Archive for October 2018

Mandelbrot sets

I started experimenting with visualizing fractals. At first I tried to do it on my own, by looking at the (actually not super complicated but still a bit beyond my understand) Wiki article about the Mandelbrot set:
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Then WikiHow of all things came to my aid and I slowly figured it out:
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All of these are about 2x the actual rendering speed, apart from the final one which somehow runs at 4x speed despite telling it otherwise!! Anyway, this was a really fun diversion. Not useful, though, I think.

Baba News + Weekly-7 progress post #110: Eh

Hmm; I seem to have managed to keep something like a once-every-two-weeks streaming schedule. That’s good, I guess? Today’s stream wasn’t very productive; I mostly polished things in Baba and drew a couple new sprites, but wasn’t really in a good state of mind for spriting so the results aren’t mega convincing. I also started at a level for a good while without getting good ideas for what to do with it, and so on. But that happens! I just need to have a bit better of an idea of what to do if things aren’t going my way during a stream in the future.

I’ve mentioned this on Twitter already, but I should’ve said it here already: Baba Is You’s release is delayed until 2019! I think I might’ve been able to finish the game this year, but I wouldn’t have had time to properly handle all the ~Business Stuff~ related to releasing a game, so delaying felt like the sensible option.

Also, Baba will release on Nintendo Switch! I might’ve said this before, but yup, that’s a thing! It’ll release simultaneously on Steam and Switch, and matpow2 is doing the porting.

Also also, I was at IndieCade Europe, held in Paris, a week ago, and Baba Is You won the audience award there! The award statue is really cool-looking, I should take pics. Whee!

Weekly-6 progress post #109: Smoothish sailing

Decided to stream to pretend that I’m able to keep up a stable schedule. Despite initial slow progress, I got a lot of stuff done this time around! Tweaking several levels, implementing two(?) new ones, fixing bugs, adding polish, you name it. Developing Baba has felt surprisingly fun even at this somewhat finalish stage of development, and I’m very glad for that. :)

Baba will be at IndieCade Paris next weekend, on Friday and Saturday! If you want to test the game, come there!

Weekly-5 progress post #108: Snow!

I guess I’ve almost managed to stream every week now? I still want to keep track of missed weeks because once I get to the mood, streaming multiple times a week is a joy & very productive!

Today I started streaming very late and as a result the stream was supposed to be fairly short. It ended up being about 2½ hours anyway, so shoot. Oh well! I got some work done with systems that coul help with Baba’s localization in case that becomes a thing, and altered some menus into using a new system and added a new palette together with a snowy effect, seen above! The chat was fairly lively, thank you for that! Baba has progressed at a really nice pace lately, hopefully I won’t run out of steam. There are no massive hurdles left, I think, although some might present themselves before the end.

Oh, yeah, and since I apparently haven’t mentioned it here, Baba Is You will be released on the Nintendo Switch!