Archive for the ‘Other’ Category.

Amusing spam

“HELP! I’m currently being held prisoner by the Russian mafia xyzrxyz penis enlargement xyzrxyz and being forced to post spam comments on blogs and forum! If you don’t approve this they will kill me. xyzrxyz penis enlargement xyzrxyz They’re coming back now. xyzrxyz vimax xyzrxyz Please send help! nitip vimax”

“landscaping is very cool coz you got to rearrange new stuffs on your yard.,-*”

These are way too funny!

Be A Man – the story of World War Swing Show-off

No More Sweden was really intense and fun this time around! I’m currently in the house of one of the organizers, watching some football. Everything has gone fine this far and I’ve had a great time here. Hopefully I’ll get safely home, too!

Anyway, here’s the game I made for for the 48-hour game jam. My theme words were World War, Swing and Show and I made a really tiny game from the first idea I could get. Hopefully I’ll do something better next year. :) Daniel Remar’s Be A Man was one of the funniest games I’ve ever played, I hope he uploads it even though it may be hard to understand the inside-jokes.

World War Swing Show-off

Download the game
(It’s a two-player hotseat game, all the instructions are in the game file!)

No More Finland For No More Sweden

I’ll be leaving tomorrow for No More Sweden, the most amazing tiny indie jam this summer. All the cool guys shall be there, or at least northern cool guys!

Assigning regions gone wrong

That'd take quite a few tribes!

I’m attempting to assign the areas on the world map for different ‘tribes’ (currently identified just by ID). I guess the assigner shouldn’t be as sensitive… (Each coloured area is supposed to be a region).

EDIT: Ok, got it to work better (even though it may not look like that). Next I have to get some rules onto what races can appear and where. When I tried random assigning, about 60% of the world belonged to the undead!

Better now!

Working on cities

The name generator sucks. SUCKS.

Creating identifying stuff for the cities has proved to be harder than I thought; there a couple weird things here and there that affect annoyingly the results. Also the world generation seems to take about 14-16 seconds now, and that’s not good enough. I have to look into this code carefully…

…However, everything is going quite much fine with this project. After the cities are in place, I think I’ll start working on the races that inhabit the world. I wonder if I should use the stupid old fantasy clichés or create my own creatures?

More stuff!

Rainfall!

The deciduous forest is a bit hard to see in the first island, but it's there!

I’m having some real fun working on this! Now that i’ve added rainfall, the islands generation takes about 14 seconds, so I have to work on some performance next. After that, we’ll get cities with themes!

I seem to have a tendency to say ‘islands’ instead of ‘island’.

Roads gone… Right!

Hoo boy, doing this was fun. Next I shall delve deeper to the cities, and give them names and ‘types’!

Roads gone wrong

There's a nice highway in the middle. And counting this took a minute!

More world generation!

I added support for different temperatures, which are counted using another ‘heightmap’. It’ll need some serious tweaking, but I quite like the looks already!

A bit confusing!

A bit colder areas!

World generator

I’ve been goofing around with procedural generation. I thought it’d be cool to create a generator that’d generate a full world map, finished with biotopes, cities and roads/rivers. After banging my head a bit, I finally managed to make the heightmapping create at least somewhat interesting landscapes. Next I shall get to the different environments. These shall be decided by moisture and temperature, along with the height.

Behold, it's a heightmap!

Behold, it's a heightmap!

First attempt with ugly colours.

First attempt with ugly colours.

Getting there! I quite like those lagoon-like structures.

Getting there! I quite like those lagoon-like structures.

Looks a bit more natural, I guess.

Testing roads a bit. Works great!

This is a fun thing to play with!