Kompleksi 3/2023

I made one more cover & comic for our student organization’s magazine! Technically there’s still one more issue coming out before the end of the year, but I doubt I’ll be participating in it due to the whole “I’ve graduated now” thing.

You can read the comic here, but do note that it’s all in Finnish!

Cat

Her name is Vilma, and I adopted her because her previous owner had to spend a lot of time away from home and we thought it’d be better for her to be somewhere with a person around. She’s a very chill cat, which is great because I mostly have experience with dogs.

A couple days ago she wasn’t anywhere to be seen, and I assumed I had either missed her being under the bed, or that she was in some new place to hang out in. Later on I saw her emerge from my wardrobe in the bedroom, and realized that she had made herself a nest among my pants! Very wholesome.

She sometimes lets me scratch her belly and climbs on top of my work chair on occasion, both of which are very fun details. I think we’ll be friends.

DIAGORT

Finished yet another abstract boardgame! This one is especially abstract, but seemed quite fun during playtesting. Not sure about the name, though…

Download the rules on itch.io!

Gnome Thicket

Would you look at that, it’s another abstract 2-player boardgame! This one has been cooking for a while, and I’m still not 100% sure if the design works, but the playtests I did have (thanks quantumpotato) were promising.

Check it out on Itch.io!

(I really need to set up a boardgames section on the main website…)

Mushrooms and foraging!

I was dogsitting at my parents’ place and the recent rainy weather had left the area chock-full of mushrooms. Nice!

Monthly update: August 2023

I really need to do these at the end of the month instead of during the next month, I have a lot of stuff from September I’d want to write about!!

Anyway – last month was mostly fairly uneventful. My game projects progressed, the solitaire collection got another new solitaire (not released yet), Planet Keke got its name and moved along at a slow-but-steady pace, same for Mobile Suit Baba & ESA2.

I’ve had a bunch of trouble lately concentrating on my game projects when not streaming. With this in mind the weekly streams have been excellent, but it has meant that I’ve only done work on my projects a couple hours every week, and that doesn’t quite cut it due to how slow everything progresses at the moment. I’ll need to figure out something there…

My favourite procrastination from videogame dev has become… boardgame dev! I designed about 3-ish new boardgames last month, one of which can be seen above. The design processes might spill a bit over to September, hard to remember. Anyway, I have 3 boardgames that I think are almost ready, but that need a final(?) looking-at, as well as writing out the final rules, before I’m happy putting them available. I removed Malsymmetric from my Itch.io listing because after some thought that one didn’t really feel solid enough. Maybe I should take another look at it…

What else… right, I set up the Mailchimp newsletter thing, and sent the first newsletter at the end of last month! That was exciting! I doubt I’ll have enough content for regular monthly messages, but maybe that’s a positive for most of the people receiving them; makes sense to only send out stuff when there’s something to actually say.

And finally: I graduated! For real this time! I’m now a Master of Psychology, and I also applied for and received official sanctioning so now I’m also a real, proper Psychologist. Nice! I’m planning to join some student events this autumn to get a final taste of university life as a way of saying farewell to that part of my life. I’ll also be drawing a final(?) comic & cover art piece to our student magazine.

I guess that’s it, mostly? As said, it’s hard to remember anymore exactly what took place in August and what’s already September material. Not that any of this really matters, haha.

Grey Room… again

I decided on a mostly-whim to export this tiny 2008 escape room game to HTML5, since it seemed fairly trivial and since despite the game’s simplicity I have some fondness for it. Anyway, I did end up having to do some additional work to get the thing rendering at double resolution, but whatever. The game’s likely to take less than 10 minutes to finish.

PLAY ON ITCH.IO

In other news, all but one of the Limited Alike puzzles in my WPC post below were outdated, broken versions; I’ve now updated them all, as well as added a Celltinels puzzle I had missed into the post.

Monthly(?) Newsletter

I decided to finally set up a mailchimp account in order to be able to let interested people subscribe for some kind of news about my games. This seemed prudent since I bet there’s a bunch of people who didn’t want to move from Twitter to Cohost/Mastodon and thus haven’t been seeing any news stuff related to my projects. You can find the subscription page here.

World Puzzle Championship 2022

Last year I was given the opportunity to make some paper puzzles for the World Puzzle Championship, held in Poland. It was suggested that out of the genres I’ve come up with, Celltinels and Limited Alike might be the best suited for the job, so I ended up making 4 puzzles of varying difficulties for both genres (and an extra Celltinels puzzle for reasons I’m slightly hazy about – I think it was an alternative version of the 3rd puzzle in the set in case the first one was too hard or too easy?) This was really cool and I’m happy I was asked to make them! Thanks! I also do hope that my kinda happy-go-lucky approach to puzzle design didn’t cause too much stress…

There was a one-year embargo on releasing the puzzles outside the event, and that has now passed so after seeing the fellow puzzle designer Menderbug release theirs, I thought I’d go ahead and do the same.

First, here are the rules for both genres as reminders:

Celltinels rules, formatted in a very awkward way because this was one of the first paper puzzletypes I ever made. Click for big.

Note! The clue numbers block the “vision” of other clues!

And here are the puzzles:

2 abstract boardgames

I had 2 small ideas for abstract boardgames, and ended up developing them in tandem, kind of. They’re very simplistic but interesting, and as usual it was really fun to make the components. Click on the images above to download them on Itch!