Earth Wind: NARAMURA A song that I like soberly. The song that the data itself existed from the pre-release version and was firmly in the folder, but the demo did not make it in time and it did not flow to the completed version. At the end, I thought I should make a phrase for you, so I used the stage clear song of Elgiza's seal as a motif. I think I changed it quite a bit. Haha is a coincidence. SAMIEL It's a song that I didn't notice until just before I started building the title demo. After all, I talked about whether to put a demo in the pre-release version, but it is said that this opening was done just before the completion is the GR3 Project. Hohohoho. The development of the song and the demo are matched, but somehow the frame rate changes considerably depending on the environment, so it does not fit well with the environment that is delayed. I'm sorry. I've heard this song many times at the same time as when making the demo, rather than the song, so I have a strong feeling for it. It was good that the birds seemed to escape well. LA-MULANA: NARAMURA It's a song that has been made since the trial version, but it has no features, the places where it flows are limited, and the demo did not start even if it was left alone, so it is a song that is buried without any topic. is. At first, it was twice as long, but if the demo was played in the final version, it would be a long wait! That's why I shortened it. It's proof that you haven't thought about anything. It's the beginning, so it's the part. I made this because I wanted it to look like the title of Spelunker when displaying the title. SAMIEL I don't think it will come along with the appearance of the logo! I made a title demo while smiling in the Netherlands. I'm sorry that it doesn't fit nicely with a machine whose drawing is a little delayed. That's why I don't want to bother to make a movie of a demo that can be calculated in recent games. I didn't have much image of "the song is playing on the title screen" on MSX, so I thought this was the opening demo song. So at the beginning, that's how it's organized in my head, and it's okay! Then there was another demo song and it was like "Seriously !!". If I noticed earlier, the song of the True Virgin might have changed. Seriously seriously. Mr. Explorer: NARAMURA It's a song that was completed without my knowledge. I needed some kind of start demo, but it was nice to have a long intro, which was helpful. However, when I actually made it, it seemed that it was a little short to walk on the map and it was difficult to adjust. It was just an independent song for the ground, but it ended up being arranged towards the end. SAMIEL In me, it feels like "Dr. Ruemisa's theme". It's been a long time since this song was born. This is one of my favorite songs I made. It's an early song, but the boss just added a little hidden taste on the way, and I didn't make any arrangements as it was. I think the degree of perfection is high. Well, it's based on that, isn't it? Some people say "Salmon?", But it's not. It's certainly similar, but it's actually a "revived legend." Xelpud: NARAMURA Like the Mugen Corridor, this song uses the phrase of the song I made about 8 years ago. The swaying guitar sound worked fine. SAMIEL This is the theme of MSX material. It's lonely that you can't hear the MSX story when you get angry, but it's a very small jijii, isn't it? I care about my skin condition. Maybe you can make ripples. BONGA WANGA: NARAMURA "BONGA" is the local language for "twisting" and "WANGA" is "neburu". I just thought about it. SAMIEL e! ?? Wait a second! ?? Is it Miss Nebul! ?? Fearless challenger -long version-: NARAMURA It's the version that flows when the ruins first invade. No touch at all. While saying that, this additional intro part is arranged in the intro of Las Boss. SAMIEL No touch? No, the sound of the prelude changed a little with the hands of the boss. Well, suddenly, one day, I suddenly came up with this and saw it. Why did you come up with Metroid? When I entered, I thought that I wanted the impact of saying "Something came!" At first, I intended to play it every time, but my teacher said, "This prelude is terrible, so let's do it only at the beginning." Thanks to that, finally Zuban! That's why. Zuban! That's Zuban! I'm glad it seemed to be popular. By the way, when I say the long version, I think of Yume Iro Chaser, beyond the Z time, and Ayukawa-san for the time being. Bye-ha! Bye-ha! Fearless challenger: NARAMURA I can't calmly talk about this song from my mouth. After all, it's the song that gave me the guidance of my death No. 1! It was a song that was finished in the trial version, so as the game was completed, it became unbalanced with other songs, and I remember adding some parts. SAMIEL When I heard the trial version again, it was salty, and after the repair, I succeeded in increasing the output to 130% of the conventional one, and the boss made a little effort to make the sound thicker and reached 150% output. It's a feeling. The arrangement remains the same. There is a story about why it feels brave like Garius at the entrance, and if you say Denderedendere with all your might, be brave! It's like that. Requiem: NARAMURA This song is. The backing synthesizer phrase for the intro of THE ALFEE's "Starry Sky Distance" is just that. Of course, the chords are different, so the song isn't the same. As anyone who knows Garius knows, I wanted to create an indescribable and solemn atmosphere before calling that great devil. SAMIEL Actually, it's a song that has been upgraded. It became more and more luxurious. The boss fight is the start of the production from here. I did my best with sound effects here. The teacher did a good job. ···what! ?? THE ALFEE! ?? Well, was it THE ALFEE! King Konda: NARAMURA It's the base song for all boss songs. It was made without knowing it. This was supposed to be the theme of the boss song, but Samiel talked about changing the song for each boss (I think I suggested it even if it didn't). Even if it becomes a mess, I suggested that only the intro be the same. However, it was difficult to arrange this intro by using semitones. SAMIEL It's an action! It's an action! The man is all about action! But I didn't understand the meaning of dying in action if it was written in katakana FOX! It's like that. I like Takatakatakataka (Pune!). The last is also Pune! is. At this time, I planned to make the same song for all bosses, so I made it a song that could be used for general purposes. Just action! Pyun! Fanfale: NARAMURA It's very simple to finish it, but it's very me-like to put a base phrase such as "Banbanbanban!" At the end. SAMIEL This is the beginning of all clear, so I was impatient to overwrite the data. Grand History: NARAMURA I made it with reference to the gamelan-style techno I bought in Bali. While keeping in mind the SCC-style music, I tried to challenge it by saying that it was ruins-like from the content of the game, or that I could make game music with ethnic music style. There is a ridiculous mistake in the SCC version of this song. This song is a beat called shuffle with a rhythm that bounces with triplets, but when I started making it, I made it with a normal beat. Then, when I was making the second half, I realized that "Is this song shuffled?" However, in order to recreate this SCC song data, it is necessary to recreate it from temporary MIDI data, which is annoying. That's why it remains as it is. MIDI data is shuffled properly. SAMIEL Anyway, this guy has a bad MIDI arrangement. This broke the idea that MIDI was appropriate and okay. However, after all, my data remains appropriate ... It's a song I like so much that I compete for 1 and 2 in La-mualana. Only the giant wanted to keep the motif of this song, so I put it in the boss battle. In terms of the story, the connection with the stage is the strongest. I thought I'd try to imitate this glue several times, but if I imitated it, it would only look like this, and I gave up saying "No!" And went to another road. The giant is really a sad story, but I think it's because of this