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	<title>Hempuli&#039;s blog &#187; Ludum Dare</title>
	<atom:link href="http://www.hempuli.com/blogblog/archives/category/ludum-dare/feed" rel="self" type="application/rss+xml" />
	<link>http://www.hempuli.com/blogblog</link>
	<description>Games.</description>
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		<title>Another shameful failureish!</title>
		<link>http://www.hempuli.com/blogblog/archives/672</link>
		<comments>http://www.hempuli.com/blogblog/archives/672#comments</comments>
		<pubDate>Mon, 19 Dec 2011 09:30:45 +0000</pubDate>
		<dc:creator>Hempuli</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[Happenings]]></category>
		<category><![CDATA[Ludum Dare]]></category>
		<category><![CDATA[plans]]></category>
		<category><![CDATA[World Generator]]></category>

		<guid isPermaLink="false">http://www.hempuli.com/blogblog/?p=672</guid>
		<description><![CDATA[Well then, Ludum Dare 22 went past quickly and silently. The theme was &#8220;alone&#8220;, which I didn&#8217;t like too much. I had a coupla nice ideas, but as often happens in games of mine, the one I chose eventually proved out to be too ambitious. My concept was to procedurally generate an island, and then [...]]]></description>
			<content:encoded><![CDATA[<p>Well then, Ludum Dare 22 went past quickly and silently. The theme was &#8220;<strong>alone</strong>&#8220;, which I didn&#8217;t like too much. I had a coupla nice ideas, but as often happens in games of mine, the one I chose eventually proved out to be too ambitious.<br />
My concept was to procedurally generate an island, and then put the player onto it and allow him/her to wander freely, trying to explore and find cool stuff. A concept like this quite much *cries* for feature creep, and that&#8217;s quite much what happened. I lost my motivation/inspiration towards the end of the compo, but managed to get it back in order to add some more meat to the thing. In the end I was left with something called &#8220;Incomitat&#8221;.<br />
As it stands, the game is kind of confusing. There&#8217;re surprisingly many things to do, and I enjoy playing around by myself, but for anyone else it&#8217;s probably a thorough mystery. For example, there&#8217;s a hunger meter in the game that the player can fill by eating things. However, due to the time limit I managed to cram only few foodstuffs. The result is that any normal player will probably starve due to not realizing that they have to find a gun from a random abandoned house, then some ammo and then go shoot some bunnies or birds.<br />
The concept is something I&#8217;ll absolutely want to return to later on; it fascinates me and I&#8217;d really like to make a game where the island was genuinely full of cool stuff to find. However, as it stands, I&#8217;d have to tweak a lot of the code and try to make that cool stuff available for all players instead of those who manage to think the exact same way I do.</p>
<h2><a href="http://www.hempuli.com/Incomitat.exe">Go play the game!</a></h2>
<p><img src="http://www.ludumdare.com/compo/wp-content/compo2/87574/491-shot0.png" alt="" /><img src="http://www.ludumdare.com/compo/wp-content/compo2/87574/491-shot4.png" alt="" /><img src="http://www.ludumdare.com/compo/wp-content/compo2/87574/491-shot3.png" alt="" /><img src="http://www.ludumdare.com/compo/wp-content/compo2/87574/491-shot2.png" alt="" /></p>
<p><object width="420" height="315"><param name="movie" value="http://www.youtube.com/v/aJVdPlgC4Js?version=3&amp;hl=fi_FI&amp;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/aJVdPlgC4Js?version=3&amp;hl=fi_FI&amp;rel=0" type="application/x-shockwave-flash" width="420" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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			<wfw:commentRss>http://www.hempuli.com/blogblog/archives/672/feed</wfw:commentRss>
		<slash:comments>11</slash:comments>
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		<item>
		<title>Masjin has a level editor now!</title>
		<link>http://www.hempuli.com/blogblog/archives/666</link>
