Archive for the ‘Masjin’ Category.

Some more Masjin stuff and other things as well

Welp, looks like port 6121 is broken again; I’ll get in touch with Jamie asap. Port 6122 seems to work well at the moment.

As for other things, I’ve been working on something to put to the upcoming IGF competition. I’m quite sure you can tell what it is.

Masjin server crashed, back up.

Huh, I suppose I should eventually create a server app for players to use. I’m not sure if anyone would find it worthwhile, though …?

More Masjin stuff

The level editor is coming up slowly but nicely; at the moment I’m thinking of a replacement for the molotov cocktail due to the fact that the poison bomb basically does the same job and is tons more efficient. Here are the two options I have currently in mind:
1) Black Hole bomb – It has been suggested at least thrice here, so I guess people would like to see it. Basically it’d be the opposite of gravity bomb, sucking people to the center of the explosion instead of pushing people away. I’m not sure how useful this’d be, but it could be used nicely in conjunction with a mine.

2) Remote-controlled bomb/missile – Basically a floating bomb/missile that the player could move about for a short while before detonating it. Could do wonders against turrets and people trying to hide in hard-to-reach places.

So what do you think?

Masjin 1.9b

The old port (65002) was broken, so I had to make this quickfix to migrate to 6121. Also a couple bugs are fixed, but all in all there isn’t much new.

Masjin server port has changed, duh!

The old port was 65002. It turns out Jamie changed this to 65000, which is of course a much neater and rounder number. Once I get the editor done I’ll put up a version with this changed.

(alternate ‘good’ ports are 6121 and 6122)

Stuff

Version 1.9 is out! After a week-long battle with the server it’s finally here; though since I didn’t want to delay it further, most of the bigger promised additions are absent. Changelog:

* New server build! This is most probably a good thing, and will later allow IP-bans and such.
* Dedicated server! Thanks, Jamie and Mathias, you guys rock!
* New research subject – shopping time for the engineers!
* Ninja cloak was removed from research; it’s now available right away.
* Various bugfixes
* If a player breaks down (is left swimming mid-air, immortal etc), the game attempts to remove them so that they can’t spoil the game for others.
* Emoticons (sorta!) – push number buttons and experience beauty!
* Something else, possibly, can’t just remember what

JUST GET IT OK


 

In other news, Once in Space was reviewed at JayIsGames.com!

Abloobloo Lacewing build #19

So, the creator of Lacewing, Jamie, has updated the network extension to a new version, with a lot of new stuff to have fun with. Problem is, there are still some little bugs and at the moment Masjin can’t really be updated until he fixes certain data-sending related things. I was quite worried today when the game suddenly stopped working, but I’ll try to contact him tomorrow.

Masjin gets publicity, sweet!

I noted a couple days ago that Masjin was mentioned (again) on the indiegames blog, and now there has also been a mention at Rock, Paper, Shotgun! Sweet stuff, thanks for informing me about these.

Indieblog link
RPS link

Masjin 1.8b

Ok, here it is.
* Added banning! Banned players are put into a blacklist in the game folder, so you can conveniently remove them if needed. Type ‘/ban USERNAME’ in-game to ban a player. Due to me using an outdated version of Lacewing, bans are username-based so they’re VERY easy to dodge. Working on that; I’ll try to update Lacewing and hope it doesn’t break everything.
* Mucus grenade buffed significantly, maybe even too significantly!
* Engineer’s shop changed a lot; now you need to stand still a while before you get to the shop, but at least the prices are back to normal.
* Added two more slopes to the builder.
* Joining a game should be much less of a hassle. I fear though that there might be bugs in this.

Yes indeed

Ludum Dare #21 and stuff

Oh well, so Ludum Dare was last weekend, with the theme ‘Escape’. Wasn’t really my cup of tea, and in the end I didn’t manage to create anything of interest, just a simple engine for a possible future game (I spent so much timing finishing parts of the engine that I ultimately didn’t need).

On other news, I’ll be moving away from my parents’ soon, which’ll mean a pause in any updates whatsoever. Not that big a deal, but it’s pretty exciting for me! And then for the games:
Beyond the Black Hole: Yep, still not given up on this! The engine is old and horrid, but I hope that inspiration eventually strikes and I can get it done.
Masjin: I think I’ll make an update to fix the currently existing bigger bugs and then take some time off the project in order to pursue other stuff.
Paradise Fort flash: I recently found a much easier way to handle certain stuff, so expect to see some updates on this eventually!

Then there’re various smaller things I’m working on or at least planning to work on. As Usual, I’ll wait until they’re a bit more ripe before announcing ’em.

Stuff like this.