song that a magnificent image comes to the front. GEIELED: NARAMURA I imagined a store song that seems to be an old-fashioned game. But well, the appropriate thing for the latter half of the phrase. SAMIEL Oh, after all I did it properly in the second half! The vice barter of the dream continent immediately comes to mind. For the time being, it's a speed game store! Primitive Dance: NARAMURA A song I made when I was about to start talking about it. I didn't make a lie. I was struggling with the material, and I wondered if there was a song I made a long time ago that could be reused, so I used the dance song for theater that I made about eight years ago. It's 3 minutes. It's not suitable for games at all. The place where only the drums and the bass are used, or the one that has only two tones with this tone. I was thinking of making another song as soon as I got a subtle impression that it wasn't like a game, but fortunately I got a slightly subtle but compliment that "the second half is cool", so I left it as it is. SAMIEL My mentor said, "I can't sing this with a chest of drawers", but I liked it quite a bit. It feels like it was playing in the Soren Labyrinth for a while, but before I knew it, it was infinite, and I thought, "Oh, it's infinite." Dream? Valis? What do you like about how to use sound? The MIDI version is all you want to do, but the SSCC version "Oh! Is there such a development!" Is important. Infinity tends to have a long stay, so I thought that the songs were long, so I felt like I went to infinity to go. Isn't Las Boss the only longest song? Giant's Rage: NARAMURA It's a song with a tempo that matches a heavy attack such as Sakito's slow. I was in charge of arranging the song, but since I originally liked the song, I arranged it as it was without any hassle. SAMIEL I handed over the MIDI arrangement to the boss, but when I wondered what to do, I just did it and it was a really surprising song. seriously. This song has a huge giant motif. I wanted to do it because it was a separate song for all the bosses. Anyway, it's "heavy" and "big". And "Robo". It's Robo Robo! I have no eyes on Robo. So, the overall image of the song is The Big O. It's pretty good. Pwanpwan It's like "Mamma De Go!" From the place where you put Pwanpwan. Curse of IRON PIPE: NARAMURA You sealed the empty water source song that you were in charge of and asked Samiel. It was quite different from what I made, so it took me some time to get used to it when it first flowed. By that amount, I was able to arrange the back as I like. I didn't even know the original story, but the theme of Ashgine was actually included, but it was a place where I finally arranged this part. Somehow the MIDI version is getting longer. SAMIEL No, it's not too long with MIDI. It was the moment when this version became longer. But this is a complete bad ride. It is said that neither the boss nor the master passed by without knowing the original story. I thought I would get angry. I was surprised that it was said to be an FM-PAC song when it was released. I knew it later. By the way, I tried to make it a "legendary holy warrior", but I thought that "vengeance in the void" was probably well known, and I did this because "vengeance in the void" was cool. In terms of development, it's a story that you don't notice at the beginning, and phrases that you've heard in the background flow out, and the rust is completely squeezed and becomes "Wow!". In the full version, I was thinking of changing the B melody, but there was a sad inside story that I gave up without thinking. Dodge: NARAMURA I just wanted to do the intro, "Huh, huh, huh." That's it! Kyaha! SAMIEL seriously! ?? I thought it would be terrible to prepare another song. Inferno: NARAMURA It's a wonderful action game song that you can hear the voice of "die". I was in charge of arranging MIDI, but I thought that if I arranged it for a long time, a heavy brass arrangement would suit me. I arranged the brass according to that idea, but I regret that I couldn't finish what I had imagined at all. SAMIEL When my younger brother asked me, "Did lava become Ys?", I thought "real". Maybe it's kind of like Ys. This is the image of the first half of the final side of Contra. In the MSX version, there is no rust, and everyone said "What's this!" Well, in the MSX version, the game itself was "What's this!" I put in odd time signatures against the boss, but in the end, this was the only song I passed with the odd time signature. Hmmm, my brain is simple. I was more motivated to arrange MIDI, and I had the idea of changing the chords that included the guitar in the prelude, but I'm sorry, I was dead at work before and after the World Cup. I threw it to the boss on the way. I'm sorry. Dangerous Raid: NARAMURA Good this song. Or rather arrange. Where and where on the drums. I was in charge of the arrangement and shook the drums and melody from side to side. Originally, this was Elmac, and both of them had a sense of speed, and both of them had the image of F1 spirit, so they were in charge of each other, but the songs were interestingly different. SAMIEL Dr. Emisa's death infiltration strategy! Investigate the mysterious underground taiga! "is. The motif material is a very minor song, but the hint is "Dabadaba! Huh!". It's ok. Drum Dokodoko wanted to give a sense of speed with a different approach from Elmac. I bounced it with brass, and in addition, I slammed Tam. The song ended while I was hitting it. something like that. As an aside, this song and Ancient Machine have something like a hidden bad ride boss song phrase, and R-TYPE is hidden. Sacred Tomb: NARAMURA It's a featureless song that I made from the very beginning without being conscious of a pyramid. No, really. Originally it was a little shorter song. There wasn't a whole part where the tone of the song changed in the second half. Did Samiel tell you that it was short or unsatisfactory? The songs I made around this time are honestly game music for me. At that time, the retro game songs that I had a hard time learning with GR3 still remained. now? No more. SAMIEL At first, I did a song that was played with a sample of an empty water source. I really liked the dull feeling of the water source in the sky at that time. Then, when I noticed it, I remember hanging on the pyramid and thinking, "What !?" So at first I felt something was wrong. Well, it was short at the beginning. For me, I had the impression that it would end with "I'm coming from here!" there is. This song will make you cry later ... It wasn't true. Wise Men: NARAMURA It's an 8-bit song with no memory, and it's a simple song that says you can't save space for songs like this. I think it took less than 30 minutes. It seems that I can make songs that are more like a game if I make them with this kind of stance. SAMIEL If you say greed ... If you say greed, I wanted you to get a gorgeous version of this when you awaken. No, I thought it was a stepping stone for that kind of production. M.U.: NARAMURA Somehow, it was a song that "grabbed" how to use SSCC. Specifically, none of the songs I've made so far have a slow tempo like this. If the tempo is fast, the flood of sounds will make you cheat, but if the tempo is slow, the goodness and badness of the phrase will be noticeable, and the timbre will also be noticeable. Therefore, I always add volume increase / decrease and fluctuation to long sounds, and since they are all long sounds, I put small phrases in the back so that I do not choose sounds that are similar in waveform. I thought about it very seriously and composed it. I was praised for this, so I'm feeling sick for a while, but I'm completely absorbed in it. SAMIEL This was ... honestly a shock. I'm 5 times, no, 10 times better at using tones than the person who made it. Overwhelmed. I'm honest. It's super jealousy. What's more, that usage, I-chan SONAR Tsukotensu is a technique that is "difficult to do due to the characteristics of the software". Further jealousy. Well, if only Zmusic is in the current environment. By the way, in the shadow that the boss eats a lot after