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	<title>Hempuli&#039;s blog &#187; Other</title>
	<atom:link href="http://www.hempuli.com/blogblog/archives/category/other/feed" rel="self" type="application/rss+xml" />
	<link>http://www.hempuli.com/blogblog</link>
	<description>Games.</description>
	<lastBuildDate>Sun, 05 Sep 2010 20:04:40 +0000</lastBuildDate>
	<language>en</language>
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		<title>New site layout-like</title>
		<link>http://www.hempuli.com/blogblog/archives/203</link>
		<comments>http://www.hempuli.com/blogblog/archives/203#comments</comments>
		<pubDate>Sun, 05 Sep 2010 20:04:40 +0000</pubDate>
		<dc:creator>Hempuli</dc:creator>
				<category><![CDATA[Other]]></category>

		<guid isPermaLink="false">http://www.hempuli.com/blogblog/?p=203</guid>
		<description><![CDATA[So I took my time and abused the MMF 2 flash exporting to create myself a nice little applet to embed to the main page. Now I don&#8217;t need those awfully ugly game-specific pages. On the negative side, MMF 2 applets aren&#8217;t on the lightest side, so the game library takes a while to load. [...]]]></description>
			<content:encoded><![CDATA[<p>So I took my time and abused the MMF 2 flash exporting to create myself a nice little applet to embed to the main page. Now I don&#8217;t need those awfully ugly game-specific pages. On the negative side, MMF 2 applets aren&#8217;t on the lightest side, so the game library takes a while to load. I also updated the title. I had got a bit fed up with the old &#8220;REACTOR PRODUCTS&#8221; anyway.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Smeerp</title>
		<link>http://www.hempuli.com/blogblog/archives/200</link>
		<comments>http://www.hempuli.com/blogblog/archives/200#comments</comments>
		<pubDate>Fri, 03 Sep 2010 22:26:48 +0000</pubDate>
		<dc:creator>Hempuli</dc:creator>
				<category><![CDATA[Other]]></category>

		<guid isPermaLink="false">http://www.hempuli.com/blogblog/?p=200</guid>
		<description><![CDATA[oooOOOOooOOOoo]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.hempuli.com/blogblog/wp-content/uploads/2010/09/mon.png"><img src="http://www.hempuli.com/blogblog/wp-content/uploads/2010/09/mon.png" alt="" title="mon" width="414" height="250" class="alignnone size-full wp-image-201" /></a></p>
<p>oooOOOOooOOOoo</p>
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		<title>Doooors</title>
		<link>http://www.hempuli.com/blogblog/archives/196</link>
		<comments>http://www.hempuli.com/blogblog/archives/196#comments</comments>
		<pubDate>Wed, 01 Sep 2010 20:43:16 +0000</pubDate>
		<dc:creator>Hempuli</dc:creator>
				<category><![CDATA[Other]]></category>

		<guid isPermaLink="false">http://www.hempuli.com/blogblog/?p=196</guid>
		<description><![CDATA[Soo, I finished the game today! Because it&#8217;s 23:42 I&#8217;ll just copypaste stuff from TIGsource: &#8220;This time I present you Doooors, a platformer that revolves around certain objects. Along with a lot of other stuff, to be honest. There are even a couple levels where doors do not play a very big role, but usually [...]]]></description>
			<content:encoded><![CDATA[<p>Soo, I finished the game today!</p>
<p>Because it&#8217;s 23:42 I&#8217;ll just copypaste stuff from TIGsource:</p>
<p>&#8220;This time I present you <strong>Doooors</strong>, a platformer that revolves around certain objects. Along with a lot of other stuff, to be honest. There are even a couple levels where doors do not play a very big role, but usually they do. Yes, the name is unimaginative but I think the game title gimmick was funny so I wanted to keep it.</p>
<p>In the game you&#8217;re supposed to reach a mysterious blue jewel by means of picking up / throwing various items, ranging from non-goombas and springboards to doors. The game shouldn&#8217;t require much platforming skill, but be warned: The Game May Be <em>Extremely</em> Difficult. As the designer it&#8217;s hard to tell, but I&#8217;d be prepared to say that a couple of the later levels could be labeled &#8216;very very difficult&#8217;. Take that as a challenge, brothers!</p>
<p>== CONTROLS == (These are explained in-game, too)<br />
Arrow keys = move<br />
S = jump and confirm<br />
D = pick up and throw<br />
D + Down = put down<br />
D + up = throw upwards<br />
R = restart<br />
Esc = Quit<br />
Note that the speed of thrown objects changes depending on your own momentum while throwing. That is, throwing stuff while walking makes them fly farther.</p>
<p><img src="http://img37.imageshack.us/img37/2360/doooors1.png" alt="" /><br />
<img src="http://img64.imageshack.us/img64/3391/doooors3.png" alt="" /><br />
<img src="http://img268.imageshack.us/img268/6398/doooors2.png" alt="" /></p>
<p>This time you don&#8217;t have to bother with downloading anything, because I decided to try the brand-new Flash exporter of MMF 2 and made my first Flash Game! Unfortunately, the weaknesses of the exporter show: the game is very heavy.</p>
<p><strong><a href="http://www.hempuli.com/DR/doooors.html">Go GET IT AAA</a></strong><br />
<strong>Once again I got some amazing music by Noby, do check his <a href="http://www.youtube.com/user/crocz">youtube account</a>!</strong>&#8221;</p>
<p>So there.</p>
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		<title>Just Wow, not in a good way.</title>
		<link>http://www.hempuli.com/blogblog/archives/193</link>
		<comments>http://www.hempuli.com/blogblog/archives/193#comments</comments>
		<pubDate>Fri, 27 Aug 2010 23:51:43 +0000</pubDate>
		<dc:creator>Hempuli</dc:creator>
				<category><![CDATA[Other]]></category>