		<comments>http://www.hempuli.com/blogblog/archives/666#comments</comments>
		<pubDate>Sat, 17 Dec 2011 02:47:42 +0000</pubDate>
		<dc:creator>Hempuli</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[Happenings]]></category>
		<category><![CDATA[Ludum Dare]]></category>
		<category><![CDATA[Masjin]]></category>

		<guid isPermaLink="false">http://www.hempuli.com/blogblog/?p=666</guid>
		<description><![CDATA[So, as of version XYZ (?!) the game now has a neat level editor (which is probably pretty buggy at the moment; report all weird things you see!) Get the game now! NOW! On other news, Ludum Dare 22 just began, with the theme &#8220;Alone&#8221;! I&#8217;ll see what I can create this time; the theme [...]]]></description>
			<content:encoded><![CDATA[<p>So, as of version XYZ (?!) the game now has a neat level editor (which is probably pretty buggy at the moment; report all weird things you see!)</p>
<p><a href="http://www.hempuli.com/blogblog/wp-content/uploads/2011/12/leved.png"><img src="http://www.hempuli.com/blogblog/wp-content/uploads/2011/12/leved.png" alt="" title="leved" width="513" height="446" class="alignnone size-full wp-image-667" /></a></p>
<p><a href="http://www.hempuli.com/Masjin.exe" title="Get the game!">Get the game now! NOW!</a></p>
<p>On other news, <strong>Ludum Dare 22</strong> just began, with the theme &#8220;Alone&#8221;! I&#8217;ll see what I can create this time; the theme isn&#8217;t really one of my favourites but it&#8217;s somewhat inspiring and allows a whole lot of different concepts!<br />
<a href="http://www.hempuli.com/Testlevel.msj">Here&#8217;s a level you can test with the editor.</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.hempuli.com/blogblog/archives/666/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Ludum Dare #21 and stuff</title>
		<link>http://www.hempuli.com/blogblog/archives/570</link>
		<comments>http://www.hempuli.com/blogblog/archives/570#comments</comments>
		<pubDate>Wed, 24 Aug 2011 11:11:18 +0000</pubDate>
		<dc:creator>Hempuli</dc:creator>
				<category><![CDATA[Floating Islands]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Ludum Dare]]></category>
		<category><![CDATA[Masjin]]></category>
		<category><![CDATA[plans]]></category>

		<guid isPermaLink="false">http://www.hempuli.com/blogblog/?p=570</guid>
		<description><![CDATA[Oh well, so Ludum Dare was last weekend, with the theme &#8216;Escape&#8217;. Wasn&#8217;t really my cup of tea, and in the end I didn&#8217;t manage to create anything of interest, just a simple engine for a possible future game (I spent so much timing finishing parts of the engine that I ultimately didn&#8217;t need). On [...]]]></description>
			<content:encoded><![CDATA[<p>Oh well, so Ludum Dare was last weekend, with the theme &#8216;Escape&#8217;. Wasn&#8217;t really my cup of tea, and in the end I didn&#8217;t manage to create anything of interest, just a simple engine for a possible future game (I spent so much timing finishing parts of the engine that I ultimately didn&#8217;t need).</p>
<p>On other news, I&#8217;ll be moving away from my parents&#8217; soon, which&#8217;ll mean a pause in any updates whatsoever. Not that big a deal, but it&#8217;s pretty exciting for me! And then for the games:<br />
<strong>Beyond the Black Hole:</strong> Yep, still not given up on this! The engine is old and horrid, but I hope that inspiration eventually strikes and I can get it done.<br />
<strong>Masjin:</strong> I think I&#8217;ll make an update to fix the currently existing bigger bugs and then take some time off the project in order to pursue other stuff.<br />
<strong>Paradise Fort flash:</strong> I recently found a much easier way to handle certain stuff, so expect to see some updates on this eventually!</p>
<p>Then there&#8217;re various smaller things I&#8217;m working on or at least planning to work on. As Usual, I&#8217;ll wait until they&#8217;re a bit more ripe before announcing &#8216;em.<br />
