Archive for December 2012

Rotating blue line of doom

I guess this might benefit from more special effects. Oh well! The boss is finished, at least.

Merry krampusmas

ESA + another painting

So, I’ve gotten slowly back to working on ESA. Looking at the code after a break made me realize how many things are still relatively broken – there’re a whole lotta areas where I’ve though “I’ll come back here later, woop”. This ain’t good!

Anyway, a gif:

Even more art + stuff.

As it turns out, other social shenanigans completely unrelated to the previous ones have taken my time and caused me to burn out of game development quite badly. Good thing I can paint while I wait for things to get better. Sorry about this, ESA will be out eventually but there’ll be a delay!