Archive for April 2017

Weekly progress post #61: An end to farting

Nordic Game Jam starts tomorrow! I really want to be able to show bits of ESA 2 and Snake Game there, so I spent today’s stream polishing some tiny bits of both. Thursday will be mostly quiet so I hope that I’ll be able to pull off some more polish in preparation for the actual event.

In ESA 2 I finally updated the double jump effect as well as the hookshot’s graphical look. Not 100% sure about the latter because of how “lasery” it looks, it almost feels as if this new hookshot should be able to be used offensively. Nevertheless, it’s an improvement. I’ll try to add some polish to certain early-game areas as well so that I could show off the beginning of the game without feeling that it’s way too work-in-progress.

In Snake Game I worked a bit on a cutscene/hub area that’ll be used for accessing the various encounters in the game. I needed to implement a ladder for said area, and to be honest the code for it is fairly hacky, but hopefully that won’t become a problem later on. I’ll try to get this area polished further before NGJ so that the player can somewhat seamlessly move from the main menu to the first encounter while learning controls on the way.

Weekly progress post #60: Shadowbeasts!

Today’s stream saw the addition of 1 new small room, beginnings of the tileset for the ~FINAL NON-OPTIONAL AREA~ and a new enemy for the previous area, seen above. The penultimate area is starting to feel pretty good apart from certain awkward room transitions, a missing bossfight and the general lack of background details that applies for almost the whole game at the moment. I’m going to have to spend a bunch of time decorating everything, eventually…

I’ll also have to redo the in-game map soon! I think I’ve talked about this before, but it’s nevertheless something I’ve been hesitating with because the current system has some really obscure code going on and picking that apart will probably be less than enjoyable.

Nordic Game Jam will be next week! I’m probably going and based on previous years it should be good fun. Not sure if I’ll get anything worthwhile done, though…

Weekly progress post #59: Snake Game Stuff!

Today’s stream was fairly short & uneventful; I added a new small room to ESA 2, fixed some bugs and started working on the transition to the next area. Surprisingly Snake Game saw more development; I implemented a system where the player can enter their name when starting a new game. The system ended up being really hacky which will probably cause trouble for me at some point, but at least it works.

If the player can name the main character of a game, should they be able to add stuff like exclamation marks, numbers or dots to the name, or should the game force the name to be somewhat standard?

TURTLES

ITS NAME IS BLOCK THE TURTLE

THANK YOU ANNI