<div id="attachment_572" class="wp-caption alignnone" style="width: 394px"><a href="http://www.hempuli.com/blogblog/wp-content/uploads/2011/08/sub.png"><img src="http://www.hempuli.com/blogblog/wp-content/uploads/2011/08/sub.png" alt="" title="sub" width="384" height="365" class="size-full wp-image-572" /></a><p class="wp-caption-text">Stuff like this.</p></div></p>
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		<slash:comments>0</slash:comments>
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		<title>Ludum Dare results!</title>
		<link>http://www.hempuli.com/blogblog/archives/501</link>
		<comments>http://www.hempuli.com/blogblog/archives/501#comments</comments>
		<pubDate>Thu, 26 May 2011 08:11:12 +0000</pubDate>
		<dc:creator>Hempuli</dc:creator>
				<category><![CDATA[Alfred]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Ludum Dare]]></category>

		<guid isPermaLink="false">http://www.hempuli.com/blogblog/?p=501</guid>
		<description><![CDATA[So hey cool, Officer Alfred was fourth in the recent Ludum Dare #20 contest. It also got to the top 10 in the categories Overall, Innovation and Fun (I think). See it yourself here! Now go buy me a cake! On another note, there&#8217;ll be another post later today. Oh boy!]]></description>
			<content:encoded><![CDATA[<p>So hey cool, Officer Alfred was <strong>fourth</strong> in the recent Ludum Dare #20 contest. It also got to the top 10 in the categories Overall, Innovation and Fun (I think).<br />
<a href="http://www.hempuli.com/blogblog/wp-content/uploads/2011/05/Blue4.png"><img src="http://www.hempuli.com/blogblog/wp-content/uploads/2011/05/Blue4.png" alt="" title="Blue4" width="484" height="317" class="alignnone size-full wp-image-575" /></a></p>
<p><a href="http://www.ludumdare.com/compo/ludum-dare-20/?action=top">See it yourself here!</a><br />
Now go buy me a cake!</p>
<p>On another note, there&#8217;ll be another post later today. Oh boy!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>~Officer Alfred~</title>
		<link>http://www.hempuli.com/blogblog/archives/492</link>
		<comments>http://www.hempuli.com/blogblog/archives/492#comments</comments>
		<pubDate>Wed, 04 May 2011 11:02:22 +0000</pubDate>
		<dc:creator>Hempuli</dc:creator>
				<category><![CDATA[Alfred]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Ludum Dare]]></category>

		<guid isPermaLink="false">http://www.hempuli.com/blogblog/?p=492</guid>
		<description><![CDATA[First of all, I&#8217;ve noted that the anti-spam filter has been removing some completely OK comments! That&#8217;s a bit annoying. I need to start looking through them more carefully. Ok, Ludum Dare 20 was last weekend. 48 hours with the theme &#8220;It&#8217;s dangerous to go alone! Take this!&#8221;. I can&#8217;t say that I&#8217;d have liked [...]]]></description>
			<content:encoded><![CDATA[<p>First of all, I&#8217;ve noted that the anti-spam filter has been removing some completely OK comments! That&#8217;s a bit annoying. I need to start looking through them more carefully.</p>
<p>Ok, <strong>Ludum Dare 20</strong> was last weekend. 48 hours with the theme &#8220;It&#8217;s dangerous to go alone! Take this!&#8221;. I can&#8217;t say that I&#8217;d have liked the theme very much, it was one of the &#8216;funny&#8217; themes added in by admins and somehow it did make it after all. Anyway, I did finish something even though I was horribly preoccupied with silly nuisances such as partying. The result is <strong>Officer Alfred</strong>, a simple and silly puzzle platformer that has serious inspiration from Portal and uses a game mechanic I&#8217;ve already used before (in Timerocketxby). Fully flash also!</p>
<p><img src="http://www.ludumdare.com/compo/wp-content/compo2/45257/491-shot0.png" alt="" /><br />
<img src="http://www.ludumdare.com/compo/wp-content/compo2/45257/491-shot2.png" alt="" /><br />
<img src="http://www.ludumdare.com/compo/wp-content/compo2/45257/491-shot4.png" alt="" /></p>
<p>Here&#8217;s also the timelapse and full playthrough vidja:<br />