this, there is a secret saying "It's jealousy. My jealousy made it so." ?? Although this side is expressed, the back side is made first in the song, and the arrangement of "back side" is "front side" only here. It's dark! I'm scared! After all, when the ending of the snatcher at the end of the game looks like a curry phrase, it's awkward. This is also super jealousy. High-Speed Beast: NARAMURA Because it's a dolly, it's a fusion of T-SQUARE! A sense of speed of the magic tank of Romancing SaGa 3! It became like this when I made it with. The melody line is very fusion style. After that, if the bass and drums are finely chopped, you will feel the speed, right? I made it with the simple idea. SAMIEL When I first heard this song, I thought, "Isn't this too cute?", But in fact, Elmac is so cute, so it's OK. But with this huge body, it's chasing at a tremendous speed and with a ganimata. No, maybe it's really scary. The dolly here was already messed up at the planning stage. It was a ridiculous boss battle to run around the entire stage. No, but I think the most various ideas of "not like MSX" have disappeared. Actually, the route was going to change drastically due to branching. Grand Ritual: NARAMURA A song that was completed early on, but wandered around without a place to settle. Originally it was a gate of guidance. I went to the infinite corridor and settled down in the twin labyrinth. I made it after deciding to refer to this from successive MSX Konami game music so as not to overwhelm the tone of each song and not to spoil the Konami character, but this was made with reference to Stage 1 of Dracula. I'm sorry. The beginning "Tetettette" part and the backing piano phrase. Hmmm, I don't think it's pakuri if it's limited to this. Mmm. SAMIEL Did you do Dracula! !! !! !! !! It's a song I like a lot. I came here for guidance at the beginning, but when I imagine the situation where this is a guide, don't you think it's an early song? But I thought there was another place where this guy should take. When I became a dual labyrinth, I was surprised to find that "Oh, this song wandered to settle down in the dual labyrinth." So, I made a guiding song, "It's not like this ... If ... this is it!" At first, the MIDI version had a fairly normal arrangement, probably because I had an image at the beginning. However, on the way, the orchestra simply came to the synth and the lightness came out, and it was a pretty jealous arrangement. Legendary Small Beauty: NARAMURA I made it when I was reflecting on myself, who tends to make complicated songs. It's a song of Shalom's "Grieg Castle" and "Sea" in Moro. I want to make a song that feels like it sways. I'm always making messy songs, and surprisingly I like these songs as well. Because I like it, it's uselessly long. 4 I feel sorry for the wise man. The bottom end, these guys. SAMIEL I was wondering why Shalom's sea song was included. It's a very long song, but I don't listen to it often and the conversation isn't particularly long. ?? Mother will be awakened: NARAMURA This is also a song with twists and turns. Originally, it was a song that imitated the atmosphere because I thought it would be nice to have a song that was played in the NHK Silk Road special feature. Even so, I didn't really like the subtleties of the melody in the latter half, so I was able to do it in the early stages of development, but from an early stage I withdrew myself as "it was a temporary song". The songs of Our Lady's Shrine have changed in detail about four times after this, but in the end none of them seemed to fit well, and duplex said, "I liked that song and imagined that song when I made the Gate of Lost." He said that he returned to this song by saying "Yes? (Smiles". Of course, I fixed the subtleties in the second half. SAMIEL When this came out, I was really worried about how to arrange it. As a result, the arrangement of this song only contains one phrase after correction. The story of the arrangement is based on Awaking's comment, and as soon as I enter here, it seems like the last song from the atmosphere of the song. I think this is important. The muddy feeling at the beginning is the same, but when the melody of this song starts, it's always unstable. Do you say that everything disappears? This is a genre that I'm not good at making. seriously. Well, there are times when the song that the boss put out here is a crap, but there was also a guy who did not understand something well as a song because the timbre was too great. But the basis is jealousy. It's jealousy and crap. It doesn't sound like this! Say. Wonder of the Wonder: NARAMURA It took a lot of time to get this song into this shape. Being at a loss makes me feel strange, and I still have to arrange a song with brave guidance. The motif is the Gra 2 Temple stage, but I made it in the first arrangement work. At first, the melody of the guidance was just as it was, and it just became disgusting. It was so childish that I brought it closer to the temple stage song, and it was strangely short, so it took this form. When I noticed, I thought I would keep the phrase of the original song in 3/4 time signature, but when I listened to it objectively, I couldn't understand the original song at all. All that remains is the part of the repeating pattern after the excitement, do you understand? SAMIEL I think it's the most unique stage in La-mulana. It's far from the original song on the front, but it's a crying production that makes you think "Oh, is it behind the guidance!" The face, no, the face in the background is too scary. The theme of this aspect is "scary picture book" (by duplex master). When I saw that face, I thought "Ryuishi is a boss". At the beginning, I played a quieter and lonelier song, and after adjusting the sound several times, it became the current shape, but I was afraid of the quiet state at the beginning. It wasn't just an "action" song, but it was good too. Giant's Cry: NARAMURA I was in charge of MIDI arrangement. I was given a temporary MIDI to make an SCC version, and the data was already a rock song using a guitar for backing. SAMIEL I arranged it as a rock for MIDI without thinking about anything, but when I think about it, it's an ice stage. It's easy, but it's icy with brute force by increasing the glitter tone. I wasn't satisfied with that alone, and I used the tone "punch" with the thought that I should be beaten by the giant because it was a giant stage. When I handed over the MIDI arrangement to the boss, there was a glittering sound and I thought, "I forced it to ice!" That glitter sound is good. This song, honestly, is out of the image of the face. Somehow, I pushed it with arbitrary excuses such as "There are many cool songs on the ice surface !?" or "Action-oriented stage or uptempo !?" However, the phrase of the original song was left quite dark, and the final closing was "Yosha!", But I was surprised that some of them turned out to be "the ruins of the example" no matter what. I noticed later that this is a chest of drawers. Well, this will start a bad ride that says, "Well, if you get this far, you can get a little more!" Sabbat: NARAMURA This also has the same motif as the Tower of the Goddess. I aimed for Gothic music with harpsichord. I don't feel like making game music at all. The SCC version didn't sound the ideal sound at all, probably because of the problem of the tone, or because it wasn't possible to create a song that matched the tone. I thought! " I just couldn't. The MIDI version is clearing the snow. SAMIEL I personally think that Baphomet is in an Eloy situation on a great glow. The timing of the appearance scene is like me. Baphomet is a completely fixed screen boss, which is rare in Ramlana. How can I make it interesting? I was in a lot of trouble. It's easy just to make it stronger, but it's not interesting. This balance is unreasonable. The first workaround is to "know what Baphomet does with the color and sound effects of the flash." And the next thing I did was "to prevent the attack itself". In the full version, I thought that it was a failure to defeat