Archive for the ‘Weekly update’ Category.

Weekly progress post #81: Pretty colours

Missed another stream! So I’m 2 streams behind again.

On today’s stream I worked further on alternative colour palettes, something I had already begun to implement a bit earlier. I’m intending to divide Baba’s level map into smaller areas, and it’d be cool if all of those could have a different colour scheme. The code I’ve done for this system also allows for things such as a colourblind mode, which is neat. I also added 3 new objects, fixed a really silly bug with the new rule system & spotted a couple new ones. I also redid a level and added another. Dividing the game into smaller areas is probably necessary due to the sheer amount of levels at this point! :O

Belated weekly progress post #80: More not

So yeah, to catch up with missed weekly updated I streamed on two days in a row! Ended up finishing the Not operator (although there’s still a specific word system that doesn’t support it and is in other ways outdated; gotta look at that at some point). I’m afraid that there are some horrible buggy cornercases I’ve overlooked but things seemed fairly solid for now. Unfortunately the game’s FPS has taken a hit due to these recent additions to the code because the game needs to go through more stuff per step. I’ll see what can be done about that.

I also added a new visual feature (that I had added earlier but removed due to technical reasons), an intermediate step of which can be seen above, haha. It needs a bit more work but the basics seem to be ok. Today’s streem was in many ways really productive from a technical viewpoint! Even finished a level started yesterday and added another :)

Weekly progress post #79: Not

Today’s stream was fairly active! I spent basically the whole time trying to make a new system work; end result was that I kinda got it there but with a bunch of serious bugs. I think that most of those will be somewhat figure-outable outside of the stream, so I’m not too worried (except for one mystery bug, ughgh). This new word will almost definitely add a huge amount of flexibility to the rule system! :)

Weekly progress posts #77 and #78: I guess I’ll do this now

So, last time I streamed I promised a weekly update for the next day. As it turns out I forgot to do that and here we are, over a week has passed with no weekly updates. Whoops!! I’m also 2 updates late to begin with. WHOOPS!!! I can’t remember at all what I did during the stream I didn’t make an update of, so let’s just leave it at that.

Today I added more words to Baba, along with some little graphical polish in preparation to changes to how the sprites are positioned on-screen. Stuff was tedious, yo, but now it’s done and that’s good. One of the new words can be seen in the gif above.

Last weekend I was at the Sommerhus Game Jam in Vellerup, Denmark. It was a fun cozy tiny little jam, there being about 10 people attending in total. The theme was ‘Me’, but I ended up working on Baba most of the time (along with having saunas and doing other summer cottagey things). I had a couple ideas but mostly they were too ambitious or I lacked the motivation to create them. I did finish a tiny thing, so if you’re interested you can download that here.

Hello

Weekly progress post #76: Recipes

Today’s stream was kind of a silly one; I spent most of it working on a markov chain recipe generator. I had made the generator itself last spring, but the recipes I used then were written by random people and thus had fairly different ways to express themselves, making the generation less interesting. On top of that I was a bit uncomfortable with showing the generator off with the data being recipes ripped from the internet. Today I went and dug up an old Chinese cookbook I have and started adding recipes from that instead; the book is from 1984 and old enough that tofu wasn’t a common thing in the west yet (it’s referred to as “bean cheese”). Since the book is in Finnish, I had to translate it on the fly which probably butchered a lot of the grammar, but at least now I have something I can actually show off! As can be seen in the gif above, there’s a lot of repetition (I think I have 7 or 8 recipes in the database atm); I suspect there might be a bug in the algorithm itself because there are large parts of recipes that basically never show up in the generated ones. Gotta look at that! Fun projects.

Baba was also worked on; I implemented a level selection dialogue for when a level has a more difficult variant available. This has been on my to-do list for a long time now but various things (laziness, The International 2017) have reduced my motivation to actually get it done. The way the variants themselves are implement is terrible right now so that’ll need some looking at. As a nice side effect of this work, I separated the names of the levels into a separate file because previously they had been stored in a very nonsensical way that is somewhat hard to explain. Progress!