<object width="425" height="349"><param name="movie" value="http://www.youtube.com/v/8tWm7Lk3-vU?fs=1&#038;hl=fi_FI&#038;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/8tWm7Lk3-vU?fs=1&#038;hl=fi_FI&#038;rel=0" type="application/x-shockwave-flash" width="425" height="349" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://www.hempuli.com/wahwah2.html"><strong>GO PLAY THIS GAME NOW!</strong></a></p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Taking a break from Masjin to work on other stuffery</title>
		<link>http://www.hempuli.com/blogblog/archives/473</link>
		<comments>http://www.hempuli.com/blogblog/archives/473#comments</comments>
		<pubDate>Sun, 24 Apr 2011 11:30:48 +0000</pubDate>
		<dc:creator>Hempuli</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[Ludum Dare]]></category>

		<guid isPermaLink="false">http://www.hempuli.com/blogblog/?p=473</guid>
		<description><![CDATA[So, after 3+ weeks of daily updates to Masjin, I&#8217;m having a break from it in order to work on other games. And study. I doubt anyone is reading this blog at this point, but let&#8217;s have a summary of projects: Beyond the Black Hole: Kinda frozen again. I&#8217;m stuck in level 14, but I&#8217;m [...]]]></description>
			<content:encoded><![CDATA[<p>So, after 3+ weeks of daily updates to Masjin, I&#8217;m having a break from it in order to work on other games. And study. I doubt anyone is reading this blog at this point, but let&#8217;s have a summary of projects:<br />
<strong>Beyond the Black Hole:</strong> Kinda frozen again. I&#8217;m stuck in level 14, but I&#8217;m quite sure I&#8217;ll eventually finish this.<br />
<strong>It&#8217;s a frickin&#8217; cave:</strong> Frozen as well. The code is very sloppy and buggy so in order to keep working I should recode big parts of it. This makes me not want to continue.</p>
<p>Currently I&#8217;m concentrating on making Paradise Fort fully flash. I&#8217;m currently doing it as a collaboration with <strong>Jeanes</strong>, a friend(?) of mine who&#8217;s really good at graphical design and has done several really good games and would-be-games. As far as I know, he&#8217;s had a bit of problem with finding a coder, though.</p>
<p>Anyway, here&#8217;s how the game looks at the moment:<br />
<a href="http://www.hempuli.com/blogblog/wp-content/uploads/2011/04/PF3.png"><img src="http://www.hempuli.com/blogblog/wp-content/uploads/2011/04/PF3.png" alt="" title="PF3" width="554" height="297" class="alignnone size-full wp-image-474" /></a><br />
<a href="http://www.hempuli.com/blogblog/wp-content/uploads/2011/04/PF4.png"><img src="http://www.hempuli.com/blogblog/wp-content/uploads/2011/04/PF4.png" alt="" title="PF4" width="298" height="159" class="alignnone size-full wp-image-475" /></a></p>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>Progress!</title>
		<link>http://www.hempuli.com/blogblog/archives/355</link>
		<comments>http://www.hempuli.com/blogblog/archives/355#comments</comments>
		<pubDate>Sat, 25 Dec 2010 17:24:39 +0000</pubDate>
		<dc:creator>Hempuli</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[Ludum Dare]]></category>

		<guid isPermaLink="false">http://www.hempuli.com/blogblog/?p=355</guid>
		<description><![CDATA[I&#8217;ve kept working on this LD game, hopefully I&#8217;ll get it finished in a few weeks. I&#8217;ve added a ton of stuff, but there&#8217;re still another five tons to add. Here&#8217;s a small graph of the level structure I&#8217;ve intended: The Netherworld would be like a bonus area, something you&#8217;d sometimes find portals to. In [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve kept working on this LD game, hopefully I&#8217;ll get it finished in a few weeks. I&#8217;ve added a ton of stuff, but there&#8217;re still another five tons to add.</p>
<p>Here&#8217;s a small graph of the level structure I&#8217;ve intended:</p>
<div id="attachment_356" class="wp-caption alignnone" style="width: 650px"><a href="http://www.hempuli.com/blogblog/wp-content/uploads/2010/12/structure.png"><img class="size-full wp-image-356" title="structure" src="http://www.hempuli.com/blogblog/wp-content/uploads/2010/12/structure.png" alt="" width="640" height="460" /></a><p class="wp-caption-text">Cliché? What cliché?</p></div>