no damage easily, but I think that it is probably not a bad balance. By the way, I put it in a protective suit so that I can defeat it with only the main weapon. The feather attack judgment is ... As a behind-the-scenes story, the plan says that the flame attack "rises at the same time". However, I caused a character over, and as a result, it became a replacement type. Moon Light Dance: NARAMURA I am in charge of MIDI arrangement. In the late stages of development, Samiel said, "This song is actually a Michael Jackson thriller." While being left to arrange, Samiel went abroad, so I couldn't get confirmation. I don't know if it's the shape that he wants, but I've added something that reminds me of a thriller, such as the sound of a door closing, howling a dog, and so on. It can't be helped, because I couldn't get in touch. SAMIEL When I came back to Japan, I was told, "I made it a thriller responsibly!" As expected, the boss! !! This song also has a lot of twists and turns. The deceased guy has been settled on the stage for quite a long time, but I thought that there was a bitter cousin, but the rust did not seem to be convincing at all, and it seems that the image of the screen and the development of the stage do not match. I always thought that it was different, and during that time I did various things, but when arranging the original song, I did "materials that I'm not good at". I couldn't do it at all, and one day I saw a thriller in Michael Jackson's promotion collection and said, "Yes! I had this hand!" The first important thing is the background wall. The moonlight sanctuary, which is the wall and the center. This atmosphere gap. How to fit this. It's hard to say that it matched, but at night, thriller, Ao! I wonder if it became a feeling. The image of the song is Ao! It's a big problem that the original song is almost invisible when it's too (blue)! I just wanted to be a thriller in the second half, but there was no relationship. Ao! No, originally this song was slower in tempo, but when I asked the boss to adjust the data, it came back faster and it took root. GIGA-MAGMA: NARAMURA I also like this. The graphics have changed, but originally it was a field with a mechanical atmosphere, so I made it with techno phrases. In the MIDI version, the bass line is changed to simply play a hard distortion guitar. Well, I like it. It is an arrangement like my favorite SOFT BALLET. The rhythm and beat are different from the original song, but I think I was able to arrange it to the extent that I can understand the good things. When I was making this, I was trying to keep myself from messing around with the melody line and aiming for a simple melody. The first half is very simple, isn't it? SAMIEL I was surprised when I first heard this. To the volume. It's too big. This is one of the data that I did a lot of adjustment. But on this side, probably because I played this song, it's definitely "hot" and "fast". There are even enemies who are too fast to see! Even though the rhythm is struck so much, I can understand the original slow melody properly. It's a pretty easy-to-understand arrangement. Maybe it's a rare category in La-mulana. At first, I didn't really like the song, but when I watched it along with the stage, the sense of speed matched quite well and I thought it was "hoo". After all, I don't know unless I try to match it. That's not the case with game music! In the bottom: NARAMURA A collection of simple phrases created based on the reflection that "game music is not like this because the melody is complicated in vain" at Elmac. But I can't stand it and the drums are ringing everywhere. I'm sorry if I don't prepare anything. I'm sick, I'm sick. SAMIEL Vee Vee. As I wrote in the inside story, there was no laser in the project. Then, I was told to leave it to me, so I turned on the laser. The boss was surprised at the floor that blew away, "What's this !?" It's like "If you say the first one, it's already a laser!" So, when the full version was reached, the boss said, "I want an effect like a colony that disappears with Solar Ray," so that's what I got. The color of the song, the screen color, and the attack speed match, so I think it worked pretty well! Personally, I like the devil's involvement because it's ephemeral. Still, they are enthusiastic about their work. Sky Tower: NARAMURA This is a self-confident work that is well-balanced both musically and as a game song. The motif has nothing to do with the game anymore, but it's a song with a harpsichord squeaking on the hard rock of MALICE MIZER (after leaving Gackt). I like this kind of timbrally elaborate music. This song is the sound of terrorero terrorero that keeps ringing in the back all the time. Forcibly change the chord while leaving the melody as it is. Ufufufu, it's fun. It must be because MANA is a game enthusiast that the song is properly made while thinking about such things. Somehow, if you make it and get excited, you can make a song with a bang without using your head. SAMIEL I've come to the core! It's a song. This starts with an abstract image and has a great melody at the end, so the composition is cool. Also, the way it is shown here is dangerous. The part connected by the tunnel looks like a metroid and is cool, but you shouldn't even think "what !?" there. When I actually entered, I thought "What !?" and "What's this!" Matching with the stage is perfect with coldness and eerieness. I was relieved to come to the place where the song changed. Fairy: NARAMURA This is also a song unique to the game. Surprisingly, it doesn't hurt to make something like this. What is it? Is it suitable or not? SAMIEL This is a programmatic problem, no, there was talk about whether it should be a sound effect mainly due to a MIDI sound source problem. A person who stops suddenly when switching by MIDI! Be careful because it is a bug in the MIDI terminal of SB! Song of Curry: NARAMURA curry. It is said that the BGM of a comical game is bad, but I was the one who gave the go-ahead. There is no basis, but when I heard it, I thought that it would fit the birth field and be an interesting position in the game. I arranged it via MIDI, but I was able to increase the curry flavor by using folk percussion instruments. By the way, I should have made as many enemy characters as the turban. SAMIEL The basis is dancing Maharaja. When I tried to make it look like a game, it became ugly. The title of the song was because my younger brother said, "It's a curry song!" It was always called "curry" in GR3. This is the most "unexpectedly successful" song I made this time. Originally I thought it was too comical because I made it as a song of "Darkness of Death", but when I put it together with my voice, it came out very nicely. It was officially adopted before I knew it. It is also said that the boss corrected the background according to the song. Well, to be honest, I'm the enemy here, but when Jumbo Madman (called Big Man, please in the second half!) Runs around with this song, it's ridiculous. I was wondering if it was a song, so I adjusted the way it appeared and made it more pictorially interesting. It's a bad ride. No, should I have wrapped the elephant in a turban if this happened? Ancient Machine: NARAMURA I arranged it. If you listen to the MIDI version, you'll understand, but there's no choice but to overflow with such interesting motifs and messy ideas. I've layered a lot of disgusting sounds. At the very end, even though it is an ancient spaceship, it has a tone called "spaceship" that is never used normally. The sound of "Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm" I'm easy on my own. SAMIEL The boss asked me "What should I do with Palenque?" And declared "Fufu ... India Shooting". It is a song that came back with the expected arrangement when I entrusted it to the boss before going to Europe. It's like "Yeah! Cool! (Shumai)"! When the spaceship rang, I thought, "Wow boss looks fun!" I'm a little worried that the progress is too similar to curry, but Dangerous Raid and this guy have a schedule that can only be assembled with