Archive for the ‘Happenings’ Category.

“”Weekly”” progress post #96: Sideprojects

I’ve had a little sideproject going for a bit and it needs to be finished pretty soon so for the past couple weeks I’ve been concentrating on that instead of Baba; apart from some polish and bugginess most of what I want to have in Baba before GDC is there which is great! March will probably absolutely terrifyingly busy so getting any errant projects out of the way beforehand seems like a good plan.

Anyway! During today’s stream I drew some more art for the project shown above (more info coming soon) and added a new level to Baba. It feels funny and fun to do higher-resolution art for a change; apart from animation I’m enjoying it a lot! Very different.

Things are very exciting right now! Sadly a lot of the excitement will become more available to others at a later date, but at least I can post gamedev updates every now and then. Once things settle down a bit I’ll count how many weekly streams I’ve missed and do some kinda marathon, that might be fun. Sorry!!

“Weekly” progress post #95: Sorry about this!!

So yeah, my ability to stream weekly has been superbly bad for a while now. Unfortunately it’ll probably get worse before it gets betterm what with the upcoming GDC and so on! I’ll try to do better, believe me!

In any case, today’s stream was very active and productive! I finally divided the game’s map into sub-areas containing thematically similar levels (example above). This has been on the to-do list for a while now but because I’m sure there are several bugs with the sub-map system still & I’ve had to have a testable version available I haven’t dared to really get to it. A quick test already turned up several bugs, although nothing too serious. Once this map system is stable enough, I’ll start laying down the final theming of the levels, sculpting the “main” map and implementing missing features (for example locks that require a certain amount of completed levels to open). Also more music!

Here’s a teaser of an underwater-themed song I made:

Uh

Kuva0552

Weekly progress post #94: 2018

Baba business cards!

Baba business cards!

Well, well, well… A new year! It has definitely started in a very hectic manner for me, what with all the IGF business. I streamed today for the first time this year, and actually got a pretty large system finished!

Originally I had planned for all the levels to use the same object palette by default, with level-specific changes possible to be done via the level editor. However, after implementing this I realized that I’ll want to have several, maybe even over a dozen levels that use the same changes (to create “areas” or clusters of levels that are thematically similar), and doing all the changes by hand every time would get old fast, both for me and potential users who want to use the editor. Therefore I’ve now implement a theme system, where I can edit and save a theme with a specified palette & changes to the objects, and then load that theme into a level. So next I’ll just have to create themes for all these environments/themes I want to have and apply them to the levels accordingly.

I’ve been dabbling with the level editor for a long time now and I hope this change allows me to move forward, at least for a little while!!

Baba Is You and the Independent Games Festival

Well would you look at that, Baba Is You was nominated finalist in 4 categories at the Independent Games Festival, the largest (?) indie game competition in the world. One of these is even the grand prize! Here’s the full list:

  • SEUMAS MCNALLY GRAND PRIZE
  • EXCELLENCE IN DESIGN
  • NUOVO AWARD (Basically the “innovative experimental stuff” award)
  • BEST STUDENT GAME (I’m still a student at the University of Helsinki, mind you!)

So yeah, this is very exciting news for me! Can’t wait to get this game actually done!!!

In related news, I’ll be traveling to the Game Developers’ Conference in March, partially to finally attend this magical event I’ve been hearing so much about, but also partially because I felt that Baba had garnered enough semi-spontaneous interest that it’d be a good idea to show it off in a larger event. Being a finalist in a bunch of categories is a really good additional reason to go, so I guess I’m happy I am doing just that?

Ramble ramble

…back to work.

Baba Is You’s trailer!!

Woop! It’s here! I’ve now decided that Baba Is You will be released in Summer, 2018, and the game also has an official website and Steam page now; go wishlist it, you!!

Website: http://www.hempuli.com/Baba/
Steam page: http://store.steampowered.com/app/736260/Baba_Is_You/
Press kit: http://www.hempuli.com/press/sheet.php?p=Baba_Is_You

Weekly progress post #83: Music!!

Yay! Today’s stream was very productive, and I ended up finishing Baba’s main theme (somewhat) along with a map theme and some updated sound effects. I also polished some sprites and did some early work on a trailer. The submission deadline of a certain competition is on Tuesday so this is all happening just in time.

I tried to upload an mp4 to showcase the music I made but alas, the internet doesn’t want to co-operate.

Weekly progress posts #77 and #78: I guess I’ll do this now

So, last time I streamed I promised a weekly update for the next day. As it turns out I forgot to do that and here we are, over a week has passed with no weekly updates. Whoops!! I’m also 2 updates late to begin with. WHOOPS!!! I can’t remember at all what I did during the stream I didn’t make an update of, so let’s just leave it at that.

Today I added more words to Baba, along with some little graphical polish in preparation to changes to how the sprites are positioned on-screen. Stuff was tedious, yo, but now it’s done and that’s good. One of the new words can be seen in the gif above.

Last weekend I was at the Sommerhus Game Jam in Vellerup, Denmark. It was a fun cozy tiny little jam, there being about 10 people attending in total. The theme was ‘Me’, but I ended up working on Baba most of the time (along with having saunas and doing other summer cottagey things). I had a couple ideas but mostly they were too ambitious or I lacked the motivation to create them. I did finish a tiny thing, so if you’re interested you can download that here.

Hello

Weekly progress post #75: A bit of everything

I actually managed to work on both Baba and ESA2 on today’s stream. In Baba, I implemented some map-related things to make it more polished. I also started working on a fairly cool special effect but ended up giving up on that because it would’ve required me to rework some very base-level code and would also have caused some entirely new graphical issues to solve.

In ESA 2, I implemented the intro for a new (old) boss. Said boss still needs a bunch of graphical work but I have the general idea of the fight in my head so getting to implementing the actual fight should be fairly smooth.

I also dabbled a bit with my chess pathfinder and fixed a bug in how bishops behave if they’re looking for a path to a square that they can’t actually land on.

I’m currently in a state of mind where I have a whole bunch of projects I’d like to dabble with but kinda know that I wouldn’t have the motivation to actually work on them. I think I’ll do a little classic roguelike project at some point but maybe it’d be for the best not to do even that.

EDIT: Oh yeah, I think I skipped a stream & a weekly update due to Ludum Dare last week! I’ll keep that in mind. I’ll make a post about the Dare when I remember and have the energy.

Weekly progress post #68: Make

Today’s stream concentrated once again mostly on Baba Is You; a new word was added along with 3 new levels using said word, some colours were changed and I added more proper names for some levels. I ended up not naming all the levels on-stream since that would have spoiled them to some extent (although I’m not sure if anyone’s interested enough to check them out in more detail). I also added a new tutorial level + restructured the level map slightly.

In ESA 2 I added a little shortcut and a cutscene to go with it – there’s a lot of polish I’ve been thinking of, but I haven’t quite reached the level of motivation needed to pull off most of that. Nevertheless, this little addition was still better than nothing!!!

Baba Is You will probably need another art pass before being finished, but there’s only a little bit of stuff to add before I’m happy enough with it to let some testers have a go at the game. It’d be nice to be able to enter a stage where I’m not adding more content but polishing the existing stuff & adding quality-of-life things such as menus and whatnot sometime soon.