		<guid isPermaLink="false">http://www.hempuli.com/blogblog/?p=193</guid>
		<description><![CDATA[Ergh, my account got temporarily suspended tonight because the hoster had detected possible malware/virus content. At first they reported only one file, which I deleted, but it turned out there was much more wrong with the files, so after some struggling I decided to remove all the content altogether from the site, and then add [...]]]></description>
			<content:encoded><![CDATA[<p>Ergh, my account got temporarily suspended tonight because the hoster had detected possible malware/virus content. At first they reported only one file, which I deleted, but it turned out there was much more wrong with the files, so after some struggling I decided to remove all the content altogether from the site, and then add it back after extensive virus checking.</p>
<p>Turns out things weren&#8217;t as bad as I initially feared; while there seem to be some files that were genuinely infected with malware/virii, most of the game files seem to not have been affected. Currently I&#8217;m checking every file with VirusTotal and adding them back once they&#8217;ve got good results.</p>
<p>What&#8217;s strange about the matter is that certain games which were reported as malware only get the result when I test the files uploaded on my webspace. The files on my hard-drive generally don&#8217;t get any kind of alarm. This makes me wonder how the files uploaded can have been infected. Of course, this makes my job easier: I can just replace the infected files with fresh ones. Still annoying, and I apologize to anyone who may have downloaded possibly infected content from my site. Sorry.</p>
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		<title>Ludum Dare 18 &#8211; shameful failureish</title>
		<link>http://www.hempuli.com/blogblog/archives/190</link>
		<comments>http://www.hempuli.com/blogblog/archives/190#comments</comments>
		<pubDate>Tue, 24 Aug 2010 14:15:22 +0000</pubDate>
		<dc:creator>Hempuli</dc:creator>
				<category><![CDATA[Other]]></category>

		<guid isPermaLink="false">http://www.hempuli.com/blogblog/?p=190</guid>
		<description><![CDATA[So, Ludum Dare 18 was last weekend. Sadly, I couldn&#8217;t make much for it. There are a couple reasons for this, though. Firstly, I spent last week in hospital due to certain reasons, so I wasn&#8217;t in the best of moods during the weekend. The theme also didn&#8217;t inspire me much (enemies as weapons). However, [...]]]></description>
			<content:encoded><![CDATA[<p>So, Ludum Dare 18 was last weekend. Sadly, I couldn&#8217;t make much for it. There are a couple reasons for this, though. Firstly, I spent last week in hospital due to certain reasons, so I wasn&#8217;t in the best of moods during the weekend. The theme also didn&#8217;t inspire me much (<strong>enemies as weapons</strong>). However, due to the new rules of LD, there was also a 3-day game jam going along with the compo, so I took my time and prototyped an idea I&#8217;ve had for a longer time. It came out very well, so I&#8217;ll extend it to a full game now that I&#8217;m ok.</p>
<p>Play the game at <a href="http://www.hempuli.com/swf/door.html">this link</a>. Luckily, the game mechanic is simple enough to work with the flash export, so this&#8217;ll be my first flash game, too! You can&#8217;t &#8216;win&#8217; the level as it is, i.e. there&#8217;s no message for you for winning, but you sure can still bring the orb to the pedestal. The one level I managed to finish is rather hard, so prepare to pull some hair.</p>
<p><img src="http://www.ludumdare.com/compo/wp-content/compo2/22150/491-shot0.png" alt="" /></p>
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		<title>Cities&#8230; again</title>
		<link>http://www.hempuli.com/blogblog/archives/186</link>
		<comments>http://www.hempuli.com/blogblog/archives/186#comments</comments>
		<pubDate>Sun, 08 Aug 2010 21:04:56 +0000</pubDate>
		<dc:creator>Hempuli</dc:creator>
				<category><![CDATA[Other]]></category>