Weekly progress post #75: A bit of everything

I actually managed to work on both Baba and ESA2 on today’s stream. In Baba, I implemented some map-related things to make it more polished. I also started working on a fairly cool special effect but ended up giving up on that because it would’ve required me to rework some very base-level code and would also have caused some entirely new graphical issues to solve.

In ESA 2, I implemented the intro for a new (old) boss. Said boss still needs a bunch of graphical work but I have the general idea of the fight in my head so getting to implementing the actual fight should be fairly smooth.

I also dabbled a bit with my chess pathfinder and fixed a bug in how bishops behave if they’re looking for a path to a square that they can’t actually land on.

I’m currently in a state of mind where I have a whole bunch of projects I’d like to dabble with but kinda know that I wouldn’t have the motivation to actually work on them. I think I’ll do a little classic roguelike project at some point but maybe it’d be for the best not to do even that.

EDIT: Oh yeah, I think I skipped a stream & a weekly update due to Ludum Dare last week! I’ll keep that in mind. I’ll make a post about the Dare when I remember and have the energy.

Weekly extremely belated progress post #74: Yeah

Here’s finally that one weekly update I missed some time ago! I wasn’t feeling very inspired and ended up working mostly on Baba after all. The stream was pretty slow but I did fix some bugs, cleared up a very curious unintuitive mechanic (thanks Mokesmoe!) and added a new level. The word I added last time has turned out to be a pretty tough one to create levels for, but it’s interesting enough that I think it can stay. I have plans for a really odd and cool word to add, but that’ll require a bunch of work and despite my plans saying otherwise I didn’t get started on that today. Oh, and I added those brick tiles seen above!

In ESA 2, I made some sprites for a new boss, so that’s nice! It’d be interesting to have fun designing a boss again. :)

Weekly progress post #73: Breaks

Today I streamed again with just one monitor; it’s a hassle and I really want to remember to get the necessary equipment around next time. I adjusted & redesigned multiple Baba Is You levels and added one(?) new one. I also added a new word, which turned out to be a huge hassle to get working and there are still situations where things will break down with said word. However, I feel that it could have potential for some pretty cool levels!

I intended to break the lull in ESA 2’s development with some boss work, but the single-monitor issue along with a couple extra breaks drained my motivation so this ended up being just a Baba stream. I’m still one weekly stream behind, so maybe that belated one will be dedicated to ESA 2?

Weekly progress post #72: Poetry??

Today’s stream concentrated on Baba Is You, as has been the case for the past months, but ESA 2 also saw some work. In ESA 2 I added a new level and some new tiles to go with that and an important visual element that’ll be used in a bunch of cutscenes. The room added is the last room before a boss, so that’s sweet. In Baba I finished a room I had started before and added 4 (I think?) new levels, although 3 of those were replacements for removed ones. I edited a certain word mechanic pretty heavily (which necessitated the aforementioned replacement), and while I lost what I think to be a pretty funny mechanic, I got a fairly similar substitute in its place and some new potential puzzle elements. There was some nice chatting going on, and I think Alvaro_as was the one who suggested making a poem in Baba; it’s a wonderful idea! Now I need to figure out how Red and Blue work, though.

Weekly progress post #71: Four new levels

A new word was added to Baba, and it turned out to allow for some pretty interesting levels; as the title says, I managed to create 4 new ones using this new word, which is really nice! Another new word was on the to-do-list, but I realized that I’ll have to ponder on how to implement it properly because some potentially problematic cornercases turned up. Some new decorative objects (and their respective words, of course) were also added; the plan is to differentiate the game’s map into various visually and mechanically (or difficulty-ally) distinct areas.

I had started a new room in ESA 2 but left it unfinished, so the stream ended with me finishing work on that room and some related story flag things. I’m very very close to the end of the final area, here, although the amount of things I’m not happy with is so long that I’m not sure if this is something to feel good about just yet!

The chat was very lively and encouraging today, thank you a lot! :)