<p>The Netherworld would be like a bonus area, something you&#8217;d sometimes find portals to. In the Netherworld you&#8217;d find a lot more portals, each either sending you further to the Netherworld or sending you to some level in the other areas. To avoid looping, it&#8217;d probably always send you to a later level than the one where you entered the Netherworld. In the end of the Netherworld you&#8217;d find some pretty difficult boss; I think that&#8217;d be pretty rewarding.</p>
<p>Each area lasts probably about 5 levels, the last of which contains some kind of a boss. There&#8217;d also be a chance to get some cool special areas, such as an ice area or an area with all the enemies brandishing a certain variation &#8211; currently I&#8217;ve implemented ice and fire variations of each enemy, but there&#8217;ll be more to come.</p>
<p>I&#8217;ll be blabbering about this here in the future, and below this paragraph you can play the game as it is currently; I&#8217;ll keep updating it. In case you don&#8217;t want to play the game in this blog, use <a href="http://www.hempuli.com/rogue2.html"><strong>THIS LINK</strong></a></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="480" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.hempuli.com/rogue2.swf" /><param name="bgcolor" value="#ffffff" /><param name="quality" value="high" /><embed type="application/x-shockwave-flash" width="640" height="480" src="http://www.hempuli.com/rogue2.swf" quality="high" bgcolor="#ffffff"></embed></object></p>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>Ludum Dare #19 – ‘Discovery’</title>
		<link>http://www.hempuli.com/blogblog/archives/346</link>
		<comments>http://www.hempuli.com/blogblog/archives/346#comments</comments>
		<pubDate>Mon, 20 Dec 2010 16:29:53 +0000</pubDate>
		<dc:creator>Hempuli</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[Ludum Dare]]></category>

		<guid isPermaLink="false">http://www.hempuli.com/blogblog/?p=346</guid>
		<description><![CDATA[Herp a derp &#8211; I&#8217;ve been quite silent for some time but I can assure you that I&#8217;m working on stuff! Anyhow, Ludum Dare was this weekend and after some stressed pondering about a game idea I came up with one and actually finished the darn thing! I made a silly little roguelikeish called It&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>Herp a derp &#8211; I&#8217;ve been quite silent for some time but I can assure you that I&#8217;m working on stuff! Anyhow, Ludum Dare was this weekend and after some stressed pondering about a game idea I came up with one and actually finished the darn thing!<br />
I made a silly little roguelikeish called <strong>It&#8217;s A Frickin&#8217; Cave</strong>, and I think I&#8217;ll work it further since it plays quite nicely and just needs more content. The theme was &#8216;Discovery&#8217;, but I kind of forgot that during the action.</p>
<p><a href="http://www.hempuli.com/blogblog/wp-content/uploads/2010/12/cave2.png"><img src="http://www.hempuli.com/blogblog/wp-content/uploads/2010/12/cave2.png" alt="" title="cave2" width="637" height="478" class="alignnone size-full wp-image-351" /></a><br />
<a href="http://www.hempuli.com/blogblog/wp-content/uploads/2010/12/cave3.png"><img src="http://www.hempuli.com/blogblog/wp-content/uploads/2010/12/cave3.png" alt="" title="cave3" width="636" height="453" class="alignnone size-full wp-image-352" /></a></p>
<p>Play the game through <a href="http://www.hempuli.com/swfdump/">THIS LINK!</a> It&#8217;s all flash so don&#8217;t worry about downloading stuff!</p>
<p>I also made a neat timelapse of the game. There&#8217;s some gameplay footage in the end, too, so jump to <strong>4:28</strong> or so to see it!<br />
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/eZnrpCfMs10?fs=1&amp;hl=fi_FI&amp;rel=0&amp;color1=0xe1600f&amp;color2=0xfebd01"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/eZnrpCfMs10?fs=1&amp;hl=fi_FI&amp;rel=0&amp;color1=0xe1600f&amp;color2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p>Whoops, almost forgot a screenshot!</p>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>More stupid old videos</title>