		<guid isPermaLink="false">http://www.hempuli.com/blogblog/?p=186</guid>
		<description><![CDATA[It has been annoyingly hot lately, ranging from 25 to 30 degrees celcius (ok, there are warmer places but to me it feels annoyingly hot). The air has also been rather humid, leading to sweat. I therefore justify my lack of working on the second incarnation of this map generator. Er. Anyway, cities are in, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.hempuli.com/blogblog/wp-content/uploads/2010/08/city.png"><img src="http://www.hempuli.com/blogblog/wp-content/uploads/2010/08/city.png" alt="" title="city" width="626" height="459" class="alignnone size-full wp-image-187" /></a></p>
<p>It has been annoyingly hot lately, ranging from 25 to 30 degrees celcius (ok, there are warmer places but to me it feels annoyingly hot). The air has also been rather humid, leading to sweat. I therefore justify my lack of working on the second incarnation of this map generator. Er.</p>
<p>Anyway, cities are in, and although one of them accidentally ended up in the middle of a mountain, they usually try to locate themselves near shorelines and plains. Also, some reworking managed to bring the generation time from 9 seconds to about 2-3 seconds. It&#8217;s kinda funny: if it was merely about the colours, I could generate the world in a second. However, because I have to also determine which earth type each colour represents, the generation becomes way longer. Ok, not quite funny.</p>
<p>Next there shall be roads, and this time I&#8217;m actuallt working on a game engine to go with the generator. Hopefully we can someday see the rise of an adventure game. Hopefully!</p>
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		<title>More unnecessary stuff</title>
		<link>http://www.hempuli.com/blogblog/archives/181</link>
		<comments>http://www.hempuli.com/blogblog/archives/181#comments</comments>
		<pubDate>Thu, 05 Aug 2010 10:34:32 +0000</pubDate>
		<dc:creator>Hempuli</dc:creator>
				<category><![CDATA[Other]]></category>

		<guid isPermaLink="false">http://www.hempuli.com/blogblog/?p=181</guid>
		<description><![CDATA[Now it looks a bit better. Still hard to read, though. Also, here&#8217;s how stuff looks when I treat the height literally: I also made a simple Mode7 visualizer, but it didn&#8217;t work too well: It&#8217;s so much fun just playing with this map that I&#8217;m kinda derailed from my original objective. I guess I&#8217;ll [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.hempuli.com/blogblog/wp-content/uploads/2010/08/height2.png"><img src="http://www.hempuli.com/blogblog/wp-content/uploads/2010/08/height2.png" alt="" title="height2" width="566" height="407" class="alignnone size-full wp-image-182" /></a></p>
<p>Now it looks a bit better. Still hard to read, though.</p>
<p>Also, here&#8217;s how stuff looks when I treat the height literally:<br />
<a href="http://www.hempuli.com/blogblog/wp-content/uploads/2010/08/epicheight.png"><img src="http://www.hempuli.com/blogblog/wp-content/uploads/2010/08/epicheight.png" alt="" title="epicheight" width="627" height="472" class="alignnone size-full wp-image-183" /></a></p>
<p>I also made a simple Mode7 visualizer, but it didn&#8217;t work too well:<br />
<a href="http://www.hempuli.com/blogblog/wp-content/uploads/2010/08/mode7.png"><img src="http://www.hempuli.com/blogblog/wp-content/uploads/2010/08/mode7.png" alt="" title="mode7" width="312" height="230" class="alignnone size-full wp-image-184" /></a></p>
<p>It&#8217;s so much fun just playing with this map that I&#8217;m kinda derailed from my original objective. I guess I&#8217;ll add cities today.</p>
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		<title>Unnecessary fun stuff</title>
		<link>http://www.hempuli.com/blogblog/archives/177</link>
		<comments>http://www.hempuli.com/blogblog/archives/177#comments</comments>
		<pubDate>Wed, 04 Aug 2010 21:18:08 +0000</pubDate>
		<dc:creator>Hempuli</dc:creator>
				<category><![CDATA[Other]]></category>

