Archive for the ‘Nordic Game Jam’ Category.

Update to Copenhagen 2030

Added customizable controls as well as a settings menu that allows you to choose between two gamemodes and whether you want to reward a person dynamite/ammo/nothing upon successfully defeating an enemy. Also fixed some stuff and made it so that you don’t have to restart the game to play more rounds; now the game continues automatically until someone wins.

 

LÄNKKÄRI

 

TRY OUT THE NEW VERSION

Note: if more than 1 gamepad is connected, the game will assume the number of players to be equal to the number of gamepads connected. The game was meant to be played with a pad, after all.

Footage of my game at NGJ2015

My game won the “Most Marketable” jury award! Woop woop!

Nordic Game Jam 2015

Greetings from Denmark! After missing the event last year it has been really great to meet all these cool people and make games with them in the Aalborg University. :) I don’t remember when I last slept 3 nights in a row on the floor, but here we are. The theme was Obvious, which I think to be kind of silly in the same way many Ludum Dare themes are in that almost anything can fit it.

My entry is Copenhagen 2030, a game where global warming has turned Denmark into a Wild West -esque wasteland. Four players combat against each other in a deadly standoff. The game doesn’t have instructions so I’ll list them here:
You can only shoot when not behind the crate, and you can only be shot at when no behind it. The dynamite can hit you even behind the crate. If you run out of bullets, you need to shoot 3 times to re-fill your bullets. Bullets deal 1 damage, dynamite 2, while all players have 2 health. The score is counted based on successful kills.

Keyboard controls:

Left/Right/A/D/F/H/J/L -> aim
Up/Down/W/S/T/G/I/K -> move behind the crate
Shift/E/Y/O -> shoot
Control/Q/R/U -> throw dynamite

Gamepad controls:

Left stick -> aim
Shoulder buttons -> move behind the crate
A -> shoot
B -> throw dynamite

Unfortunately the game is Windows-only.

DOWNLOAD THE GAME (ITCH.IO)

 

  I also made another game with a similar concept, but it didn’t really work so I didn’t finalize it. I’ve played the boardgame Bang! quite a bit lately, which probably explains the Wild West setting.

A new review of CWOUN!

The blog has been relatively silent for a moment. Let’s fix that!

CWOUN got a really neat review over at the RETRO SPIRIT GAMES blog. Go read it by clicking here! Basically the review points out the main problem with the game – it’s too hard. Ugh. I’ll update the game with some updatey updateness once ESA is at least nearly complete.

As for ESA, I was on a trip for a week and thus wasn’t able to keep working on it. However, I’m back, and so’s development. I’ve reached the 90% mark, and decided that after this I’ll try to refrain from using a percentual calculator for measuring the game’s state, since at this point things get a lot more uncertain due to there being so much polishing to be done everywhere, even if the actual content was done. There’re only two rooms to complete before getting to the final boss, so that’s very cool!

I made a list of things that need to be added after the final boss is done!

Nordic Game Jam 2014 is going as I write this, but unfortunately I was unable to attend this year. This saddens me a lot, since that’s easily the best game jam I’ve ever participated in! The other trip I was on kind of drained my money (not to mention energy), so I had to pass this time.

NORDIC GAME JAM 2013!!!

So, I was in the Aalborg University in Copenhagen from thursday to sunday, making games and meeting cool (and occasionally less cool) people. I managed to finish two small games during the 48h game jam, one of which got music done by Joonas Turner! For reasons not related to me I didn’t get to submit my games to the voting process, but all in all I was really happy with both. However, the most important thing for me was the social aspect; I had sauna with cool people, had drinks with cool people, slept at cool people’s place and overall cool people were all around me all the time. It seems that Swedish/Danish indie developers are much cooler people than the Finnish ones – there appears to be a trend of more social and open behaviour! I wonder…

 

KARZ
Cheesy name aside, KARZ is a very simple arcadey arena thing where 1-2 players drive cars around a level and destroy other vehicles with HUGE SWORDS. It’s pretty hard, but I & the guys I played it with found it quite satisfying to play, which is cool. The visuals are intentionally very simplistic and weird, I didn’t really care about graphics here. The players have to cooperate, but they also compete in terms of score. Music done by Joonas Turner.


This game requires a gamepad/joystick! Xbox 360 controller recommended.

DOWNLOAD THE THING!

 

 

It’ll End Tonight
Artsy pretentious artgame with a deep message and ugly visuals. I had a simple idea and decided to get it done in about 8 hours. Overall I’m pretty happy with the result, though – I think the atmosphere works. It takes only about a minute to play through the game, so I recommend checking it out. Controls are WASD + Mouse, although joystick/gamepad is supported and even encouraged. For pads, move with left stick and use stuff with Button 1. Button 6 (right shoulder button) also does stuff.


DOWNLOAD THE THING!

 

 

Nordic Game Jam stuff


Jwaap and his crew did the greatest jam game ever! And I did musics for it. Also earned a ton of useful knowledge this year.

Play my JAM game

Play a trippy art game

Play INFINITE SWAT, the game I made musics for and worked on with JW, Ciro and Rami!

(NOTE! They ALL require XBOX 360 controllers!)

boopboop


Nordic Game Jam

Well then, I’m now in Denmark, hanging with cool people and being the hugest nerd in the universe. What fun! Also making games.