Archive for March 2017

Weekly progress post #58: Yggdrasil

Still didn’t get out of the current area in today’s stream, but there’s very little left to be done here (sans the bossfight, which I skipped and will implement later). I added a new room, worked on & polished one and finalized a couple others. I also added the basics of a Very Important Cutscene along with a fairly important (and hopefully cool) gameplay thing. Hopefully I can now get this area mostly done before next week’s stream!

Also finally managed to implement the player’s parachute in Snake Game! That’s another thing that has been coming for nearly a year, so it’s great to get forward on that front, too!

Weekly progress post #57: Chill and chatty

Today’s stream was very nice and there was a fair amount of discussion going on, which is always a joy! I added 2 new rooms and a new enemy; it’s not that much especially considering the stream was about half an hour longer than usual, but on the other hand said enemy is somewhat more complicated than usual enemies, used as a miniboss-type deal and by implementing it I ended up also finishing a couple plot-relevant things.

I really want to get done with the current area because I feel I’ve spent a long time at it already, but luckily the end is nigh; if I work on the area a bit between streams, I should be able to get it finished next week (sans optional rooms & the boss of the area) (maybe).

I was planning to add some stuff to Snake Game as well, but after spending so long on ESA 2 stuff I wanted to end the stream so that’ll be a thing for later.

I need to draw more.

Weekly progress post #56: Things Are Taking Shape

Today’s stream was fairly uneventful, but there was a surprisingly high amount of viewers, which was really nice. Thanks, people! :) I added 2 new rooms and implemented a new enemy, albeit one that works mostly as a way to teach the player a movement technique, seen above. I feel that I’ll have to add a couple larger enemies to this area because it’s meant to have a strong theme going on and right now that theme really isn’t there.

Also started the stream with working a bit on Snake Game’s spritework! I’ve finally redrawn the main character’s sprites to look more like what I had in mind; it took me over a year to get that done because I was so scared of the task. There’s still the walking/running animation left to do, but after that I can finally move onto other stuff (momentarily, but nevertheless).

Weekly progress post #55: Monster hangers

Okay!! Now I’m back to date with these progress posts & streams! Today 2 new enemies and 2 new rooms were added (or more accurately, 1 new room was added and 1 half-finished room was implemented), and I got a game mechanic I had kinda dreaded to work on implemented. It’ll need extra work but I’m pretty sure the worst is behind us. Yay!

Also worked a bit on Snake Game; hopefully I can get back to that. Moving some old hand-made scripting stuff to lua at the moment, not too difficult but kind of a large task to do. Satisfying, though.

One week late progress post #54: My throat was slightly hoarse

I didn’t have huge expectations for tonight’s stream since it came to be somewhat suddenly and I hadn’t spent any time thinking of ESA 2 in-between streams. Despite this, some pretty nice progress happened – 2 new rooms were added, an environmental effect that stumped me a little earlier is now in (hopefully) and a new trap was introduced, along with dragonflies as harmless critters! Sadly, there was already an old enemy called Dragonfly, so this new one was redubbed Tinyfly. Oh well!!

I’m finally getting back to Snake Game, so maybe we’ll see bits of that on-stream sometimes as well.

Two weeks late Weekly progress post #53: Back in action


I haven’t been able to stream for two weeks because of being busy with moving. Now that things have settled, it’s time to take back some and thus I’ll be doing some extra this week, including writing the two missing weekly progress posts. Today’s belated stream was very slow, and I mainly got spritework done, but nevertheless a new enemy and 1 new room were also added! I’ll have to write stuff down regarding a visual effect I’d like to use in a couple rooms in the current area, and uncertainty about how to go about implementing said visual effect caused me not to be able to move forward today.

Another student magazine cover


So, another cover illustration for the psychology student organization’s magazine, Kompleksi. I made this together with my girlfriend (<3), it was great fun to work on! The theme of the magazine was "celebration", so we went with a fantasy party. Click the image to go to the DeviantArt page.