		<guid isPermaLink="false">http://www.hempuli.com/blogblog/?p=177</guid>
		<description><![CDATA[I pondered a bit today about the way I want the possible game to handle the generated map. My current idea would be to have grid-based scrolling, so that you always see one frame, and the game &#8216;scrolls&#8217; to a new area when you touch the borders. That way I can always load (and perhaps [...]]]></description>
			<content:encoded><![CDATA[<p>I pondered a bit today about the way I want the possible game to handle the generated map. My current idea would be to have grid-based scrolling, so that you always see one frame, and the game &#8216;scrolls&#8217; to a new area when you touch the borders. That way I can always load (and perhaps generate) new areas as required. However, there&#8217;s one problem: the maps are quite huge, and if I made every pixel represent an area (320&#215;240), the game would get really big very fast. That wouldn&#8217;t be much of a problem otherwise, but I fear such huge worlds might get boring very fast &#8211; I think it might be better to go with smaller and tighter worlds, and have them to be full of stuff. Also, if every pixel was an area (or perhaps &#8216;room&#8217; would be a better word), I probably should divide the world into regions, and the map would essentially consist of stuff in the current region. A region could be, say, 20&#215;16 rooms in size. That&#8217;d make the map a bit easier to read.</p>
<p>Anyway, I quickly created some kinds of &#8216;visualizers&#8217; just for fun, mainly inspired by the visualizers of Minecraft. They look quite horrible and are hard to read, so I guess I wont be using them anywhere.</p>
<p><a href="http://www.hempuli.com/blogblog/wp-content/uploads/2010/08/kumma.png"><img src="http://www.hempuli.com/blogblog/wp-content/uploads/2010/08/kumma.png" alt="" title="kumma" width="845" height="436" class="alignnone size-full wp-image-178" /></a></p>
<p>Here&#8217;s my first test on displaying a region separately from the map. As you see, the height makes it really hard to read. I&#8217;m overall not sure how I should treat height, though &#8211; if the game is isometric/top-down, should the game just create walls to places where the height difference is high enough? Or should there be some elaborate path system that&#8217;d create meaningful areas and paths?</p>
<p>Here&#8217;s also the whole world visualized. It&#8217;s hard to read, but I think it has some kind of charm to it.<br />
<a href="http://www.hempuli.com/blogblog/wp-content/uploads/2010/08/height.png"><img src="http://www.hempuli.com/blogblog/wp-content/uploads/2010/08/height.png" alt="" title="height" width="479" height="390" class="alignnone size-full wp-image-179" /></a></p>
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		<title>back to work</title>
		<link>http://www.hempuli.com/blogblog/archives/170</link>
		<comments>http://www.hempuli.com/blogblog/archives/170#comments</comments>
		<pubDate>Tue, 03 Aug 2010 20:20:39 +0000</pubDate>
		<dc:creator>Hempuli</dc:creator>
				<category><![CDATA[Other]]></category>

		<guid isPermaLink="false">http://www.hempuli.com/blogblog/?p=170</guid>
		<description><![CDATA[Started working on the world generator again. I recoded it from scratch, and currently it creates basic worlds in less than a second (compare to the older, which took over 15 seconds!) The screen size is a bit smaller, though, and there are no cities, roads or races yet, but I think I&#8217;ll be able [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.hempuli.com/blogblog/wp-content/uploads/2010/08/jänskyli.png"><img src="http://www.hempuli.com/blogblog/wp-content/uploads/2010/08/jänskyli.png" alt="" title="jänskyli" width="623" height="467" class="alignnone size-full wp-image-171" /></a></p>
<p>Started working on the world generator again. I recoded it from scratch, and currently it creates basic worlds in less than a second (compare to the older, which took over 15 seconds!) The screen size is a bit smaller, though, and there are no cities, roads or races yet, but I think I&#8217;ll be able to make this one much tighter than the earlier one. This time I think I have even a game idea to go with the generator! We&#8217;ll see.</p>
<p><a href="http://www.hempuli.com/blogblog/wp-content/uploads/2010/08/better.png"><img src="http://www.hempuli.com/blogblog/wp-content/uploads/2010/08/better.png" alt="" title="better" width="594" height="455" class="alignnone size-full wp-image-174" /></a></p>
<p>Agersant at the TIGsource IRC channel suggested some changes to the colours, and they sure look a thousand times better! The map may be a bit hard to read, though- there are lots of shades of green!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.hempuli.com/blogblog/archives/170/feed</wfw:commentRss>
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		<title>AARRGHH</title>
		<link>http://www.hempuli.com/blogblog/archives/167</link>
		<comments>http://www.hempuli.com/blogblog/archives/167#comments</comments>
		<pubDate>Sat, 31 Jul 2010 21:33:56 +0000</pubDate>
		<dc:creator>Hempuli</dc:creator>
				<category><![CDATA[Other]]></category>

		<guid isPermaLink="false">http://www.hempuli.com/blogblog/?p=167</guid>
		<description><![CDATA[Been hugely lazy and demotivated lately. Gotta get a game going!! And also give some use to that world generator I showed off earlier, it&#8217;d be a shame not to use it!]]></description>
			<content:encoded><![CDATA[<p>Been hugely lazy and demotivated lately. Gotta get a game going!! And also give some use to that world generator I showed off earlier, it&#8217;d be a shame not to use it!</p>
]]></content:encoded>
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