ESA news + a painting!

Work on ESA has been steady; I’ll soon be working on the penultimate boss! There has been quite a bit of behind-the-scenes reworking going on, though; I’ve been replacing some old, clunky stuff with more advanced coding. At the moment I’m thinking of reworking the player’s abilities a bit due to the current ones feeling kind of samey. I guess I’ll try to create all the content and then just go through everything a couple times more and edit everything I’m not happy with!

I made a mistake with some numbers today, and for a moment ESA was a bullethell shooter:
ESA

Also made a painting as a christmas present:

kok 002

Merry thursday!!!

6 Comments

  1. Hempuli says:

    I’ve kind of tried to keep the number of actively used action keys 3, but I fear I might have to give up on that principle.

  2. Cybe says:

    If you’re doing a Cave Story/Spelunky type set up, i.e. Arrow Keys, Z&X for jump/shoot, maybe make dash Shift, Grapple Alt or Space, A or S maybe? Just some ideas. That kinda set up doesn’t feel too cluttered when it’s kept simple

  3. Hempuli says:

    Basically the problem is that the player has a double jump, a hookshot and a dash ability, all of which allow for more mobility. They’re hard to map in terms of controls, and they kind of cancel out each other (especially the hookshot feels fairly useless when you have the other mobility abilities!) So I’m trying to fix this in some way.

  4. Cybe says:

    I’ve had trouble commenting here so I’ll try again. What do you plan to change exactly? The double jump looks cool visually, the dash seems like it’d be a fun & useful move in that it allows to avoid damage while inflicting it, & the grapple too seems fun to use. What kind of changes would you have in mind?

  5. Cybe says:

    What kind of changes do you have in mind? From what I’ve seen of the mechanics they look pretty fun & diverse.

  6. Dylan says:

    What exactly feels samey about the player abilities? The first double jump leaves the streak/trail right? & the second acts a speed boost in whatever direction your facing? I for one like the prospect of using that dash to both dodge & damage enemies. & the hookshot seems like an awesome mechanic too. What alternatives do you have in mind? Can you elaborate?

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