Playing around

Whooaaa

I like that! But unfortunately, such huge maps take about 3 minutes to generate (10 seconds map itself, but rivers are roads take exponentially longer the bigger they are, due to the pathfinding). Also this big a map quite reveals some of the weak spots of the generation; there are some formations that repeat themselves.

Also, I had some fun and created a planetary display (with a 3D program, MMF can’t do even bad-looking 3D like this):

It's ugly but I like it

13 Comments

  1. Taylor says:

    Would it be possible for me to play around with your map generator?

    • Hempuli says:

      I’m currently working on a new version; hopefully it’ll get to a point where I can release a playable-around build! :)

      • Taylor says:

        Hello again,

        I really do find these maps interesting and would love to play around with them especially testing the limits of this generation. Is a playable-around build available? I would really love to see more of this.

  2. Besard says:

    I swear that I played a flash game which generated maps which looked a lot like these ones you made, the game was a sandbox and you just watched tiny pixels built cities and you could also throw meteorites at them.
    Rings any bells?

  3. Reid says:

    Your maps greatly remind me of game that I used to play quite frequently that involved literally everything you’re describing in your entries, but I cannot think of the name of the game… I’ve been hastily searching for quite some time now and cannot think of the game nor find it. Your random island generator maps literally look identical to what I am searching for, so if you by chance know what I am talking about, I would greatly appreciate anyone’s help…

  4. Ominethious says:

    Is there a way to get this Generator? :C

  5. Simon says:

    Great Work!
    I enjoyed reading all your posts on this theme!
    Even though this topic seems to be outdated
    I wonder if you could tell us which algorithm
    you used, is it your own? Any further tips on this kind of worldgeneration? I would really appreciate a reply!

    • Hempuli says:

      Sure! I did this by rendering green, red and blue images with different patterns etc. on top of each other with some transparency added, and went through the resulting mess of colours so that red value of a pixel was the elevation, green was temperature and blue was rainfall. Using these three values I picked a biome for every pixel using a 3D array. I can e-mail you an example if you want.

  6. poohshoes says:

    Would you consider open sourcing this? I would love to have a look at the code.

  7. Anton says:

    Wow, looks amazing! reminds me of Civilization 1 and X-com some-how :)

Leave a Reply

Time limit is exhausted. Please reload the CAPTCHA.