Mach, so there is no correction. Well, the one without such a correction is more complete! Why not? It is said that it looks like a gag, but the person (Palenque) is very serious. Death Game: NARAMURA It should have been offered in "Ancient Japan". In addition, he offered a song that would fuel the middle boss battle. Hmmm, where did you go to Japan? However, I think it's a good decision because the shamisen can be heard even if it squeaks in the latter half of the stage. In fact, I think it has succeeded in fueling the fear of the bosses. When I listened to the SCC version, I was wondering what I was wondering about, but when I listen to the MIDI version, I can understand that. SAMIEL Death game boiled egg version. This is certainly ancient Japan. I was able to make a pretty astringent phrase while using the shamisen-chanchaka drum pawn for infinity. however! MIDI only. I couldn't make it sound cool with SSCC. I was worried I was worried. I told the boss several times, "Japanese style is tight." At that time, the boss said, "Mmm, it feels like ActRaiser's boss rush," and said, "ActRaiser! That's right." It's not ancient Japan, it's like ancient Japan! Oh, that ’s good! It sounds like there is infinity only in the prelude, but in fact the verse is infinite. No, well, I'm going to do that. Please forgive me that the latter half is completely ActRaiser and that the MIDI version has become a terrible thing that just changed the tone of the SSCC data. It's because of the World Cup. Interstice of the dimention: NARAMURA The synthesizer phrase wiggles like "pa, pa, pa". While I was commuting, I heard a bowling alley commercial song from a street corner TV, and I couldn't think of Tiamat, but I was thinking that I didn't have time, so I got a phrase. I only listened to it once, so even if I imitate it, it won't be the same! I thought. Like Baphomet, this didn't sound the ideal sound at all with SCC. I should have thought of a game-like song, but when it was about 3 minutes, there was a guitar solo in the second half, so I don't think it's suitable for making game music at all. The MIDI version was created with the aim of creating an ethnic hard arrangement called ARCADIA of THE ALFEE, which is a mixture of hard rock and folk instruments. Hey, I'm just running my hobby. SAMIEL The full version is like a squid, but the pre-release version is too weak to listen to solos. Tiamat had decided to make major corrections from the beginning because everything was unpleasant, but he was a pretty crazy boss during the development of the full version. Programmatically and in terms of performance. But the planning stage was even more crazy. Programmatically. It's a song, but I really like the song itself, but it sounds more like an Elmac battle than a Tiamat battle. It's a sense of speed. By the way, the volume of the data was too loud and it was very difficult. The sound was broken. Awaking: NARAMURA It is said that the songs on the ground, the title songs, and other songs that should have been made as a single unit without both sides, have been used as a material for arrangements. So, that properly made title song will be rock and come back! Certainly, did you make an offer saying, "A song that invites an uplifting feeling that the song of the legend of the magic castle flows in the final battle in the legend of the magic castle 3 Shalom!" SAMIEL This song has a clear theme from the beginning, which is rare (really rare), and I said, "It feels like the last time in Shalom, when the legend of Knightmare was played." Well, I thought about various things. The first is an arrangement of Mother will be awakened. This was pretty cool when I felt the speed, but there was not enough punch. No matter how you take it, it doesn't become "Did you come there!" When the theme of the Knightmare was applied. For some reason! ?? Mother will be awakened isn't a song I listen to that many times, so I wonder if it left a strong impression on me? I'm expecting it. The next thing I thought about was the ground. On the contrary, with an emphasis on impact, another song from the prelude to the guidance ... All the material around here goes over there, but in the end I brought the title screen. I'm glad that you were unexpectedly addicted to "O". However, as a song, I was worried about the development of the final stage and thought about changing it, but I couldn't find any good one. Also, I was planning to make the MIDI version a completely different song, but I'm sorry, it was the World Cup. It's because of various World Cups. Even so, I did it halfway, but I couldn't make it in time, and the remnants of it in the prelude. Last Battle?: NARAMURA This is also a weak song. I was able to do it right away. It's fast if you don't think about anything. It takes time and I'm dying because I do extra things. SAMIEL This is a secret arrangement of the title screen, isn't it? No, it's pretty short, isn't it? This song. The smell that seems to be "deformed" pictorially is pungent, but the last boss has a last boss atmosphere. I hate this! Well, however, the impact of that production is amazing for first-time users. Good Night Mom: NARAMURA This song was heard before adjustment when I went to Tokyo for a moment and went to Samiel's house. However, at this time, I was already hitting two last boss songs in a row, so I was full of feelings like, "Well, anything." I was in charge of arranging it, but I arranged it straight because it's a long song and I just have a hard time arranging it strangely. Even so, the regret of the last boss double bot could not be erased, and the Spanish arrangement that was planned to be done in the first song of the last boss death. Leave that scent as much as possible! So I had a lot of trouble, but I added an acoustic guitar. Haha is an Alfie organization. You did it. SAMIEL "If I do one more song, the field and the boss battle will be exactly half and half." For that reason, it is the last boss that was replaced. Anyway, the concept is "last". Then, there was a place where the ground surface arrangement was included in the last boss song that became a crap, so I decided to arrange the ground surface because I thought "that hand is good!". Another name is "Doctor's Reverse Cut Theme". I'm thinking that the tone is weak, but I was a little relieved that I didn't care so much because the sound effects were mixed during the game. The beginning is like the last boss of Phi Fan 5, but La-mulana has 3 minutes and 40 seconds per loop with various ideas such as "I want Romancing SaGa 2's song!" And "It's better to end with a whistle". It became the longest song. It is said that the last boss, which was originally a major change in the full version, has been readjusted because the song has become longer. I asked the boss for the MIDI version in a nearly rounded state, and no, this was a pretty hot arrangement. It is exactly "Last Boss". However! It's called data here, or my programmatic problem was discovered, and with this data structure, it doesn't loop neatly. Before something started, there was a note that was ringing to give the feeling of a guitar stroke, and that caused the beat count of the entire data to shift. As a result of doing various things, this song starts from 0. It will be a few seconds late. I don't know if you don't tell me. Escape!!!: NARAMURA You don't have any trouble, like this. Will the actual game music composer sometimes get a go-ahead for such an instant production? However, since it's time for everyone to drive in the final songs like this, they just go through without being checked. SAMIEL I wanted to do more escape scenes if I had time. To really escape. Can you escape and burn? Metroid, Metal Gear, Sara Manja, etc. Run toward the sun: NARAMURA This is a repetition of creating and erasing the composition software before, and interrupting the sound. I couldn't decide what kind of song to make. At first, I tried to make a song with a saxophone like the ending of Snatcher, but I gave up because it didn't look like a game at all. Next time I thought I'd do something like the ending of