Boo yah, kinda Miyazaki-y.
I’ve finally started to gather a list of every single thing that needs to be fixed/added to ESA before I can be happy with it! Kind of late with that, but better late than never, I suppose! The 11th boss needs some more thinking before I can tackle it, because I recently realized a very annoying pattern in the bosses I make – they tend to be rather passive! For example, there’re a couple bosses that literally just stare at the player while spawning all sorts of enemies and so on – I think I should be a bit more creative with these later ones.