Archive for the ‘IGF’ Category.

Baba Is You and the Independent Games Festival

Well would you look at that, Baba Is You was nominated finalist in 4 categories at the Independent Games Festival, the largest (?) indie game competition in the world. One of these is even the grand prize! Here’s the full list:

  • NUOVO AWARD (Basically the “innovative experimental stuff” award)
  • BEST STUDENT GAME (I’m still a student at the University of Helsinki, mind you!)

So yeah, this is very exciting news for me! Can’t wait to get this game actually done!!!

In related news, I’ll be traveling to the Game Developers’ Conference in March, partially to finally attend this magical event I’ve been hearing so much about, but also partially because I felt that Baba had garnered enough semi-spontaneous interest that it’d be a good idea to show it off in a larger event. Being a finalist in a bunch of categories is a really good additional reason to go, so I guess I’m happy I am doing just that?

Ramble ramble

…back to work.

So, about that IGF…

…I didn’t actually make it. Technically, at least. I couldn’t get OA done to a passable point in time, so I sent the same version as last year. Thanks for help with submitting the game, Petri!

More ESA + IGF

So there.

IGF deadline is on the 17th, and I’ve been working on the updated, physics-based version of Officer Alfred in order to get some kind of a test version for the competition. At the moment I’m still a bit unsure whether I’ll be able to get anything done in time, but the game’s level editor is looking pretty snazzy already:


Well, unsurprisingly Officer Alfred didn’t get nominated in the IGF 2012. Oh well!

Well, there it goes!

IGF deadline has now come upon us, but fortunately I managed to make it in time.


Also, here’s the trailer!


Lazy day in devmoor

I think I’ll make it! :)


Time is running short! I think I’ll make it in time but it’ll sure be a close call!

Masjin will be frozen for until IGF has passed

^^ Seconded. The deadline is 17th October, and I really want to get this thing done before that! Once I’ve got a demo out for the competition, I’ll get back to work on the level editor.

Some more Masjin stuff and other things as well

Welp, looks like port 6121 is broken again; I’ll get in touch with Jamie asap. Port 6122 seems to work well at the moment.

As for other things, I’ve been working on something to put to the upcoming IGF competition. I’m quite sure you can tell what it is.