Indiana Jones, but I gave up because it would be Hydlide 2 no matter what I did. Hmmm, returning to the original idea that I was making game music here, I tried to finish the LA-MULANA composition work, but when I started making it with the image of the ending of Gra 2, it became the ending of Hydlide 3. On the MSX site, I make MIDI for Hydlide 3, so even if I make MIDI, it will be better than that. What is Konami? SAMIEL When I was checking the data, I got a fanfare twice and said, "I've done it! I accidentally erased something!" I think this is really a game song. It's like the ending of an old shooter or action game. The boss says Hydlide 3, but it's a bit like Raidock 2. Both are T & E! What is Konami? No, there are songs of the Holy Warrior, and there may be many T & E-like songs. Well, this ending is Zabungle. No matter who says it, it's Zabungle. I mean, the boss is already aiming for the song title. Do you run! ?? I'll run! !! GAME OVER: NARAMURA I was able to do it without thinking about anything. If you are not particular about it, you can make it at a tremendous speed. Since he had only set up dandy from early on, the saxophone is the basic melancholy game over. SAMIEL The game is over, but in fact, in development mode, the game isn't over, so it's a song I haven't heard much. seriously. Dr. Out sounds. Extra 1 (Parodius?): NARAMURA Well, I should have made it with the songs on the stage. Before I knew it, it was made into an aerial warfare song. I'll tell you now. Just before the release of the completed version, my influence was almost the same as that of Daphnia pulex. I wasn't bad at all, but before I knew it, I was wondering, "Oh, what's the aerial battle I made?" I'm the leader of decorations. It's not a king, it's a symbol. It's a GHQ conspiracy. SAMIEL Macho man! In 2004, there was a year-end box office at TNA's turning point, and when I looked at the card, I saw Uncle Macho, and when I thought, "Uncle Macho without Hogan, this is pretty uneasy." I remember doing it. When I really listen to this song, only Randy Savage comes to my mind. By the way, it was the master's idea that the aerial battle and the stage were switched, and the original aerial battle was abandoned, and I decided to play the stage song, but this song is certainly an aerial battle boss. When asked why, it's really unpleasant, but a picture of an aerial battle comes to mind. Extra 2 (Parodius): NARAMURA Yeah, the arrangement of Parodius should be like this. Use famous phrases and mix new phrases to suit your shooter. Everything I made is still the same. Well, it's a daphnia pulex. SAMIEL The song itself is so famous that most people should have heard it, but they don't know the song title. To be clear, it's easier to understand if you say "Ehenbushi no Uta" or "Mario Bros." This song also has some crap, and PR3 has quite a few crap. However, speaking of Daphnia pulex, I was scared of Daphnia pulex. Midi Midi. The story was serious and surprised even though it was a completely crazy world view. Full of bugs. I know? Extra 3 (Parodius): NARAMURA As I learned later, this "Saber Dance" was already used in the original Parodius. But that was a Goemon Japanese style arrangement. The latter half of the phrase is very Parodius-like, Konami-like and I like it a lot. Someday, this meditation paola. How many people know the original story. SAMIEL Isn't it Parodius "Da!"? I was called a meditation paola and immediately said "Is it Manda?", But the content itself is the scene where James assaults and the paola is that after all, I remember that it ended without knowing something. At that time, the names were different from those of the MSX version, so I didn't understand the meaning. After all, "What is Lord British? Not a slasher and a saber-toothed tiger !?" But maybe it's Zowie-Socot. Somehow, A-Train was also released around this time. Extra 4 (Tokimeki Memorial?): NARAMURA I played the SFC version of Tokimeki Memorial from the beginning even though it was about to end development (don't ask why I have it), picked up songs that I could use ... but I didn't record them. When I made MIDI, I forgot the song I heard, so I just chose the song that plays first, that is, the song that can be confirmed most quickly. Something is fine, though. It's a different song because the phrase is different. What are you saying. SAMIEL No, there was a Super Nintendo version. Extra 5 (Tokimeki Memorial): NARAMURA This is Tokimeki Memorial's confession song. Of course, the phrases are different. So what I thought about again, "I'll make a masterpiece that makes you cry here!", And it's a uselessly long song. Why do you make a wasteful effort like this? .. SAMIEL When I heard this, I thought, "How much do you make mukimemo !?" At this point, there was a talk about stopping BGM when I said that my tooth hurts, and saying "Bah!" When I see a scratch. How about making a sound effect exclusively for bonuses? I stopped talking about it, but it's a bonus song and I'm crazy about it. What the hell! Extra 6 (Tokimeki Memorial & SD Snatcher): NARAMURA This is an offer from duplex. Please mix the battle song of SD Snatcher and the song of Tokimeki Memorial. It's Su-ki-to-ka, Kira-to-ka. First of all, it was a hassle to find this song that I had never heard of. If you ask, it's early. Especially this kind of material. By the way, this song has lyrics, and I wanted to display it during the battle if I could afford it. Since it's a big deal, I'll publish it here. (Intro) Yes! Suki and Kakiraitoka-Introduction-The good guy is-Hmm ... SAMIEL In a word, "great". Various things will come. What do you call it refreshing? At last, he says that he can clearly understand "why SD". "I like it! I hate it! Get out one step before the one I said at the beginning!" When it became a chat, I said that it was a parody that was popular in my hometown. It's almost the same! "No, no, this team suffers from small details, but that's it! In addition, there was also a "gap! Spirit!" Extra 7 (Castle, Maze of Galious?): NARAMURA What! Why is it from the intro of the legend of Knightmare! SAMIEL I'm going to dock this with the Knightmare odd-numbered BGM. After all, I stopped because I didn't have time. But somehow, I wondered if I could get "Garius, but it's a magic castle, no, Greek castle is also a magic castle, but uh !!". Extra 8 (Maze of Galious): NARAMURA I couldn't copy my ears, so I searched for Garius' MIDI on the net, but I heard that I made it myself a long time ago. SAMIEL ・ ・ ・ Fufufu, the boss said, "It's a sound effect, so you don't have to put it in." So I wish I could ask for a comment later! As expected, the boss. Extra 9 (World, Maze of Galious): NARAMURA It seems that this was difficult. With SCC, it's hard to get the image of the original song. SAMIEL Well, I made a mistake in selecting the tone. By the way, I intended to dock it with the even-numbered BGM of Knightmare. However, I thought I was copying my ears, but this song was so short. Extra 10 (Maze of Galious?): NARAMURA That sound of PSG with SCC! It's a dream of MSX users. I attacked in the direction of increasing the thickness of the original song without arranging it in vain. I attacked! SAMIEL When I heard this, I honestly pulled it. This boss makes such a sound at the very end! Don't point to it! Extra 11 (Maze of Galious?): NARAMURA This is also a thick original song. Hmmm, this is a song that shouldn't be modified other than that. SAMIEL Yeah, if you add a strange arrangement to this, it will be dented. Extra 12 (Maze of Galious?): NARAMURA With the momentum of the moment, I made it by directly playing with the data without making MIDI. It was made from the mustard bonnie dragon with the momentum of the moment. SAMIEL When I heard this, I honestly pulled it. This boss will come out at the very end! Meat 襦 袢 ... Extra 13 (Maze of Galious?): NARAMURA I can't comment! SAMIEL No, I was happy to see how gorgeous it was. Extra 14 (Night sounds): NARAMURA I made it considering the sound of the night that seems to be made with the tone of SCC. It was also helpful to make "Waon" with the