No More Sweden 2011

So, NMS 2011 was this weekend! It was a blast, I enjoyed it thoroughly. All the cool people were there and we got to test some really interesting games, such as Johann Sebastian Joust, and a new game from the same guy (Douglas Wilson) called ‘Monster’ (alternative name option would be ‘Beacon of Light’). It’s a lot of fun playing games that feel like those classic games I played with my friends were in primary school or such, but with additional control added with the Sony Move controllers.

Also, we of course had sort of a game-making competition; people wrote verbs on pieces of paper, and everyone had to pick 1-3 verbs and use them as the theme of their game. My verb was ‘Boooom’, which is a bit on the edge on whether it’s a verb to begin with. I used it as if it was meant as ‘to explode’; I made 2 games, the first of which failed because it really was too ambitious.
Here’s a picture:

The game was supposed to have the theme included in the plotline – the No More Sweden facility was going to be about to destroy Sweden with various bombs, and Hercule Poirot would’ve been sent to disarm them. The engine was quite solid, but doing a full game with it would’ve been a major pain.

I started a new game when there was only 11 hours left to the competition. This time I used much more simplified graphics in order to make it in time.

I’m actually very happy with the game itself. It turned out to be brutally hard, but other than that the style is kinda nice. I had to leave for my airplane right after the compo ended, so my game didn’t really make it to the voting. I also got some nice music composed by Anosou. Thanks Anosou!

GO PLAY THE GAME

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