Archive for September 2018

Weekly-4 progress post #107: Flowers!!

Life keeps happening! Anyway!!

Today I worked some on this flowery effect that’s part of Baba Is You’s intro & ending. The effect ended up in a pretty sweet spot, although there are some bits of polish still sorely needed for the intro and the ending is very much work-in-progress. I also replaced an outdated level with a better one (with help from people in the chat, particularly PortPonky, Unsinnlos and falcon99999 – thank you! I also did a little bit of work on the game’s menus; the player can now return to the main menu from the game and choose whether they want the game to ask for confirmation when restarting. Not super interesting and I definitely did some of this to procrastinate working on the ending, but it’s still necessary stuff so I can’t be too unhappy about it!

Weekly-4 progress post #106: Behind in updates, again

So, Gamescom happened, as did Sommerhus Jam, and combined with work on Noita I have had a hard time keeping up streams. Managed to have one tonight, though, so maybe this is the time for yet another return to form!(?)

I fixed various issues in Baba, most importantly a relatively long-standing logic issue. I ran into another that I thought I had fixed for good; there was a pretty simple solution available but I’m slightly afraid that said solution causes some other hairy cornercases (that I had previously fixed and forgotten about.) I guess I should document why I’ve done things the way they are at some point.

I also spent some time working on the game’s music; the Forest theme gives me trouble and while I found some new directions, the song will need more work still to get to a state where I’m happy with it.

All in all the stream was fairly productive and I actually finished all the things I had planned to; now just to keep that momentum somehow!