Moonlight Seiden MIDI Arrangement just before. Think calmly and be a bell worm in the jungle at night! SAMIEL The boss also said, "It's not a song," but no, I like expressing different things with a combination of tones. I put it in all the time. Kyaha! Treasure sealed off: NARAMURA The goal of this song was to make it frustrating and irritating when playing hell. Before this, there was one song that had been completely adjusted, but it was completely sealed because it was made just to make it frustrating and not even a song. I want you to listen! My position is fluctuating. I'm sorry for the mischief. Even Mikazukimo will be dropped. The motif is a SOFT BALLET song, and when I played it at the company I used to work for, I was told "Stop it because I'm irritated!". SAMIEL I'm writing while thinking, "Well, is that frustrating?" ... Ah, this is frustrating! It's hard to work with this! Is it something that breaks your thoughts? The melody is covered because it's a long tone, but the tempo is messed up and this. However, hell was found quite quickly, and it was cleared quite quickly, wasn't it? There is me who thought, "Oh, I wonder if Lamlana was still at the last minute." [-v] Curse of Iron Pipe (Ver.A): NARAMURA It's a different phrase from the current song of Sora no Mizugen. The reason why it was chosen as a dead song with such a difference is that the tower of the goddess was arranged based on this erased phrase. I was surprised when it was erased. After all, I only arranged it straight. If it is erased here, it will not have anything in common with the original song. I thought. If you think about it carefully, there are almost no original songs left in any of the back songs, so I thought. SAMIEL I changed the part, but I was wondering if it wouldn't be possible to make such an appropriate sound. Actually, I was really worried just before that, but I didn't get any good results. As a second point, the holy warrior part is short. [-v] Aqua Wish: NARAMURA It's a song about the water source in the sky that I made. This is hey. At the time of GR3, Samiel's crystal stage song was popular. I'm not regrettable. Then I'll make it for the majors and make it popular! I made it thinking that. I made it, but after all strange parts are mixed somewhere, so there are strange time signatures, and I do not know which is the melody line. Since duplex was disappointing, this version made the melody stand out like a game. But then the goal I made was completely gone, and I became an unloved child. After all, it's your own disownment. SAMIEL Oh! nostalgic! Actually, this prelude is still alive. At the beginning, at the time of the sample stage, and at the very beginning, the song of the water source in the sky was a prototype of the current sun temple, and it was a very cold area. After all, it feels like a quiet sewer. You see, it's Salmon's sewer. The water is so strong here! Say. I was surprised at first, but in fact, I did a place where mechanic and mechanic things came out. [-v] Wonder of the Wonder -Prot Type-: NARAMURA This is the predecessor version of the Gate of Lost. It's not so different from the current song in terms of making. It doesn't leave the original song well, and it doesn't have its own impact. I've dropped it to something bland. Above all, it's too short. SAMIEL When I ask it now, the atmosphere is bright for a lost gate. I'm getting scared more and more. In terms of scaryness, it's the same as the current version, but there was a guy who did it a little quieter, and I'm glad that the atmosphere was different. [-v] Spirit of Giants: NARAMURA This one is easier to understand because the phrase of the original song remains firmly, but Samiel-san dropped it. Neither I nor duplex felt any particular discomfort, but I think there was something that the composer couldn't give up. When I listen to it again, I get the impression that this one is lighter than the current version. SAMIEL The place I couldn't give up ... First of all, the development was too slow and not interesting. Next, the shime is completely defeated. And the biggest problem was that the number of pronunciations exceeded the specified value. And one more! It's easy to understand if you add the bots of the Moonlight Shrine, but the route from the giant graveyard through the goddess's tower to the Moonlight Shrine was always close to the image of the song. I thought this was no good. The boss said, "It's behind the scenes, isn't it?" [-v] Crazy Moon: NARAMURA It's a song with a strong image of the Moonlight Sanctuary. This is also the composer's own death. The image of the triplet of the original song remains strong. What on earth did he not like? I think he was constantly saying that he didn't have enough grudges, but I didn't mean to put grudges in that field. Hmmm, is that the background? I made it without thinking about it. SAMIEL I liked this melody when I entered the second half with the riff "Tetterettette" in the first half. However, "the sound didn't sound right." I think there are some places where I should have made full use of the boss's tech. Then, "How about repeating the first half twice?" But once it's done, it's exhausted, and I wonder if something can be done. And "the rust was not decided". I think the way to enter the second half is astringent, but the last one is not good. If you go through the whole thing, it doesn't stick to the egg that this side creates. That's right. [-v] Road of Destiny: NARAMURA It is arranged based on the water source of the dead sky, so this is also dead. That's a terrible story! It was a story that was decided by haste, so I didn't listen to this song well, but it might have been good that it became a game music and played in other fields! It's a later festival, after-carnival. SAMIEL This is dangerous because the tone has not been decided at all and the arrangement has not been completed, so it is dangerous to release it ... By saying "The main character climbs the tower using a whip", the final side of the legend of the devil castle Is the original story. Let's do whatever it takes! That was a big problem for me. So, even if you go as it is, there is a high possibility that you will have died. The prelude is a little strange. I wonder if all the guys who did this kind of thing were crap. [-v] ELECTRIC PROPHET: NARAMURA It is the tower of destruction. I used to choose various songs with different tunes from the Konami game and used them as motifs, but I forgot to make an Elgiza-type song with the same ruins flavor in the Konami MSX game, so I made something like that kind of ethnic pops. I made it with the aim. It's okay to make it, but there are quite important characters such as spirits and joca in the tower of destruction. The story is also in the second half. I thought it would be different to hear such a pop song, so I died. I liked it. SAMIEL This reminds me of a great game. I mean, there is nothing but that. Quarth. I thought, "Oh, I'm here," but it was actually Elgiza. It's interesting that the phrase on the table sticks at the end. If Lamurana was a puzzle game, it would definitely sound somewhere. This song. [-v] Mother: NARAMURA The song of Our Lady's shrine that progressed without the image being organized. There are about two deaths before going to this version. The melody of those two is so dead that I don't know what I want to do anymore. I wonder if I can listen to this version with the motif of two sides of the dream continent adventure. So, when I made a MIDI version of this, I got angry because I arranged it so that the tune was different. Yeah, I don't need this child anymore. This is it! It seems that the work loses its affection as soon as it deviates from the first image even though it was decided and made with great effort. SAMIEL Is it the cave surface of the dream continent? I see. The only thing I was interested in with this song was the last one. It's too hard to say what the last is, boss! I feel like. Yes, the MIDI version wasn't bad as a single unit, but it's already a different song. The front and back of La Murana were open normally. [-v] Easter: