11. We've been working on addressing these issues with MP2 Games (thank you!) and the work should be nearly finished at this point. I'll announce more stuff when that becomes relevant.
A month went by, yet again! I had my birthday and visited the summer cottage with some friends and so on, but game-wise not much happened. I had a phase of low motivation for most of the month, so it was difficult to get much of anything done, but luckily this started going away towards the end of the month (or maybe at the start of July? It's hard to remember).
In any case, ESA 2 and Planet Keke have been progressing at their semi-usual pace. As the previous paragraph implies, said pace has increased a bit over the past week or two, which I'm really happy about! It feels like there have been more gifs to share, too, so the progress has also been slightly more visible.
All in all, though, nothing too exciting. Let's try again next month!
I released the first boardgame of the year - Porti! The game's actually been in development since last year, I think, but there was a lengthy timeframe when I wasn't really paying attention to it while it was pretty much finished. It's a tad messy but overall I like the unusual qualities of the rules.
Also, the Google Play Store issue with Baba Is You has now been resolved, so you're able to purchase the game there again. That took a whole lot more time than expected, blah.