		<link>http://www.hempuli.com/blogblog/archives/328</link>
		<comments>http://www.hempuli.com/blogblog/archives/328#comments</comments>
		<pubDate>Sat, 06 Nov 2010 00:49:32 +0000</pubDate>
		<dc:creator>Hempuli</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[Ludum Dare]]></category>

		<guid isPermaLink="false">http://www.hempuli.com/blogblog/?p=328</guid>
		<description><![CDATA[I looked back through my &#8216;finished games&#8217; -folder and found Apocalypse Adventure, a Ludum Dare entry I actually made some posts about on this blog! So not THAT old. Anyway, the game had a similar fate to Excavatorrr &#8211; it was way too hard to control and play, so everyone nodded their heads in &#8220;yes [...]]]></description>
			<content:encoded><![CDATA[<p>I looked back through my &#8216;finished games&#8217; -folder and found <strong>Apocalypse Adventure</strong>, a Ludum Dare entry I actually made some posts about on this blog! So not THAT old. Anyway, the game had a similar fate to Excavatorrr &#8211; it was way too hard to control and play, so everyone nodded their heads in &#8220;yes neat game, quite huge for 48 hours&#8221; and then turned away. So in order to get some people actually see what kind of buggy craziness I had going in the game, I recorded a full playthrough. There&#8217;s also the old, non-full playthrough at vimeo, but it&#8217;s bad quality and overall stupid.<br />
Anyway, here they are in order:<br />
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<p>enjoy!</p>
<p>On other news, I submitted the demo of BtBH to the <strong>Independent gaming festival&#8217;s student showcase competition</strong>, and the entry list has been published.<br />
<a href="http://www.igf.com/php-bin/entry2011.php?id=261">IS THIS AWESOME OR AM I DESPERATE</a></p>
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		<title>Ludum Dare 18 – shameful failureish</title>
		<link>http://www.hempuli.com/blogblog/archives/190</link>
		<comments>http://www.hempuli.com/blogblog/archives/190#comments</comments>
		<pubDate>Tue, 24 Aug 2010 14:15:22 +0000</pubDate>
		<dc:creator>Hempuli</dc:creator>
				<category><![CDATA[Ludum Dare]]></category>

		<guid isPermaLink="false">http://www.hempuli.com/blogblog/?p=190</guid>
		<description><![CDATA[So, Ludum Dare 18 was last weekend. Sadly, I couldn&#8217;t make much for it. There are a couple reasons for this, though. Firstly, I spent last week in hospital due to certain reasons, so I wasn&#8217;t in the best of moods during the weekend. The theme also didn&#8217;t inspire me much (enemies as weapons). However, [...]]]></description>
			<content:encoded><![CDATA[<p>So, Ludum Dare 18 was last weekend. Sadly, I couldn&#8217;t make much for it. There are a couple reasons for this, though. Firstly, I spent last week in hospital due to certain reasons, so I wasn&#8217;t in the best of moods during the weekend. The theme also didn&#8217;t inspire me much (<strong>enemies as weapons</strong>). However, due to the new rules of LD, there was also a 3-day game jam going along with the compo, so I took my time and prototyped an idea I&#8217;ve had for a longer time. It came out very well, so I&#8217;ll extend it to a full game now that I&#8217;m ok.</p>
<p>Play the game at <a href="http://www.hempuli.com/swf/door.html">this link</a>. Luckily, the game mechanic is simple enough to work with the flash export, so this&#8217;ll be my first flash game, too! You can&#8217;t &#8216;win&#8217; the level as it is, i.e. there&#8217;s no message for you for winning, but you sure can still bring the orb to the pedestal. The one level I managed to finish is rather hard, so prepare to pull some hair.</p>
<p><img src="http://www.ludumdare.com/compo/wp-content/compo2/22150/491-shot0.png" alt="" /></p>
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		<slash:comments>2</slash:comments>
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