NARAMURA It's a representative song that is too tuned. I like it. It's a song that was praised for the song during the death. It's a lump of odd time signatures from the beginning to the end. But the melodious part that I attached in the second half to make it look like a game is miserable. SAMIEL Actually, I don't hate the song itself. However, this is serious, and it really is "It doesn't sound like this!". I was surprised that the rhythm of the odd time signature was disturbed because it seems to be a boss when I purposely put a strange time signature in the melodious part of the latter half. [-v] Sabbat@-Prot Type-: NARAMURA It's the death of Baphomet. It's an easy-to-understand song because I made it during the melody simple strategy. I was aiming for something like playing on a pipe organ, where the pitch gradually rises and the tension rises, like the Great Devil Battle of Garius. I lost it because I couldn't think of how to restore it after looping while the pitch went up. Please listen to this proper modulation. SAMIEL It's a technique such as the Great Devil of Garius or the boss battle of the first Dracula. No, I definitely like this guy right now. Baphomet's song is good now. really. I seem to have a habit of adjusting the tempo of the song by attacking the boss enemy, so maybe this song is slower than Baphomet. However, there is a high possibility that it will be a more unpleasant attack. [-v] Take me to the sky,my children: NARAMURA It is a pre-release version of the last boss song that everyone has heard even though it is a dead song. I thought I was able to do it well. I used to use various folk music as a motif when composing with LA-MULANA, but I thought I forgot to use Spanish. So make Las Boss a passionate Spanish! I made it with enthusiasm, but it was unpopular. Yeah, it's Mijinko that I don't understand the difference between popular and unpopular. However, only the idea of arranging the intro of the first invasion guided by this version survived in Samiel's version. SAMIEL At first, I was going to use the intro of guidance as the True Virgin, and when I told the boss that "the intro is the intro of guidance ..." There is a history of change. In the end, I got sick, but I don't hate this song because I want another punch at the end. But I thought there was a big problem with one. The video that comes to mind for this song is the ending when the boss battle begins. The battle is over! Say. It feels like I'm riding a motorcycle against the setting sun. [-v] Good Morning Mom: NARAMURA The second song that I made in my disappointment because the last boss song became a crap. Immediately after being told, "If this is the case, the front is better." Yeah, when I listen to it again, I'm full of disappointment. Various short phrases alternated to make you imagine the last boss changing its appearance many times ... Yeah, that's because I think about these extra things. Since it comes to my mind, I decided the title right now. This is the story. SAMIEL Actually, as a boss song, I like this one. Is it a "fighting feeling" or a "threat feeling"? As for the song, I like the previous version. This song provided me with important material, and the last phrase on the ground is included. What is this? Recalling that "Yes! That song is the only untouched song in the field!", It becomes Good Night Mom. [-v] Blood And Beast: NARAMURA It was released in the latter half of the development of Mr. Samiel, so of course I had never heard it during the development. I've only heard that it exists. Samiel had been proposing the idea of a boss who was chasing after the screen forever, not as a backbeard, but it was quite troublesome programmatically. I didn't make it that way. And I couldn't imagine an enemy in my head who would chase after me forever. Still, it's a big deal because I was obsessed with it and it came to fruition as a backbeard. SAMIEL Should I change the song in the room girder game? I was thinking that. At first, this hairball's father was a ridiculous guy who was invincible if he didn't solve the mystery as well as chasing after changing his face. It's possible to escape if you go to the back at the gate. No, the boss has a structure that allows you to move "that way" programmatically. There is a moving floor, so I was able to go there. The problem was what to do when crossing the screen. Isn't it scary to say, "I'm chased by something that can't be helped"? I wanted to do that. Then, when this guy approached and came to the next screen, the song changed, and it was a song for that. However, the tracking logic was too harsh and the song changed immediately, and the song I made for the test wasn't too scary. Even so, I couldn't give up on chasing after the room, so I was at the very end. However, at the time of implementation, I made it an enemy that was "somewhat cute" rather than "scary". The picture is really scary. It's a song, but this is the final level of King's Field 1. [-v] Ancient Voice: NARAMURA It wasn't necessary to prepare the songs for the store in small pieces so far, but I made the songs for the storyteller in the ruins in order to make them thoroughly. It's a song with no features at all. It's a crap, like this. SAMIEL He died without a habit. I understand what you mean, and it's certainly important, but it's terrible. [-v] Extra 15 (Gate of Guidance early version): NARAMURA As a development leader during the trial version! To show that LA-MULANA is like this! I made it as a song for the gate of guidance, but it was buried with a comment like "I don't think I like this song anymore." While aiming for a cool song, it's very nice to be doing something like a strange time signature. title? There's no way I've given a title to something that has been slammed, no, it's blurry! SAMIEL There was! There was this! Yeah this is it! I forgot! [-v] Fearless challenger: NARAMURA It's a version made with SSCC, which is still developing. I wonder if the sound is so different. After all, the game is limited to making over 5 years! Kanrakarakara. SAMIEL Probably, there are some tones whose balance has changed due to the difference in SSCC version, so I think that influence is also coming out, but is it up to this point? The appearance of this guy was that when the twin songs were sung by the guidance, both the master and I were saying, "This is the middle stage." Actually, at that time, I already had an idea, "OK, maybe I should make a song like this!", So I made it all at once. That's why it becomes what the boss says, "in the meantime." Well, I just made it Garius to the fullest. At this time, the development team was still mainly MIDI, and Direct Music had a strong experimental element. Around this time, the crystal surface of GR3 was sounded with DM, and when the stage was moved, the ideon of the resurrection was played. [-v] Extra 16 (Parodius early version?): NARAMURA It's funny. This was originally an aerial battle, and it was the stage that was ringing in the aerial battle now. The aerial battle was the first movement and the stage was the second movement. Yeah, I just couldn't think of any other classical songs. By the way, I haven't kept the prototype. SAMIEL Maybe this isn't an aerial battle. Either way, it's a stage. It's amazing how to explain it, but it feels like that, boss. I feel like I talked about it. [-v] Extra 17 (New World, Parodius?): NARAMURA There was this. Even though it was called the New World, this movement didn't come out. Everyone was busy during the development rush hour, so the hors d'oeuvres were put on the table, but I was busy chatting, and when I thought about eating, I felt like I was withdrawn. Well, I haven't eaten yet. SAMIEL The New World is also used in the first Parodius, but since it is the most famous part of the 4th movement, I removed it and composed it with the next famous part of the 2nd and 3rd movements. As a result, it is "dark" and "short". Ah. Well, "the sun has fallen on a distant mountain". Besides, it's not the length of the stage song, and it's an aerial battle. In other words, this is an unmistakable crap!