Archive for July 2014

No More Sweden 2014!

Last year NMS was quite a disaster for me due to some personal problems, but this year has been a ton of fun! I even managed to finish something. Other indie developers are mostly really cool people and it’s cool to be able to follow the creative processes of other people over the weekend. Also instead of the usual pizza’n’burger -type diet, the local shop sells relatively cheap salads, so the overall atmosphere has been surprisingly healthy!

My game is called PILARI, and it’s a two-player arcade thing where the players fight against each other using bombs. I got a sudden inspiration to make a pillar-based topdown platformer engine, but couldn’t decide on where to take it, which made me end up making a simple deathmatch thing. It might still be fun? At least it looks somewhat cool.


ESC – enable gamepad
Control/Q – drop a bomb. Hold for a moment to drop a more powerful one. You can only have two bombs at a time, and when you’re charging a new bomb the other one wont count down. You can use the explosions to propel yourself and your other bomb to the air, since you can’t damage yourself. Landing on the enemy’s head damages them.
Shift/Tab – Jump. Kind of useless mostly.
Arrows/WASD – move.

I think I’ll use the same engine for something in the future. :)

Download the game at Unicorn 7!


MOondog006 (1)

A friend of mine introduced the artist Moondog to me and I read up about him a bit. Moondog was a blind composer/artist who willingly spent 20-30 years of his life on the streets of New York dressed up as his idea of Odin. Also he had a fantastic beard, which inspired me to paint. :) I recommend listening to his song Bird’s Lament, it’s great!