Masjin server crashed, back up.
Huh, I suppose I should eventually create a server app for players to use. I’m not sure if anyone would find it worthwhile, though …?
More Masjin stuff
The level editor is coming up slowly but nicely; at the moment I’m thinking of a replacement for the molotov cocktail due to the fact that the poison bomb basically does the same job and is tons more efficient. Here are the two options I have currently in mind:
1) Black Hole bomb – It has been suggested at least thrice here, so I guess people would like to see it. Basically it’d be the opposite of gravity bomb, sucking people to the center of the explosion instead of pushing people away. I’m not sure how useful this’d be, but it could be used nicely in conjunction with a mine.
2) Remote-controlled bomb/missile – Basically a floating bomb/missile that the player could move about for a short while before detonating it. Could do wonders against turrets and people trying to hide in hard-to-reach places.
So what do you think?

Masjin 1.9b
The old port (65002) was broken, so I had to make this quickfix to migrate to 6121. Also a couple bugs are fixed, but all in all there isn’t much new.
Masjin server port has changed, duh!
The old port was 65002. It turns out Jamie changed this to 65000, which is of course a much neater and rounder number. Once I get the editor done I’ll put up a version with this changed.
(alternate ‘good’ ports are 6121 and 6122)
Stuff
Version 1.9 is out! After a week-long battle with the server it’s finally here; though since I didn’t want to delay it further, most of the bigger promised additions are absent. Changelog:
* New server build! This is most probably a good thing, and will later allow IP-bans and such.
* Dedicated server! Thanks, Jamie and Mathias, you guys rock!
* New research subject – shopping time for the engineers!
* Ninja cloak was removed from research; it’s now available right away.
* Various bugfixes
* If a player breaks down (is left swimming mid-air, immortal etc), the game attempts to remove them so that they can’t spoil the game for others.
* Emoticons (sorta!) – push number buttons and experience beauty!
* Something else, possibly, can’t just remember what
JUST GET IT OK

In other news, Once in Space was reviewed at JayIsGames.com!
Once In Space released!
Oh wow. After nearly half a year of waiting, all the publishing-related things have been cleared and this beast is ready! I’m pretty happy at the moment.
Oh well. This is a remake of the ol’ good Once in Space I did back in 2007. The same idea is there, but this time there’re lots of new gimmicks and uses for the cool gravity-bending skills the protagonist wields. During these 4 years there have appeared quite a lot of games that use the same idea, but oh well, I prefer to think I was THE FIRST (I wasn’t!) The idea is to collect all stars in a level and then head for the goal flag. The main character can merely jump, but the puzzle aspect is added by the various ways gravity can be buggered to allow the main character to reach the stars. There are also other entities roaming the asteroids; they could be labelled as ‘enemies’ even though they provide no threat whatsoever. There should be pretty thorough instructions in-game.
For a good measure, here’s the original look:
SUPER SPECIAL THANKS to
NICKLAS ‘NIFFLAS’ NYGREN for the music (and freedom to use it!)
GLEN ‘RADIX’ FORRESTER for extreme amounts of help everywhere and being an all-around amazing person!
Play the game here!
Abloobloo Lacewing build #19
So, the creator of Lacewing, Jamie, has updated the network extension to a new version, with a lot of new stuff to have fun with. Problem is, there are still some little bugs and at the moment Masjin can’t really be updated until he fixes certain data-sending related things. I was quite worried today when the game suddenly stopped working, but I’ll try to contact him tomorrow.
Masjin gets publicity, sweet!
I noted a couple days ago that Masjin was mentioned (again) on the indiegames blog, and now there has also been a mention at Rock, Paper, Shotgun! Sweet stuff, thanks for informing me about these.
Masjin 1.8b
Ok, here it is.
* Added banning! Banned players are put into a blacklist in the game folder, so you can conveniently remove them if needed. Type ‘/ban USERNAME’ in-game to ban a player. Due to me using an outdated version of Lacewing, bans are username-based so they’re VERY easy to dodge. Working on that; I’ll try to update Lacewing and hope it doesn’t break everything.
* Mucus grenade buffed significantly, maybe even too significantly!
* Engineer’s shop changed a lot; now you need to stand still a while before you get to the shop, but at least the prices are back to normal.
* Added two more slopes to the builder.
* Joining a game should be much less of a hassle. I fear though that there might be bugs in this.





