More ESA + IGF
So there.
IGF deadline is on the 17th, and I’ve been working on the updated, physics-based version of Officer Alfred in order to get some kind of a test version for the competition. At the moment I’m still a bit unsure whether I’ll be able to get anything done in time, but the game’s level editor is looking pretty snazzy already:
look great
hi,
I just stumbled on your game via pixel prospector, when i watched the video it really caught my imagination. looks so cool. hope you make the deadline. good luck!